YouTube Transcripts

Alex Finn
Latest How to get unlimited AI for free (GLM 5.2 local)
I have unlimited free superintelligence
running on my desk. GLM 5.2 launched a
few days ago and it is taking the world
by storm. Benchmarks and many people's
own experiences are saying this is just
about as good as Opus 4.8, definitely or
right around 4.6 or 4.7. But something
major just happened today. Unsloth
released a version of GLM 5.2
that you can run locally on just 250 GB
of memory. I downloaded and tested it on
my Mac Studio and I'm going to be honest
with you, I am completely blown away. It
is just about as good as Opus 4.8. It is
very very good. In this video I'll cover
why this model is so good, show you some
demonstrations, show you how to set it
up so you can have unlimited AI as well.
If this is your first time working with
local models, I'll give you what local
models are, how to set them up for your
first time, what kind of computers you
need. I'll tell you why I believe all of
this is the future and everyone will be
running their own local models very very
soon. And I'll tell you how to start
preparing for that future today. You are
going to learn so much in this video. It
will blow your brains out your wazoo. So
let's lock in and get into it. So anyone
who's watched my live streams before, by
the way they're coming back soon,
you know the 3D first-person shooter
test. This what I'm about to show you is
the 3D first-person shooter that GLM 5.2
ran completely locally on my Mac Studio.
It is a good-looking game. You can see a
great environment, good enemies. You can
see a lot of video effects. The colors
are nice. You can see hit counters and
all of that. It is a very good test and
is just as good for me as my Opus 4.8
test I did. It has waves, it has points,
it has ammo, it has score, it has
everything. It is really really good.
This was all built by GLM 5.2 running
locally, which is powering this Hermes
agent I have right here. I told my
Hermes agent to build the game. It built
it out, said the game is fully working,
and on top of that, it even tested
itself, played the game itself, and then
self-improved. So, it actually made its
own skills for creating 3 JS games. This
is a completely self-improving agent
running on my Mac Studio. That is like
mind-blowing to think the most powerful
technology on planet Earth is just
sitting on my desk right now. So, let's
talk about GLM5.2 and running it locally
and what makes it so special. It is open
weights. That means you can run it on
your computer. By the way, we're going
to cover a ton in this video. Feel free
to look down below at the different
chapters and skip wherever you need to.
I'm going to cover you some beginner
stuff, some advanced stuff, like what
local models are, how to run them. If
that's not relevant to you, feel free to
skip around. But, if you are brand new
to local models, stick around for that
in a second as well. But, it is a local
model. It is open weight. So, that means
you can right now download it, load it
onto your computer. I'll also talk about
what kind of computer you need to do
this, and start using it completely for
free locally. Based on my tests, it is
comparable to Opus 4 8. There are
weaknesses compared to it. I'll go into
that as well very shortly. But, some of
the things it's done, some of the tests
I've given it, like that 3D first-person
shooter, basically matched what Opus 4 8
was giving to me. It's running on my Mac
Studio, one singular Mac Studio. I
didn't have to link my different Mac I
didn't have to make a cluster or
anything like that. One singular Mac
Studio. I'll talk about how much memory
you need in a second. And what's amazing
is it can power your Hermes agent or
your Codex. So, right now, as I showed
you, I have a Hermes agent running.
Every prompt I give this Hermes agent
stays local, is unlimited, doesn't
limited work on my computer.
It is powering this whole Hermes agent.
I still have Hermes running on Opus 4 8
and another Hermes on GPT 5 5. I'll go
over when you want to local models, when
you want to use frontier models a little
bit later as well. But now I have a
third agent on my computer that's
running completely locally. And as I
said, Codex, which shout out to OpenAI,
they allow you to use any model you want
inside Codex. You can now do vibe coding
in Codex with GLM 5.2, a model that is
very, very good. Now for those newer to
local models, they don't know much about
it, let's talk about how they work and
what type of hardware you need. You can
run local models on any hardware you
want. If you have a Mac mini with 16 GB
of memory, there are local models out
there that you can run on there. And
I'll tell you how to do that a little
bit later as well. But for this model
specifically, GLM 5.2, it is a beefy
model. It is a chunky boy. You need
hardware for it. I am running the
two-bit quant version of it. We'll talk
about that a little bit as well. That
version of the model is about 250 GB in
size. That means you need 250 GB of
memory, which means you can technically
run this on a Mac Studio with 256 GB.
You won't have much room left. It might
crash. But if you were one of the people
who listened to me early on back in
January when I was spouting about how
incredible Mac Studio 512 GB were, you
can run this easily on a Mac Studio 512
GB. So you also have the DGX Station
which Nvidia just started releasing
across many different providers. That
has 750 GB of unified memory, so you can
run it pretty easily on there as well.
That is just a very expensive computer.
So you still do need a good computer to
run this. But again, no matter what
computer you have right now, there is a
local model out there that you can run.
And I will go over that very, very
shortly. So let's talk about real quick
the upsides and downsides here. Then
we'll go into the more educational what
are local models and how to set them up
for the first time. The upsides of this
model is it's free and unlimited if
you're running it locally. It does cost
if you run it through the cloud. I'll
tell you about cloud versus local in a
second as well. But if you run it
locally, it's free, it's unlimited, it's
private and secure. None of your
messages go to the cloud. So if you want
to have personal conversations with your
AI, which I know some of you want to do,
it is private, secure, no one else can
read it. And it unlocks way more use
cases. When you have unlimited private
and secure AI, you can do a lot of
things. Like for instance, I have my AI,
my GLM 5.2 running on a loop right now.
It is going through my code base of the
new SaaS I'm building, Henry Intelligent
Machines. It's making sure it's secure.
It's fixing any bugs it finds. And it's
doing this 24/7 365. These are the
benefits of running local models is you
unlock these incredible use cases. The
downsides to local models are one, it's
slow. I'll admit it. This is a very slow
model. This is not going to be as fast
as Chat GPT 5.5 or Opus 4.8 running on
the cloud. It just won't be. That
doesn't make it useless. It still has
incredible uses. If it is passively
working in the background doing things
for you, you don't need snappy in the
moment decisions to be made. It's doing
work for me constantly around the clock
in the background. So I don't need it to
be lightning fast. I still use Opus and
Chat GPT for the things I need done very
fast. It does have a smaller context
window. It just is what it is. And the
more you shrink it, the smaller it gets,
the dumber it gets. This is a two-bit
quant version, which on most models
would make it very, very dumb. But with
this onslaught version, they actually
found it has 82% accuracy, which is
really nice. In a second, I'm going to
go over how to set this up if you have
the correct hardware. If you are newer
to local models, I want to go through a
few things first. I want to go through
what local models are, and even if you
don't have great hardware, how you can
set them up. Again, if you're familiar
with all this, feel free to skip down
below to the different chapters. I'm
throwing everything local models at you
in this video. So, a lot of interesting
information if you want to skip around.
But, what are local models exactly? Just
so we're on the same page. So, as I talk
about how to set this up, it all makes
sense. Local models are Local models are
LLMs that run on your computer. When you
talk to ChatGPT or when you talk to
Claude right now, you write a prompt.
Your prompt gets sent from your computer
over the internet to the cloud or a data
center like you see right here. This
data center is filled with thousands, if
not millions, of hyper-powerful GPUs. In
a very, very, very simplistic
explanation, basically what's happening
on these GPUs is they get your prompt.
It takes the prompt and turns it into
numbers. It takes those numbers and runs
a whole bunch of calculations, which
gets you a response in numbers. The GPUs
then take those numbers, turn it back
into letters and words, and give it back
to you on your computer. Basically, at
the end of the day, all these GPUs are
just doing a tremendous amount of math.
The downside to all of this is you are
paying for the GPU usage, right? You're
paying for those tokens. And also, it's
not very private at all. All your chat
logs get sent to the cloud, get stored
on servers, and anyone can read them at
the companies for these frontier labs.
Local models are different. Now, these
LLMs are running on your computer. So,
whether you're running on a Mac mini or
you're running on a Mac Studio, now
instead of prompts going to these
servers, they're just staying on the
computer, and these computers are doing
the math of your prompts. That has many
benefits. Now, your prompts are not
leaving your computer. They're all being
stored locally, so it's very, very
private. And you're not paying a toll
booth as your prompts go in and out of
data centers. They're all local, so it's
completely for free. It just costs the
electricity going into your computer.
The challenge with local models has been
it's been hard for these AI companies
that to make local models that are
powerful on your hardware. The GPUs in
these data centers are super, super
powerful. But luckily, over the last
year, these AI companies have done a
great job of making the models more
efficient, so they're still powerful on
cheaper hardware, and figuring out ways
to make the models smaller as well, so
they're still smart even though the size
is getting smaller. Those advancements
have allowed things like today that have
happened, which is GLM 5.2, the super
Opus-level model, being just as good on
your local device. Now again, downsides,
it is pretty slow, so you're probably
not going to be using this as your main
daily drive. You're still going to use
Frontier Cloud models to do things you
need done quickly, right? Like if I was
relying on this for live coding, I'd be
sitting here forever. But because I'm
using it passively to kind of review
code in the background, it's not a big
deal, and it's still super helpful. So
let's talk about the computers you need
to run local models, even if you're just
running on a Mac mini, it's really
dependent on the memory of your
computer. When you load local models,
they load into memory, right? So the
more memory you have, the bigger the
models you can run, the more
intelligence you get. If you're on a Mac
mini, if you're on a smaller Mac mini,
you're probably going with Google's
Gemma 4, which is a really, really
small, but still pretty smart and
efficient model, or NemoTron, which is a
model from Nvidia, very happy to see
Nvidia getting into local model game. If
you're on better hardware, so you have
like a good Nvidia chip like a 5090, or
you have a DGX Spark, or a DGX Station,
or a Mac Studio, you can run bigger
models like GLM. If you're not on like
the top-tier hardware like the 512 GB
Mac Studio, I'd recommend for most
people Qwen 3.6 27B. You're going to get
excellent intelligence out of that. It's
going to be pretty fast as well, and it
can run on most kind of mid-tier
hardware. So, let's get back to GLM 5.2
and how to set it up locally. I do
basically all technical work through
Hermes Agent. You can use OpenClaw for
this as well. This is why I highly
recommend everyone have a Hermes or an
OpenClaw on their computer. And
basically all I did was message my
Hermes Agent, give it a link to the
tweet from Unsloth, which I will put
down below if you're running on good
hardware, and say, "Can you get this
exact model running on my second Mac
Studio?" It went in, it built a plan, it
researched it, and by the end of all of
this, if we scroll down to the bottom,
boom, brand new Hermes Agent set up with
GLM 5.2 running. And so, now I can use
the model, and I have a Hermes Agent
powered by it as well. Basically all
complex technical work is taken care of
if you have a Hermes Agent or an
OpenClaw running on your computer.
Because it is pretty technical loading
these local models up. You have to
download them, you have to set up a
server, you have to do a whole bunch of
things. But if you just tell your Hermes
Agent to do it, it just goes and does it
and figures it out for you. One step, I
hit enter, it was done and all set up.
From there, now I have a Hermes Agent I
can go to, ping anytime I want, and get
it to do any work that I think would be
appropriate for a local model to do.
Which again, for those wondering at
home, okay, what do I do with local
models? What do I do with frontier
models? Frontier, anything that requires
the top-tier intelligence, right? Fable
5 is going to be better than all of
this. Or if you need speed, right? If
you're vibe coding, you're building
something out accurately, you probably
need speed. I'm using frontier for that.
But local models, again, something where
I want privacy, I'm having some sort of
private conversation that I don't want
Sam Altman reading in the servers, I
will go and do that here, too, if it's
something that can be done passively
throughout the day. So, for instance, I
have it checking every 2 hours my code
base of my new SaaS looking for security
issues, looking for bugs to fix, and it
just fixes that passively 24 hours a
day. It's just going and chugging
through the code. It's doing it pretty
slow, but because it's just a passive
act, I don't care about the speed. If I
were to do this with Opus or if I was to
do this with ChatGPT, it cost me a lot
of money. It would cost a tremendous
amount of money to have Claude or
ChatGPT running 24 hours in the
background. So, it's perfect for local
models. Now, if you were to use GLM 5.2
in the cloud, which you totally can do,
so you use it like a regular model, the
pricing is pretty good. It's much
cheaper than ChatGPT and Claude. You're
getting a lot of usage for a better
price. It's pretty good. Now, there's
questions that come up, okay, can I
trust, you know, Chinese models? That's
up to you to decide. I'm running it
locally. When you run models locally,
the data never leaves your computer, so
you don't have to worry about going into
other governments' hands to read. If you
run locally, it's fine. If you run in
the cloud, it's up to you. Although, I
do know there are a lot of companies out
there that are hosting GLM 5.2 on
American servers if that's something
you're concerned about. So, let's real
quick talk about the future, why I think
local models are the future, and how you
can prepare for it. I think this is
important for everyone to watch. By the
way, if you learned anything so far,
make sure to leave a like down
subscribe, turn on notifications. I'm
also going to do a full live boot camp
on local models in the Vibe Coding
Academy, the number one community for
people in AI. Make sure to sign up for
that down below. It's the best decision
you'll ever make. Link for that down
below. So, the future, everyone has
their own super intelligence on their
desk. This has all been converging in
one way. Over the last couple years,
local models have gotten smarter and
faster and been able to run on cheaper
and cheaper hardware. We are going to
hit the point in the next year is my
prediction where you can have amazing
amazing intelligence running on the
cheapest Mac mini out there. And at that
point, I think that level of
intelligence will be good enough for 90%
of people. And so I believe in the near
future everyone will have their own
super intelligence sitting on their
desk, none their data going to the
cloud. It will be completely private and
secure. It'll be your own personal
intelligence. No Nobody working at
OpenAI or Anthropic will be reading your
chats and it will be doing work for you
24/7. So it'll be monitoring everything
you do on your computer, helping you out
where it can, building decks and
documents and writing code all for you
24/7 passively in the background. I
think this is a future that's coming
within the next 12 months. So how do you
prepare for that future? What do you
need to do? Well, first you need to
understand how local AI works. I just
gave you a pretty good explanation, but
make sure you understand how it works.
If you watch my videos, you'll be in a
good place. You'll understand how it
works. Experiment with the hardware you
have. So even if you have a crappy Mac
mini right now, just install something
that goes on it. What you can do is go
to your Hermes or Open Claw agent say,
"Hey, take a look at our computer.
Figure out what local models we can run
on it and what use cases would be good
for that type of local model." Even if
you're on a small Mac mini, you will
still be able to run some version of
Gemma 4 and do small tiny little tasks
on it. So go to your Hermes or Open Claw
now and do that and experiment with the
hardware you have. The best way to learn
about AI is just by taking action. Just
by doing it. So install the model, even
if it sucks, even if it can't take care
all your vibe coding, still install it
and use it and you will learn so much
about AI and how it works. And then just
keep up with what comes available. AI
moves so freaking fast. New models
dropping every single day. Make sure you
keep up with AI, with local models,
what's coming available for the hardware
you're using, and stay on top of it to
stay on the cutting edge. I really
believe the only way to win right now in
this new world is to stay up-to-date on
the most trending latest technology and
use it as quickly as you can. If you
watch my channel, if you watch my videos
the moment they come out, leave likes on
them, you will be up-to-date on all the
latest tech and using the latest tech
and have a distinct advantage to your
competition. So, make sure you subscribe
down below as well. I'm going to be
doing way more tests and showing you way
more use cases with this GLM 5.2 running
locally. I want to show you the coding
loop I set up. So, if you want more
information on coding loops, let me know
down in the comment section below. I'll
make that my next video if I get enough
demand for it. I'm not sure if people
are into like loops and coding loops.
So, let me know down below about that. I
hope this was helpful. I have the
greatest job in the entire world. All I
do is experiment and create videos on my
experiments and teach you guys about it.
It means the world you'd sit here and
watch these videos and learn from me.
So, thank you. Thank you. Thank you so
much. I'm so appreciative you watch
these videos. Hope that was helpful.
I'll see you in the next video.
Prompt Engineering
Latest GLM 5.2: What Makes it So Special?
GLM 5.2. This is the model everybody's
talking about. Now, it's not only about
its impressive scores on benchmarks.
It has a long context window of 1
million token, which is five times
bigger than the previous generation.
But, in this video, I really want to
focus on the architectural details,
which makes it one of the most
impressive open model releases so far.
It seems like this is the first open
weight model that is actually close to
the frontier.
Okay, if you have been looking at
Chinese labs, you are going to actually
see some interesting patterns.
And this is constant across DeepSeek,
MiniMax, and now Z.ai as well. They're
not winning by throwing more computer at
the wall. They are winning on
efficiency.
GLM 5.2 is an open weight model under
MIT license, which
means you can just download it and run
it yourself.
But, even if you're using it through
their API, it's pretty cheap.
And the interesting question is how this
model, which is so big, stays so cheap.
So, let's start with how it is actually
built. Now, this is a mixture of expert
of 744
billion parameters. It's definitely
much smaller compared to some of the
other frontier models, but in terms of
performance, people are actually
reporting some really incredible
results.
Now, since it's an M- MOE, these
parameters are split into 384
separate experts.
And the beauty of this is that for any
given token, a little router picks only
a handful of those experts
to actually do the work. So, even though
the model holds 744 billion parameters,
only about 40 billions of them fire for
each token.
Now, this is a trend that we are seeing
across the industry. We're seeing more
and more MOEs because they are a lot
more efficient,
and you need a lot less compute in order
to run them.
And this is kind of the trick that
everybody is trying to adopt these days.
Now, as I said, this context window is
about five times larger than the
previous generation,
which also makes it harder to run. In
classic attention, every token has to
look at every other token to decide what
matters.
When the context is small, that's no
problem at all, but the number of these
connections grows with the square of the
the context. So, it really explodes. At
token, that will be a wall of connection
exactly where the cost blows up.
So, the whole game becomes
on figuring out which connection you can
safely skip. So, this is where the
concept of sparse attention comes in,
and GLM-5.2 build on Deep Seek's version
of it.
Now, here the idea is to add a small
cheap component called indexer.
Before doing the expensive attention,
the indexer scans the context and picks
out just a handful of tokens that
actually matters.
Then, the real attention only runs on
those. So, most of the expensive
connection just disappear.
It's kind of like a librarian who,
instead of making you read the whole
library, hands you the three pages you
actually need. Now, the catch is that
the model has many layers. And naively,
you would run that indexer all over
again in every single one.
And that's exactly the problem Index
Share solves. So, instead of computing a
fresh indexer in every layer, GLM-5.2
compute it once and reuses it across
four layers in a row. So, three quarters
of that indexing work is actually just
vanishing.
The result is that it's a 2.9 times
fewer compute operation per token at the
full million context window.
And it's the same librarian now serving
you four floors of the building instead
of hiring a new for each one floor if
you want to go back to that example.
And the single trick here actually makes
it possible to serve these models at 1
million context window. Okay, so that
was the cost of reading a long context,
but what about the cost of
or the speed of writing the answer?
So, GLM 5.2 uses multi-token prediction,
which is kind of becoming a standard.
Where it guesses several ahead and then
verifies all of them in a single pass.
When those guesses are good, it keeps
them. So, it gets multiple tokens for
the price of one step.
They improved this enough to raise the
acceptance rate by about 20%, which
directly shows up in the speed up of the
inference.
So, between indexer and this, both
reading and writing at the long context
gets a lot cheaper at the same time.
Now, one more practical touch here. GLM
5.2 gives you two thinking effort
levels.
So, there's a high mode which balances
performance against how many tokens it
burns thinking.
And there's a max mode which basically
opens it all the way up for the hardest
problem.
So, you get to pick the cost versus
capability trade-off that
task. So, you get to pick the cost
versus capability trade-off per task
instead of being stuck with one. And we
are seeing this pattern that when it
comes to reasoning models, models
providers are enabling multiple
different reasoning budgets or thinking
tokens.
So, you want to
tweak these
thinking efforts based on the complexity
of the task. Now, the way they launched
this was very interesting. Initially,
there were no benchmarks at the launch,
but later on with the open weight
release, they actually
also provided the benchmarks. And you
probably have seen them by now, right?
So, it's really impressive
on agentic coding.
On frontier suite, the long horizon
test, it delivers 74.4%, which
beats GPT-3.5 and basically is tying up
with Opus 4.6.
Kind of incredible.
Now, the main story is not the
benchmarks.
I think there has been a lot of
conversation regarding benchmarking. But
the main thing is that when it comes to
actual coding task, especially from
front-end UI designs,
it's a beast. It's really close to Opus
4.8. And if you haven't tried it, I'll
highly recommend to test it out.
Now, let's talk about pricing because I
think this is where the Chinese nerds
are actually winning.
Although they're supposed to be compute
constrained, but the pricing they offer
compared to some of the US counterparts,
it's simply incredible. For example,
this is almost 10 times cheaper than
Claude Max for similar amount of tokens.
But even if you're not using the GLM
coding plans,
you have quite a few options when it
comes to this model because there are
US-based hosting solutions who are
providing inference.
Or if you have enough compute, you can
simply host this model yourself. But you
will need a few H100s for that.
So, being open weight, this gives you a
lot more flexibility and you are not
tied up to a single provider.
Okay, a couple of things before we wrap
this up, right? So, the first thing is
that if you're using their hosted API,
you need to think about
how comfortable you are in terms of
sharing your data. There's a lot of
concern about it, but as I said, there
are options available. Because the open
weight side is basically the escape
hatch here since you can run it on your
own hardware.
Now, it's a beast when it comes to
agentic coding. But there are a few
other things to consider. First, it's
text only, so it doesn't have vision
capabilities.
Second, you actually want to look for a
harness that is well tuned to this
specific model, rather than using it in
something like cloud code, which is not
probably specialized for
GLM 5.2. So, you want to experiment with
quite a few different harnesses
if you want to try this model out.
But, in general, we are actually seeing
a very interesting pattern that I I kind
of alluded to in the beginning of the
video. The Chinese open-weight labs keep
winning on efficiency, and the index
share is exactly that kind of
unglamorous trick that quietly moves the
cost needle. So, I won't pay much
attention to the benchmarks, but the
main thing is
these labs are actually competing with
frontier labs now at a much reduced cost
and
being open-weight that gives them a lot
more flexibility.
So,
what do you think? Is efficiency the
real frontier now, or does raw scale
still win in the end?
Let me know. I hope you found this video
useful. Thanks for watching, and as
always, see you in the next one.
Matthew Berman
Latest 7 INSANE loops you need to try right now
Loops are emerging as the single biggest
unlock for people building software with
artificial intelligence right now. But
most people don't even know what loops
are. And so today, I'm going to tell you
what loops are. I'm going to show you
why they're valuable. And then I'm
actually going to give you many specific
use cases that you can use loops for
today. So what is a loop? A loop is a
way to allow your AI coding agent to
work autonomously towards a specified
goal. The most important thing about
loops is that it removes humans that
allows the agent to work much more
quickly towards this defined goal. And
if it sounds very theoretical, I am
going to break it down. So what is a
loop more specifically? Well, you need
two things. You need a trigger and you
need a goal. With those two things, you
can complete the loop. A trigger is what
kicks off the loop. And there are three
ways to kick off a loop. One, you can do
so manually. You literally tell the
agent, go do this loop. Two is schedule.
You can schedule a loop to happen at a
certain time of day or on a repeating
schedule. And then three, you have
actions. You can have the loop kick off
based on some kind of action like
opening a PR. Now to fully remove the
human, we wouldn't want to kick
everything off manually, but sometimes
it is required. All right? And for the
goal, the goal can be basically one of
two things. It can be verifiable or we
can use LLM as a judge. So if it's
verifiable, it is something concrete,
some specific number or some way to test
it deterministically. If it is LLM as a
judge, that means we're giving the model
the ability to determine when it has
reached the goal. Let me give you two
examples. So for verifiable 100% test
coverage in our codebase as an example,
that is something that we know for sure
and we have a nice way to test against
when it is true. And for LLM as a judge,
one example would be refactor until
satisfied. And the satisfaction just
means you as the LLM get to determine
when we are satisfactorily
refactored enough. All right, enough of
the theoretical. Let me actually show
you some examples. So, a lot of people
talk about loops, but they don't
actually give concrete use cases. And I
wanted to fix this. That is why I am
launching the loop library. It is a free
library. I'm basically taking all the
loops that I use and the ones that I see
other people use and putting them in a
single place so you can see them. You
can be inspired by them to create your
own loops or you can simply copy them
straight from here. It's free. I'm going
to drop the link down below. So, let's
go over it. This is definitely my
favorite loop and it's going to show you
exactly how loops work. This is the
sub50ms page load loop. Let me click
into it. And here we are. So the
objective of this loop is to get every
single page load in my app under 50
milliseconds. And so that is the goal.
It is a very concrete well-defined goal
which really makes building a loop
easier. So what I tell it is continue
optimizing the code for speed. After
each significant change, measure page
load performance across every page under
the same repeatable test conditions.
continue until that's the loop continue
until every page loads in under 50
milliseconds. So it is literally going
to go through my entire application,
every window, every page, every modal,
load it. If it's above 50 milliseconds,
it's going to continuously optimize it
until it gets it under 50 milliseconds.
Once it's done with one, it moves on to
the next. That's the loop. That's the
goal. But how do I actually do that? How
do I actually kick it off? Well, the
trigger in this case is me. I am the
human and I'm going to manually kick off
this loop. You can certainly set it on a
schedule and you can even trigger it on,
let's say, a PR open. So, every time you
open a new PR, you also want to make
sure that that new PR doesn't make the
page load over 50 milliseconds. So,
let's kick it off. So, we're going to
click copy right here. All you have to
do is paste it in. So I have the prompt
right there. And then at the end or at
the beginning, it doesn't matter. Type
slashgoal.
And this is a feature in codeex. Claude
code also has a /goal feature. But as
soon as you have this slashgoal, it's
telling codeex to continue working until
the condition is met. The condition of
every page loads under 50 milliseconds.
That's it. You just hit go. And it might
run for 10 minutes. It might run for 10
hours. it will just continue to run
until it meets the goal. And so you do
have to keep a close eye on it if you're
under a token budget constraint. So here
it is in action. I sent this as a goal.
Look for more optimizations to make sure
every page loads in under 50
milliseconds on production. It worked
for nearly 50 minutes. So I'm treating
this as a production performance goal.
I'll first measure the real team's page
request path. And it basically, as you
can see here, went through every single
page and optimized it to load under 50
milliseconds. Loops are the frontier of
AI workloads. And if you want to power
them reliably and at production scale,
use the sponsor of today's video,
Digital Ocean. If you're running
production inference, you're probably
running into some of these problems.
Your inference stack is too complex to
operate. costs are unpredictable and I'm
spending more time managing the
infrastructure than actually building
the things to be on the infrastructure.
And most teams find out the hard way
that the hard part of building AI
applications is not using the model.
It's actually everything around the
model. The operational overhead, the
fine-tuning inference complexity, the
costs that become harder to predict as
you scale. And that's why I want to tell
you about Digital Ocean, the partner of
this video. Digital Ocean is designed to
minimize the total cost of ownership by
giving teams a simpler path to
production AI. They provide
infrastructure that is optimized for
inference and a vertically integrated
core cloud that provides efficiency at
scale. Vertically integrated is the key
word. And with transparent usage based
pricing that makes costs easy to
predict. So, if you want to spend less
time managing your infrastructure and
actually building the thing you're
excited about, Digital Ocean is the way
to go. So, go check it out. They've been
a fantastic partner. I've actually been
using Digital Ocean for well over a
decade at previous companies, so I can
vouch for them. Go check them out. Link
down below. Now, back to the video.
Here's another loop that I really like.
This is called the overnight docs sweep.
Each night, review the codebase in full
and make sure all documentation reflects
the latest changes from the previous
day. update the documentation as needed,
then open a poll request with those
changes. So, what I am doing is I'm
making sure we have complete
documentation based on any changes we
may have made. This is an example of LLM
as a judge. There's no verifiable way to
know if we have complete documentation
coverage. There may be some ways that we
can say, okay, as long as a piece of
documentation covers this section of the
code, but ultimately what we're doing is
saying, okay, LLM, you decide. So, how
do we actually use this? Well, once
again, just hit the copy button. We're
going to come into codeex. We're going
to click this automations tab. We're
going to create via chat. We're going to
delete this portion. I don't know why
they put that in there, but I want to
set up an automation. Then, we paste in
what we just copied, and then each night
review the codebase in full. hit go and
let it run and hopefully it will set up
an automation just like this. So there
we go. I'll set this up as a recurring
automation. So first I'm loading the
automation tool rather than writing a
one-off note. Perfect. So this is a way
to keep your documentation always up to
date. It is awesome. And by the way, I
created this website with here.now. So
shout out to here.now the partner on the
loop library. I created it and I simply
said deploy to here. Now and it was
done. It's so easy. Next is the
architecture satisfaction loop. This is
one that Peter Steinberger himself says
he uses often. Here we go. Refactor
until you are happy with the
architecture. Here is the trigger and
the goal all in one sentence. Refactor,
which is what the loop is going to do,
until you are happy with the
architecture. Happy with the
architecture is the goal. This is
another example of LLM as a judge. We
can even give it more guidance on what
happy with the architecture means. We
can say be very strict about simplicity
or make sure every single line of code
is dry. Then after each significant
step, live test the system, run auto
review and commit. Track progress in and
then we give it a markdown file to track
the progress. This is fantastic. So it's
tracking its loop as it's actually
looping. Now you can kick this off
manually or you can run it every night.
So let's say during the day you're
deploying a bunch of code and then every
night you're just making sure that it's
refactored, it's dry, and it looks
really solid. So very good way to keep
your codebase very clean. Next, another
one of my favorites, the logging
coverage loop. So let's click into it.
Basically, what this loop is going to do
is make sure that we have thorough
logging throughout our app. And there's
another loop that builds off of this
that I'm going to show you in a minute,
which these two loops together, you can
start to see how loops can become so
powerful. So, this says, "Review the
systems logging and add missing coverage
until every important path produces
useful tested logs." And again, this
just makes sure that we have logging for
everything. And this is going to be
manually kicked off. And this is going
to be LLM as a judge because it says
every important path and important is
non-deterministic. It just means the LLM
gets to decide what's important and what
isn't. And by the way, if you want
hands-on help with loops and other AI
topics at your company, my team is
offering free consulting sessions. I'm
going to drop a link down below. We're
only doing a few of these, so go apply
if you're interested. Would love to talk
to you. All right, so now imagine this.
You have full logging coverage, but what
do you actually do with those logs?
Well, I have another loop for you. This
is called the production error sweep.
Every single night, we're going to
review our production logs for errors.
If you find an actionable issue, trace
it to its root cause, fix it, verify the
fix, and open a pull request. Then, ping
me in Slack with the findings and PR
link. If no actionable errors are
present, ping me with that result
instead. So we are kicking off a loop
every night and the loop is looking for
every error in the logs and we'll fix
them one by one with the end goal being
no more unressed errors in the logs. So
that is a very concrete goal for this
loop. All right, here's another loop.
Something incredibly important to any
website owner, any app owner is SEO. And
not only SEO, now GEO. So, here's the
SEO GEO visibility loop. Run an SEO GEO
audit across crawlability, indexation,
page intent, titles, internal links,
structured data, source citations, and
answer first content. Rank the gaps. I'm
not going to read the whole thing. Fix
the highest leverage issues. Rerun the
same crawl. And here's the loop. Repeat
until no critical technical issues
remain. Again, you might have one issue.
you might have 50 issues. The point is
we've now kicked off a loop that fixes
all of them until no more issues are
present. So, this is a really cool one
to run, let's say, once a week. All
right, here's one of my favorite and one
of the most handwavy loops that I have,
but listen to this. This is called the
full product evaluation loop. Create n
realistic scenarios covering every major
capability. Before testing, define clear
success criteria and choose a consistent
evaluation method such as past fail
checks or a scoring rubric. Run every
scenario under the same conditions and
record evidence for each outcome. Fix
the underlying cause of anything that
that does not meet the criteria. Rerun
the affected scenarios and then rerun
the complete test. Continue until every
scenario meets the original quality bar.
Now, a lot of you might be thinking,
"Wow, that just sounds like tests,
right? It's just like a test suite.
Well, kind of. But this is actually
non-deterministic. This is allowing the
model to go through every single use
case in your application, in your
product, figure out if it's good enough,
determined by the LLM, and update it if
necessary. This one really does work. It
takes like 12 hours at times or more,
but it really does come up with very
good optimizations. Now, you can also
customize this for your specific app.
So, for example, I'm building something
right now that requires me asking a
question of an LLM and it providing a
really accurate response with sources.
So, I tell it, come up with 100
different use cases, wide ranging use
cases for asking the LLM questions and
judge whether the response is good
enough. If it's not, iterate and improve
it. So, I could keep going, but if you
want to find all of the loops and any
new ones that I discover, go check out
the loop library. I'm going to drop a
link down below. And once again, shout
out to here. Now for hosting the loop
library. Okay, so there are two major
caveats with loops that I have to tell
you about. Number one is it's not for
every problem yet. Designing a loop
isn't always easy. Specifically, coming
up with the goal for the loop is not
easy. If something can be verified like
every page loads under 50 seconds, that
is perfect for a loop. When we have to
have the AI judge, LLM is a judge
whether a goal is met or not. That's
when it becomes a little more brittle
because we are leaving taste and
judgment up to the model. This becomes
even more difficult when we're talking
about building features. I have not
really found a way to build features
with loops. You cannot say loop until we
build a full permissioning system. I
mean, you technically can, but I'm not
doing it because I don't know which
direction the AI is going to go. I don't
know what features it's going to build.
I don't know when or how it's going to
decide which features are worthwhile
versus which are not. So, that makes it
not great from day zero feature
building. Now, one example of building a
product from scratch using a loop is
something I did where I told the model
as a goal to clone Excel feature parody
and it was running for days and days and
days until I finally stopped it. It
actually opened up Excel on my computer,
used computer use, and literally clicked
through and made sure that it had
feature par. And yes, it was running for
days before I finally stopped it. So, I
do not recommend doing that. And that
brings me to the second big caveat.
Loops are very expensive. They are
churning through tokens autonomously
until they hit the goal. Some of these
agents might run for 10 minutes. Some of
them can run for days. So, for you token
maxers out there, loops are fantastic.
But for those of you who don't have an
unlimited token budget, this might not
work for you today. And by the way, if
you like coding with loops, you might
also like these four open- source
projects that I reviewed that you can
use right
CyberFlow
Latest How to Learn C++ (For Hackers)
So I've been getting the same question in the 
Cyberflow Discord for months now. "Should I  
learn C++?" And my answer has always been 
the same if you're serious about security,  
not learning C++ is like being a mechanic 
who's never looked under a hood. You can  
get by. But you don't really know what's 
happening. Tonight I want to show you why  
C++ is probably the most exciting language you 
can learn as someone in this field and how to  
actually make it feel like that instead of a 
university course that makes you want to cry.
First let me be honest about something. C++ has 
a reputation. People treat it like this ancient  
terrifying thing that only grey bearded systems 
programmers touch. And yeah, it can be complex. 
But that complexity is also exactly 
why it's so powerful for security work.  
You are writing code that talks directly 
to memory, directly to hardware,  
with almost no abstraction layer between you 
and the machine. When you understand C++ you  
stop thinking about programs as things that just 
run and start thinking about them as sequences  
of memory operations. And that mental model 
is what makes you dangerous in this field.
The way most people try to learn C++ is 
completely backwards. They open a textbook,  
spend three weeks on syntax, do some exercises 
about printing numbers to the screen, get bored,  
and quit. The reason it feels boring 
is because the projects are boring. The  
language itself is not boring. What you 
can build with it is genuinely insane.
So here's how I'd actually do it. Start with 
learncpp.com and I mean actually start there  
it's free, it's comprehensive, it's written 
by people who understand the language deeply,  
and it doesn't waste your time. Get comfortable 
with the basics in about two weeks. Pointers,  
memory management, classes, the stack versus 
the heap. Don't rush past pointers because  
pointers are where everything gets interesting 
for security work. Understanding that a pointer  
is just a variable that holds a memory address, 
and that you can manipulate that address directly,  
is the moment C++ stops feeling like a 
language and starts feeling like a superpower.
Once you have the basics the projects are 
where everything changes and this is the  
part nobody talks about enough. Your first 
real project should be a port scanner. Not  
because it's the most impressive thing you 
can build but because building one forces  
you to learn socket programming how your 
code actually opens network connections,  
sends data, reads responses and suddenly you 
understand what Nmap is doing under the hood  
at a level that reading documentation 
never gives you. You wrote it. You know  
exactly what's happening. That feeling 
is worth more than any certification.
After that build a keylogger for your own 
machine. I know how that sounds but hear  
me out building one teaches you how Windows 
hooks work, how the operating system handles  
input events at a low level, and how software 
intercepts system calls. The same knowledge  
that goes into building one is the same knowledge 
that goes into detecting one. Offense and defense  
are the same subject viewed from different angles 
and C++ is where that becomes viscerally obvious.
Then write a basic shellcode injector 
in a controlled lab environment.  
This is where everything you've 
learned about memory, pointers,  
and system calls comes together in one 
project and the understanding you come  
out with is something that Python programmers 
doing security work simply don't have access to.  
You are operating at the level where the actual 
interesting stuff in security research happens.
This is also where I'll say something honest. 
Learning C++ for security is one of those things  
where the resources are everywhere but the 
structured path through them is not. You find  
a great tutorial on socket programming, 
then a blog post on memory exploitation,  
then a YouTube video on Windows internals, and 
you're jumping between things with no clear  
picture of how it all connects. The C++ course 
inside Cyberflow is built specifically around this  
not C++ as an abstract language but C++ as a tool 
for security work, with the projects that actually  
matter and the concepts explained in the context 
of how they're used in the field. Everything  
connected. Link is in the description, code 
Cyberflow50 for fifty percent off. Now back to it.
For resources beyond learncpp.com The Cherno on 
YouTube is probably the best C++ content creator  
alive right now. His tone is engaging, he goes 
genuinely deep, and he doesn't talk to you like  
you're stupid. Watch his series on how C++ works, 
his videos on memory and pointers specifically,  
and his game engine series if you want to 
see what serious C++ architecture looks like  
in practice. Also read "The C++ Programming 
Language" by Bjarne Stroustrup eventually he  
invented C++ so he has some authority 
on the subject but don't start there,
For the security specific side of C++ read 
shellcode. Actual shellcode. Go on exploit-db,  
find a C based exploit, read through it line 
by line and figure out what every part does.  
This is uncomfortable at first and then it 
becomes one of the most educational things  
you can do. You are reading the output 
of people who understand this language  
and this field at an extremely high level and 
that exposure changes how you think about both.
The other thing worth saying is that C++ makes 
everything else you already know better. If you  
know Python, learning C++ will make your 
Python faster because you'll understand  
what's actually happening when Python 
runs your code. If you do web security,  
understanding memory corruption at the C++ level 
changes how you think about certain vulnerability  
classes entirely. It's not a replacement for 
anything. It's the thing underneath everything.
The honest timeline if you put in consistent 
work two weeks on fundamentals with learncpp.com,  
one month building the projects I mentioned, 
and by month three you're reading real exploit  
code and actually understanding it. Not 
all of it. But enough to know what you're  
looking at and what to learn next.
That progression from zero to reading  
real security research is genuinely one of 
the most satisfying things in this field.
A lot of you have been asking about 
the course material and the roadmap  
I personally follow for this so I put a full 
C++ learning roadmap with all the resources  
linked in the first comment. Everything 
in order, nothing skipped. Grab it.
Parker Prompts
Latest Learn 97% of DeepSeek AI in 11 Minutes
I've been using DeepSeek V4 as my
primary AI tool for the past 3 weeks,
and for about 80% of what I do, I
haven't needed to open ChatGPT or Claude
once. The reason isn't that V4 is
smarter, it's that it has features I
wasn't using that make the output
significantly better once you know
they're there. So, in this video, I'm
going to walk you through every feature
that matters so you can get the same
results without paying for a
subscription. DeepSeek V4 launched on
April 24th, 2026, and it comes in two
versions. V4 Pro is the stronger model
built for complex reasoning, and it
performs in the same range as Claude
Opus 4.7 and GPT 5.5 on most benchmarks
at a fraction of the cost. V4 Flash is
the faster model built for everyday
tasks. It's lower cost, quicker to
respond, and still strong enough for the
majority of what you'd use an AI tool
for. Both support a 1 million token
context window, which means you can feed
them massive amounts of text in a single
conversation. And the part that changes
the equation is that the chat interface
at chat.deepseek.com is completely free
with no limits on the number of messages
you can send. You sign up with an email,
and you get access to both models, all
four modes, file uploads, web search,
and the full context window without
paying anything. And because the model
is fully open source under an MIT
license, developers can also download
the weights, self-host it, and fine-tune
it for their own use cases. That alone
makes it worth trying, but the features
are what make it worth switching to. The
biggest mistake people make with
DeepSeek V4 is using it in one mode for
everything. The chat interface gives you
four distinct modes, and each one is
built for a different type of task.
Instant mode runs on V4 Flash, and it's
designed for speed. Quick questions and
simple summaries where you want a fast
response without waiting for the model
to think deeply. If you're asking,
"What's the capital of France?" Instant
mode is the right choice because the
answer doesn't require complex
reasoning, and you get it back in
seconds. Expert mode runs on V4 Pro, and
it's where you go for anything that
requires deeper analysis. Complex coding
problems and multi-step analysis where
the quality of the reasoning matters
more than the speed of the response. The
difference between Instant and Expert on
a coding problem is noticeable. Instant
gives you to working answer. Expert
gives you a working answer with better
architecture, edge case handling, and
cleaner logic. Deep Think mode is the
one that makes Deep Seek V4 stand out
from most free alternatives. It uses
chain of thought reasoning, which means
the model shows you its entire thinking
process step-by-step before giving you
the final answer. You can watch it break
down a math problem, evaluate different
approaches to a coding challenge, or
reason through a business decision in
real time. This is the mode you use when
accuracy matters more than speed. If
you're debugging a complex issue,
solving problem where the first approach
might not be the best one, or evaluating
a decision with multiple tradeoffs, Deep
Think lets you see exactly how the model
arrived at its answer, which means you
can catch flawed reasoning before it
becomes a flawed output. Vision mode is
the newest addition, and it's still in
beta. It lets you upload screenshots,
diagrams, photos of whiteboards, and
even handwritten notes, and V4 processes
both the visual and the text together.
The rule of thumb is instant for quick
tasks, expert for complex tasks, Deep
Think for high-stakes tasks where you
need to verify the reasoning, and Vision
for anything visual. Switching between
them takes one click, and using the
wrong mode for the wrong task is the
single biggest reason people think Deep
Seek isn't as good as ChatGPT or Claude.
When the issue is that they're running a
complex analysis in Instant mode instead
of Expert or Deep Think. What most users
don't realize is that you can chain
modes in the same conversation. I start
a coding problem in Expert mode to get a
working solution, then switch to Deep
Think on the same conversation and ask
it to audit what it just wrote. Deep
Think breaks down the logic
step-by-step, and about half the time it
catches an edge case or a cleaner
approach that Expert missed on the first
pass. Two passes from two different
reasoning depths on the same problem
without leaving the conversation. That
one habit of matching the mode to the
task changed the quality of my output
more than any prompting technique ever
did. The modes handle how the model
thinks, but the next feature handles
where the model gets its information.
Deep Seek V4 has a built-in web search
toggle that lets the model pull current
information from the internet while
answering your question. You click the
search icon before sending your message,
and instead of answering from what it
was trained on, V4 searches the web,
finds relevant sources, and builds its
response from what [music] it finds,
with citations linked so you can verify
every claim.
This matters because any AI model's
training data has a cutoff. Without web
search, you're getting answers based on
information that might be many months
old. With it turned on, you're getting
real-time data. For anything
time-sensitive, like news, pricing,
current events, market data, or product
updates, web search should be on. For
everything else, you can leave [music]
it off and let the model work from its
training data, which is fast and usually
accurate for non-time-sensitive
questions. File uploads are the feature
that barely anyone touches. You can
upload PDFs, code files, spreadsheets,
[music] and documents directly into the
conversation, and V4 will read and
analyze them. Upload a 10-page contract
and ask, "What are the three biggest
risks in this agreement?" [music] Upload
your code base and ask, "Where are the
performance bottlenecks?" The model
processes the file, references specific
sections in its answer, and because the
context window holds a million tokens,
you can upload multiple large documents
in the same conversation [music] and ask
questions that span across all of them.
File analysis combined with web search,
combined with the right mode, is where
DeepSeek V4 starts producing output that
rivals paid tools, [music] and almost
nobody combines them. Where this gets
interesting is when you stack all three
at once. Upload your document, turn on
web search, and ask your question. V4
reads your file, pulls in current web
data for context, and reasons through
both together. I uploaded a competitor's
product page as a PDF, turned on web
search, and asked, "What are they doing
better than us right now?" V4 analyzed
the PDF, searched for their latest
announcements and reviews, [music]
and came back with a comparison I
couldn't have built manually in under an
hour. Web search and file uploads get
better information into the model, but
there's a reason the output still feels
generic for most users, [music] and it
comes down to how much context you're
actually loading. The context window is
the amount of information the model can
hold in a single conversation, and
DeepSeek V4's 1 million token window is
one of the largest available right now.
In practical terms, that's enough to
hold an entire year of company
documents, a full code base, or hundreds
of pages of research in one conversation
and have the model reason across all of
it at once. The way to get the most out
of this is to front-load your
conversation with context before [music]
asking your questions. Instead of
asking, "How should I improve my
marketing strategy?" with zero context,
upload your existing strategy document,
your last 3 months of campaign data, and
your competitor's latest annual report,
and then ask the same question. The
answer you get from a model with 500
pages of your context is fundamentally
different from the answer you get from a
model working with nothing but your
one-line question. The first answer is
generic. The second answer references
your specific data, your specific
competitors, and your specific metrics.
I tested this with a product strategy
question.
>> [music]
>> Without context, V4 gave me a solid but
generic framework that could apply to
any company. With three uploaded
documents, my product brief, our Q1
performance data, and a competitor's
latest press release,
>> [music]
>> the same question produced a response
that referenced our actual retention
numbers, flagged a specific competitive
threat from the press release, and
suggested a positioning change based on
where our metrics were weakest. Nothing
about the question or the model changed.
[music] The only thing I added was
context, and the output went from
generic to specific. There's a second
layer to this that goes beyond just
uploading documents. Before you ask your
actual question, prime the conversation
with a framing message. Something like,
"I'm uploading three documents. The
first is our product brief, the second
is Q1 performance data, and the third is
a competitor press release. Read all
three and tell me what you noticed
before I ask any questions." V4 reads
everything, surfaces patterns you didn't
ask about, and by the time you ask your
real question, it already has a working
model of your situation instead of
treating each document in isolation. The
average user never loads more than a few
paragraphs into a conversation, which
means they're using about 1% of the
context window they have available,
which is why the output always feels
generic. Once you're using the right
mode and loading context properly, the
natural question becomes whether you
still need to pay for ChatGPT or Claude.
And the honest answer might surprise
you. The honest assessment is that V4
Pro is not quite at the level of Claude
Opus 4.7 or GPT 5.5 on the hardest
reasoning benchmarks. But for the vast
majority of everyday tasks, the
difference is either invisible or too
small to justify paying eight to nine
times more. The reason the cost is that
low is that Deep Seek had to build a
more efficient architecture from the
ground up because they didn't have the
same hardware access as US labs. And
that constraint produced a model that
does more with less compute. On coding
specifically, V4 Pro is slightly ahead
with the best models available. And on
competitive programming benchmarks, it
holds the top score. On math, it's
within a few percentage points, but
noticeably behind on the hardest tasks.
On everyday tasks like writing,
summarizing, research, email drafting,
data analysis, and document review, the
output quality is comparable. The way I
decide is simple. If the task has a
clear right answer, like code that
either runs or doesn't, V4 Pro handles
it. If the task is open-ended and
requires judgment, like evaluating
whether a strategy makes sense or
catching subtle tone issues in writing,
that's where I still open on Claude. And
V4 Flash is 90 to 100 times cheaper than
Claude Opus 4.7 on the API, which means
if you're a developer building an
application, the cost savings are
enormous without a meaningful drop in
quality for most use cases. The
combination of free unlimited chat
access, four specialized modes, a
million token context window, web
search, and file analysis makes Deep
Seek V4 the most capable free AI tool
available right now. Where it doesn't
compete is an ecosystem integration.
ChatGPT has its plugin ecosystem and app
store. Claude has projects and
artifacts. Google has workspace
integration. Deep Seek V4 is a
standalone chat and API with strong
capabilities, but without the
surrounding ecosystem that the paid
platforms have built. The capabilities
make a strong case for switching, but
there are three things worth knowing
before you go all in. First, Deep Seek
is a Chinese company, which means data
privacy works differently than with
US-based providers. Your conversations
may be stored on servers subject to
Chinese data regulations. For personal
use and general work, this is likely
fine. For anything involving sensitive
business data, proprietary information,
or regulated industries, evaluate
whether your organization's compliance
requirements allow it. Second, there are
content restrictions on certain
political and historical topics related
to China. If you ask about specific
sensitive subjects, the model may
decline to answer or give a filtered
response. For the vast majority of
professional and creative use cases,
you'll never encounter this, but it's
worth knowing. And third, while V4 Pro
is close to the frontier, it's not at
the frontier on the hardest tasks. If
you're doing advanced scientific
research, solving the most complex
competitive programming problems, or
need the absolute best reasoning
available at any cost, Claude Opus 4.7
or GPT 5.5 is still the stronger choice.
For everything else, V4 is more than
capable. Knowing these limitations is
part of using DeepSeek V4 well, because
it means you know exactly when to use it
and when to reach for something else.
But getting one tool down this well kind
of gives the whole game away, because it
was never really about the tool. Every
result I showed you today came from one
habit. Knowing how to actually use
whatever's in front of you.
>> [music]
>> The people who have it don't just win
with DeepSeek, they pull more out of
every AI tool they touch, while everyone
else sits there blaming the model.
And that habit is the structure behind
my school, AI Fluency.
So if you want to get scarely good with
all of it, and not just DeepSeek, go
ahead and click the first link down in
the description and join me in AI
Fluency. See you on the inside.
IndyDevDan
Latest Claude Fable 5 BANNED: The First Model Agentic Engineers DON'T NEED
First, Sonnet changed engineering. Then,
Opus outclassed Sonnet. And now, Fable 5
and Mythos 5 are outperforming Opus. By
now, you've seen the headlines, you
understand that this model is an
absolute beast. And you also know
Anthropic is rugpooling Fable 5 from our
subscription plans, ProMax, Team, and
Sebast.
This is completely unprecedented. Forget
the June 23rd subscription. Rugpool
everyone was mad about. On June 12th,
the government pulled the entire model.
Both Fable 5 and Miffals 5 are no longer
available. A federal export control
order made Anthropic suspend the best
two models that anyone has ever seen
after the government apparently found a
jailbreak. I'm not sure the federal
government has the skills, resources,
and agentic engineers to confidently
find and address these brand new
jailbreaking techniques, but apparently
they have. The very controversial piece
here is that Enthropic says these same
jailbreaking techniques work on models
like GBD 5.5, and it's not specific to
Fable 5 or Mythos 5. So, it's very weird
that these same tricks work on GBT 5.5,
but Fable is the model that got
rugpulled. It's not clear what's true
yet. What is absolutely clear is that
this is temporary and Fable will be
re-released soon. So instead of focusing
on all the mania, all the hype, all the
chaos of this situation, let's refocus
ourselves on three actionable ideas you
can use for all next generation mythos
level models. In this video, I have
three observations on Claude Fable 5
specifically for agentic engineers that
can help you get the most out of this
model. I'll list them on the screen here
and at the end I want to share exactly
how this model is changing my approach
to agentic engineering. Now running a
model in isolation is meaningless. I
used Cloud Fable 5 to orchestrate itself
along its two little brothers Opus and
Sonnet. They all ran the exact same five
specs each in their own agent sandbox.
They looped until the work was complete
and created a single public URL where we
can see their results built end to end.
These are full stack applications
orchestrated by Fable 5. That's 15
sandboxes in total. This is enough for
us to understand what this model really
gives you because it's not price per
token. Each one of these URLs is live
built by the respective agent. Here we
have Fable recreating Simon Willis's LLM
price index. We have a hacker news
clone. We have a scikitlearn model
generator. We have a chat room where
we're chatting directly with the pi
coding agent docs. We had an agent build
an agent inside of a full stack
application. And then we have this brand
new type of application and we can
directly chat to any one of the agents
inside this chat room. But you'll notice
something interesting here. Sonnet,
Opus, and Fable were able to do the job.
So what is Fable for? In this video, we
break down the model that will do what
Sonnet did. Change engineering forever.
Let's talk Claude Fable 5.
This is one of the first models that is
truly feeling like a payto-play model.
But then there's the other side of this
coin which is this very very important
statement. Fable 5 is not an Opus
replacement. It's a tier above Opus.
It's a mythos class model with mythos
class pricing. So that's the other side
of this coin. Now the question is is
this actually true? Right away we can
address this. In our total of 15 agent
sandbox applications, we can see the
price differential between Sonnet, Opus,
and Fable. Sonnet ran $55 worth of
tokens. Opus ran $91 worth of tokens and
Fable ran 200 per token. Fable loses
this battle. This model is not giving
you an improved price per token. And the
raw numbers don't look good. Throughout
all these applications, Fable shipped
this with a million tokens. Opus did it
with 700K and Sonnet did it with also
around 700K. Where is the value does
more with fear tokens is not true. This
model is not doing more with few tokens.
So what is it doing exactly? So this is
the first observation I really want to
nail home with this model. It's not
about price per token. It's not about
intelligence per token. What we're
really looking for is this price per
intelligent agent hour. Time is our most
scarce resource. This is what we're
getting out of the new fable model.
There's a sweet spot here. This leads us
to another really important observation
that we'll talk about in a moment. This
model is only really useful if your
missions, if your tasks, if your specs
are big enough, are complex enough.
We're getting into this really
interesting place where we're not
spending on tokens anymore. We're
spending on agent time. We're spending
on useful agent time. The best, easiest
measure is in hours. But here's the
breakdown. This is where Fable
completely wins, right? And it's not
really close. You can see here the time
taken to generate every single one of
our applications and there is a gap here
right a sizable gap. Fable is completing
the work with more tokens more
expensively about 20% faster. So this is
the key observation when you're using
Fable 5. What you're getting here you're
not buying tokens you're buying
intelligent agent hours. Get out of task
top to bottom mindset and get into
feature shipped work completed end toend
work done. the spec is driving Fable to
those next level results where we can
truly delegate, get out the loop and
just judge the results and iterate from
there. This model kind of pushes us
further away from prompting back and
forth, babysitting the agent, and
repeating that cycle. It's more and more
becoming about specs, proper delegation,
proper looping, proper closed loop
structures, making sure your agent can
validate all of its work, and then
understanding the review process. So,
that's the headliner here, right? The
harder the mission, the harder the task,
the harder the feature you're trying to
ship, the more Fable makes sense.
Looking at our applications that were
generated, the price just keeps going
up. This model is just going to use more
and more compute. You can see the cost
roughly equivalent. It's just using
double opus, double sonnet. And this is
the big takeaway, right? On about 80% of
these tasks, the sibling models, the
brothers of Fable, Opus and Sonnet, did
the job at a fraction of the price. put
on our harder task here, specifically
our multi- aent chat room application
here. This is a significantly harder
task. We have an entire micro IDE in
here and our agents are operating on
this inside of the UI full stack
application. You can see all the
personas in the bottom left. We're of
course spinning this up using the pi
coding agent under the hood on the
server that fable oneshotted through
this entire application. We can prompt
this directly. I'll run on all give me
your perspective on the application. And
so all is going to kick off every single
agent. You can see they're now starting
to think here in the top left. We're
chatting to everyone in this chat room
and everyone is going to give me the
work received. So they're showing their
red files and they're reporting. So
we're in this really really interesting
application where we can just chat back
and forth with all of our agents in a
chat room. And so we just address all of
them with at all. We can of course
address our agents specifically. But you
can see we got a nice perspective from
every one of the agents in the chat
room. And again, this is one of the
harder tasks. We also have our PI
documentation support agent. We have our
market direction scikitlearn model
predictor. We have hacker news clone
much simpler and an LLM price index just
presenting information again much
simpler. You know what we're looking at
here is all the fable version. So of
course these are going to be the
top-notch best versions but we also paid
a massive amount for these results. And
the big kicker here is that we didn't
need to. This is one of the big ideas
the kind of uncomfortable ideas we're
going to get to in a moment. But one of
the key observations, the larger the
task, the harder the task, the more
fable makes sense. And here's my kind of
extreme version of this. If you can cure
cancer with a million Fable tokens, $10
per million tokens is nothing, right?
It's absolutely nothing because doing
this work, curing cancer or whatever
hard valuable work you're doing is is
worth a lot more than $10 per million
tokens. $10 per million tokens is
nothing. At the same time, if you're
centering a div, you're making a
donation to Enthropic. Okay, let's just
say it like it really is. The price
premium here scales directly with the
mission. It will create that chat app
for you. It will do that, you know,
minor front-end backend work for you.
It'll create the migration file for you,
but you'll be mostly wasting money. So,
first takeaway, what we get out of Fable
is price per intelligent hour. That's
the new thing to compare up from price
per token. If you just look at price per
token, 2x opus, nobody likes that. That
sucks. They're rugpooling Fable from the
subscription plan. What we get from
Fable is price per intelligent agent
hour. Time is the resource that if you
prompt contacts harness engineer
properly with this model, this is what
you get back. This is worth all the
money in the world, right? It's time.
All right. And so we can see this
directly in our receipts and this small
microcasm benchmark. The results show up
pretty quickly. Just 15 items to compare
here. 15 full stack applications that
Fable orchestrated. Okay. And speaking
of orchestration, that brings us to our
second big observation for your agentic
engineering. Cloud Fable 5 is not an
intern. It is an orchestrator.
I've been using this model since release
and this is one of the standout pieces
in terms of raw performance. Cloud Fable
5 is not an intern. It's not a worker.
It's pushing toward the most valuable
thing an agent can do and that is
orchestrate. Every engineer's
progression looks like this. Now it is
you start with a base agent. You then
make it better. You learn how to prompt
and context engineer. You then add more
agents. You then customize them. You
specialize them to outperform any agent
without that unique information. And
then at the last level, you orchestrate
every previous level. Last week we
talked about Cloudflare's review
software factory. They are using
multi-agent orchestration. They
understand the value of it. And of
course, Enthropic understands the value
of multi-agent orchestration. If we go
to the system card and we just search
for multi- aent. Guess what pops up? An
entire section on multi- aent. What did
they find? They found what everyone
finds when they start scaling their work
with agents. What do they do here? They
have a bunch of benchmarks where they're
specifically battle testing multi- aent
orchestration with the best model and
then with the best model scaled up to
three, five, 10 async and then I think
they have some versions where they're
just running unlimited agents. Spin up
as many as you want, right? Async sub
agents. And as you can see here,
accuracy on the left, latency per task
on the right. What you get is exactly
what you would expect. If you scale your
compute, you scale your impact. aka if
you use more agents and you have a great
model that can steer them. If you have
an orchestrator model like Cloud Mythos,
like Fable 5, you get better results and
you get them faster. Now, it's not
always faster. Token usage across agents
also adds a time cost. It's not always
going to get the job done faster.
Sometimes it's slower, it costs more,
but you still get the accuracy, right?
You still get the raw performance when
I'm prioritizing what I'm looking for
out of my models, out of my agents. It's
always this, right? There's a trifecta
for every single agent. You're always
trading these three things off. This is
the trade-off triangle. It is
performance, speed, and cost. As a
northstar, I'm always sacrificing speed
and cost. But then very quickly,
depending on if you're running a product
agent or if you have a subscription
where you can blast through tons and
tons of tokens. That equation is going
to change very quickly. There are many
things you cannot deploy a fable level
model or even an opus level model
because the economics do not make sense.
But back to multi-agent orchestration,
the idea is simple and enthropic knows
it. Again, everyone using models at
scale that has pushed past the
progression of agents base, better, more
custom orchestrator. You know that if
you want to push your results, you add
agents and you add specialized agents
and then you let the orchestrator do
whatever it needs to do to get the job
done. And so that's what we're seeing
here. Enthropic seeing it in the
benchmarks. This is not new for them.
They found this pattern with Opus and
they've been building their models to be
better orchestrators. Another way to say
that is that they're building their
models to be better prompt engineers. So
this is the second big takeaway for
Fable 5. Okay, this model is not a
worker, it's a leader. If you have this
model center or make a stupid small
change, you're wasting it. You're
legitimately wasting it. This model is
not a worker, it is a leader. And so,
you know, in my head, this model is
performing more and more like a
principal engineer. For sure, if you're
just vibe coding, if you're firing off
random ad hoc prompts, you'll never see
this capability out of this model. But
if you are agentic engineering, if
you're writing great prompts, if you're
setting up your context, this thing can
perform like a principal level engineer.
What do principles do? They can do the
job. Of course, they know how to do the
job, but what they do best is they
delegate to others. Okay, so Fable 5 is
the ultimate orchestration model. If
you're thinking about how to get maximum
results out of this model, it's in
delegation. It's in orchestration. It is
in building multi- aent orchestration
systems, multi- aent orchestration agent
harnesses, so on and so forth. So this
is the second really, really important
observation. This is the pattern I used
to create this right to benchmark this
model. I had Fable 5 spin up multiple
sandboxes. Five on itself. Five have
Fable, five Opus, five Sonnet. They each
got their own sandbox. They each ran the
exact same five specs. And the
interesting part here is in the results.
Just to mention this, I think that every
model release there is some fear that
um everything can just be done with a
prompt. I firmly do not believe this. I
think engineers will continue to have a
place in the world. In fact, we're going
to need even more engineers that
actually know what's going on. The way I
think about this is the floor in the
ceiling. So, models like this raise the
floor, but they catapult the ceiling up
as well. If you have been, you know,
following channels like mine, if you've
been doing the work using agents and
trying to build systems that build
systems, going to that metaentic
engineering level, the ceiling is much
higher for you. You can do a lot more
with a model like Fable. That's a big
observation here. Uh, Fable 5 is an
orchestrator. Treat it like an
orchestrator. Treat it like not even
just a co-worker anymore. Like this is
I'm really thinking about Fable as a
principal engineer that knows how to
given a great spec. I should preface
with that. garbage in, garbage out for
every system, right? That's just a
foundational truth. But if you are
writing great long specs with high
detail with validation testing and
review steps that make the loop very
very clear, this model can perform like
a principal engineer. And the best
principal engineers delegate to scale
far beyond themselves. Okay, it's the
same thing. Fable 5 only has a million
context window. And you know, a great
example, just scrolling back up, I had a
single Fable 5 instance kick off all 15
agents. And you know, I don't need to
like prove this in any capacity, but
let's just pull down the session I was
using here. And this is the entire
session to spin up the agents, run it,
execute it, and then I use it to also
build the presentation that we're
looking at right now. Check out my
context window. 62% 600,000 tokens. If I
was not delegating, this work would be
impossible. Look at the token usage
inputs. Well, more than a million, okay,
total combined outputs 100,000 looks
like 2 million total. Look at the costs,
right? The estimated costs from running
all these agents and they're on
sandboxes. Just to re-emphasize the
point, this is impossible without multi-
aent orchestration. And many things are
impossible without multi-agent
orchestration. That's why we've been
talking about it on the channel for
months, probably over a year now. I have
no idea. I've lost track of time. We've
done so many of these videos all the way
back to some of the original ideas
before Cloud Code was released and then
of course Cloud Code's original release
of sub agents, right? Going way back
there. You know, drop a like if you were
with the channel for that long and drop
a comment as well. Shout out to you. But
um here we are proving it in the future.
Multi-agent orchestration is how you get
outsized results. This was true back
when you were prompting just a few cloud
3.5 sonnet models and it was true with
cloud 4.5 and it's even more true here
with Cloud Fable 5. So multi-agent
orchestration super powerful. That's the
second big observation. If you want to
push this model to the limits, treat it
like a principal engineer. Give it a
large plan. Give it serious work to work
through like spinning up 15 full stack
applications in their own sandbox and
then let it rip. Let it absolutely rip.
And we can open up the other examples
here, right? We also have Opus. There's
our LLM price index. This is a real full
stack application. I I just want to like
express that it's hard to work through
all of this content of what these models
are capable of now. but Fable and then
we can pull up Opus, right? Opus 4.8 and
let's get Sonnet. Let's get this model
comparison. And so this application is
letting us quickly compare. This is
directly inspired by Simon Willis's uh
llmmpprices.com.
He's had this site up for a while. You
know, I told the agent, look at the
site, clone it. This is one of the
simplest things these models can do,
right? Clone it and improve it. You can
see here we have probably over a 100
models to compare. This is the Opus
version. We can go ahead and pull up
Opus Hacker News clone. Looks great. We
can pull up scikitlearn via the obus
version. Will spy close up or down
tomorrow? This is our prediction
scikitlearn models for any engineer that
hasn't touched the data science world.
You know, we've got 5,000 rows that we
trained on. We split it up into train
and test split. Then we have our pi chat
application, right? Let's go ahead and
ask a question about the pi coding
agent. How do I customize the pi coding
agent? Fire that off. Again, full stack
application. You need to give these
models even opus hard hard hard hard
hard hard hard hard hard hard hard hard
hard hard hard hard hard hard hard hard
hard hard hard hard hard hard hard hard
hard hard hard hard hard hard hard hard
hard hard hard hard hard hard hard hard
hard hard hard hard hard hard hard hard
hard hard hard hard hard hard hard hard
hard hard tasks to understand their
limits so one of my benchmarks now when
a new model is released I give the
orchestrator in this case Fable 5 access
to a bunch of compute and by compute I
mean CPU so using exev to create agent
sandboxes and uh I'm giving each agent
access to control the entire instance
they need to then plan build and then
host the application that they're
building via a public URL so we can
access it and look at it so this is all
the work our agents are We have one more
Opus version, the agent chat room. And
you can see here that it's a similar
type of application. It's fully built.
Onto our third observation here, and
this is kind of a scarier one for some
engineers that might make you feel like
you're getting left behind. The third
observation is this is probably the
first model engineers don't need.
Why is that? It's because just like Opus
4.8 is saturating benchmarks left and
right. That means you know with every
benchmark with every tool call with
every long agentic coding benchmark
that's getting blasted through. Here we
have Toolathon. This is a really popular
one. All these benchmarks are proxies
for doing real engineering work. You can
see that these numbers just keep going
up. First run pass, three run pass
average turns to solve the problem. You
can see that these numbers keep going
down and performance keeps going up.
Even the first shot, one shot
performance keeps going up. So with each
one of those benchmarks are getting
saturated but also engineering full
stack work is getting saturated. And
this is why I use this exact benchmark
that I like to use. Spinning up agents
in their own virtual environments having
them host full stack applications very
quickly at scale thanks to our
orchestrator agent here. But this is why
I like to do this because it shows
something really really important. Let's
open up sonnet. Sonnet lm prices. Okay
look a little bug there. Not too bad.
Let's open up our hackernews clone from
sonnet. Okay not too bad. different
styling, but same thing. We can go into
the comments right here. Some of the
comments from the Cloud 5 release. This
is a real clone using a snapshot of
data, but it looks like it did the job
great. Let's go ahead and look at Sonnet
Scikitlearn. So, can we spin up new
scikitlearn models? Okay, not too bad.
Again, you know, looks like it's getting
us 80 90% of what Opus and Fable have.
So, let me just kind of nail this point
home. Right, here's our PI chat app. How
do I add uh new tools to my extension?
Fire that off. Then we have our Sonnet
chat room. For sure, one of the hardest
to build. Let's see if we've also done
it here. We'll do that same prompt. All
give me your quick summary on this app.
Okay. So, let's see if Sonnet has also
done the job. You can see our agents are
thinking over here. And let's see if we
get that pi coding agent response. There
it is. We have two responses. It looks
okay. You know, you can probably assume
there's something off here. But as we
look at the application and we look
through these files, it looks okay. And
this brings me to the point. All these
agents are doing the job and the
difference is in how close are they
getting to the result and how quickly.
It's not just about cost, it's about
time. So our third observation here is
this is the first model that you might
not need at all. This is like a weird
realization that I came to while testing
this model. In a lot of these cases, you
can do probably 85 maybe 90% of what
Fable can do. Very very weird, right?
It's kind of a weird thing to think that
I don't need the state-of-the-art model
for this problem for many problems. And
even further, there's like a checklist
that you can go through. You can now
create, you know, a model stack,
state-of-the-art workhorse and
lightweight models. We talked about this
again in our last week's video around
tokconomics. Cloudflare had S tier
tokconomics because they built something
like this out for engineering work, for
product work. You don't need
state-of-the-art all the time. And in
fact, I think we've finally hit the
point where many of us engineers don't
need Fable. And Opus is enough. You
don't have to pay to play. you just
don't have to. Before you upgrade, you
have to ask yourself a few questions. If
you can't write long detailed plans, if
you don't know what questions to ask, if
you can't envision the solution end to
end, maybe you don't need Fable. Maybe
Opus is enough. Kind of a weird
realization, but I think this is now
true. This is the first model that you
do not need to upgrade to. We can see
that in a lot of the benchmarks. Opus is
a great model, probably one of the best
there is. You can see it in the
benchmarks. It's not like Opus is very
far behind Mythos or Fable. It's
actually quite close. In a lot of
scenarios, you won't be able to tell the
difference. And that's kind of the key
idea I want to communicate to you here.
This is the first model that probably
80% of engineers don't need. I can say
that pretty confidently. If you're not
writing long plans, greater than 100
lines, 200 lines, 500 lines, multiple
pages, right? HTML specs, specs with
images. If you're not doing that, you
probably don't need this at all because
your problems aren't complex enough. And
it's not like a slight. I'm not saying
that to like be mean or anything calling
your problems small, but like it's just
true. Like don't waste money on compute
you don't need. Going back to the first
point here, it's really about price per
intelligent agent hour. This is what you
want to hit. And if it's not worth it,
just use Opus. Opus is a great model.
It's going to do a lot of great work.
I'm going to continue to use Opus,
especially come June 22nd. But for my
best, most complex, hardest work, I'm
for sure absolutely not going to be shy
when it comes to using Fable 5. So three
observations there. How is this
concretely changing the way I am doing
my agentic engineering?
There are two constraints of agentic
engineering. We talk about them on the
channel quite a bit. There's planning
and reviewing. A sign of a new
state-of-the-art model is you can sit
down, ask for more, and expect it to be
built exactly as asked. And once again,
let me just echo this again. 600k
tokens. I built 15 full stack
applications for sure with some issues,
especially on the sonnet level. But I
did this because I wrote a great
detailed plan and then the agent took it
from there. It wrote all the specs in my
specific spec format that I templated.
It's a rich HTML plus images plus
structured document. It did all that.
Then it executed and orchestrated agents
as requested. And if you're in the cloud
code world, you're likely familiar with,
you know, you can fire off the
workflows, you can fire off the loop to
make sure that it's hitting all the
validation commands. It doesn't really
matter. It doesn't matter how you do it.
It just matters that you know what tools
are available to accomplish the work. So
when I'm thinking about how I'm changing
my work around this model, these
state-of-the-art models always allow me
to do this. More planning, less
reviewing. And it's not less reviewing
because I'm getting lazy. Never get lazy
with your engineering work, especially
when it hits production. It's more
planning, less reviewing because it's
listening more closely to everything I
put in my plan. And this is one of the
big differences between vibe coding and
agentic engineering. Are you saying
exactly what you want the model to do?
and can it do it? And with these models,
Fable 5 is a great example. With the
leap forward, you can do this more and
more. You can sit down, type exactly
what you want to see, and then expect it
to be built specifically because you're
writing great specs. Again, this comes
right back to our third observation. If
you're finding that Opus can do the work
literally like in this case, right, we
have several examples where I can't tell
the difference between Opus and Fable.
And that is because specific example
right our LLM price index our hacker
news front page and will spy go up or
down tomorrow scikitlearn classifier
models I cannot tell the difference
between these three between fable and
opus. Why is that? It's because it
doesn't matter. You might like the UI a
little more. You might like a small
tweak here or there but that's not what
really matters. What matters is did the
agent do the job you asked it to do. And
so where things do start to deviate is
maybe our PI documentation chat app
where we had the agent build an agent
inside a full stack app. So this you
know definitely getting more complex
here. You can see that Fable did
complete this properly right we're
getting some great docs right side left
side classic chat on right type of
application and it also built out an
entire file tree inside the application
for the agents to work in. And now I can
chat with any specific agent at tester
run our tests. So now all the agents are
thinking is this relevant to me? Nope.
Everyone turned off except our tester
here. And now tester is going to run all
these tests. Okay, it's executed our
test. There it is. There's the run
command. There's the results. This is
getting very meta when you start doing
agent on agent on agent on environment
on environment. Type agentic
engineering. But that is for sure where
everything is going. Anyway, to continue
to communicate the idea here, here's
opus LLM price index looks great. Little
spy close up or down tomorrow. Looks
decent. And then it looks like it did
finally get that uh last result here.
Right. If we say show more, how do I
customize the pi coding agent? It gave
me a nice breakdown here. The UI here a
little off. Would be nice to have this
to be extendable. But we didn't detail
this. This is this was my fault. I
didn't detail the exact UI in the
prompt, but it looks like Opus did
accomplish this work. And then our
multi- aent chat app. Let's go ahead and
see did we get a summary here. Uh let's
see at all. Summarize your understanding
of this codebase. So firing this off in
Opus. Once again, you can see all our
agents thinking here on the sidebar.
This is a aentic UI application I've
been envisioning and haven't really put
into work. Starting to get our responses
from every one of our agents. I built
out a version of this in the PI coding
agent in the past, but as a standalone
UI. Uh this is definitely an idea I'm
thinking about a lot more for
multi-agent orchestration, being able to
spin up multiple chat rooms where you
have specific agents working on specific
parts of your work. We'll probably cover
on the channel at some point or someone
will probably steal the idea. The point
here I'm trying to make like let me just
dial all this in. In the end, every
model release is about understanding how
far you can push your model. For a lot
of engineering work, a lot of engineers,
myself included, at certain times, we're
going to be wasting tokens and wasting
money on Fable. And you can push against
this by pushing the model to its
absolute limit. Sit down, ask for as
much work as you possibly can, and then
let it crank. Understand where it starts
to fall apart. And then that's where you
start making up for its downsides inside
of your custom agent harness by scaling
more compute, right? Add more verifiers,
add more reviewers, so on and so forth,
right? That's where your real agentic
engineering prowess and skill comes in.
Maybe controversially, I fully believe
every model can be improved by adding
another model that substitutes what that
first model was missing. Often times,
I'm talking about the exact same model.
Just add another model. Scale your
computer, scale your impact. I think
anthropic based on all their work would
probably agree with that. Um, I'm
certainly betting huge on that. When I
think about my road map with this new
model, it's really about this. I'm going
to be planning more work and I'm going
to be doing less reviewing because the
model's adhering to the plan more. And
so, outside of the orchestration realm,
which is where Fable definitely shines
and should be used, this model will
absolutely be used and should be used
for doing the actual work. You know,
principal engineers do ship the best
work as well, right? They delegate and
they do the best work. And there's a
whole slew of review focused agents,
prompts, skills, so on and so forth that
can now be wired up and now be deployed
thanks to Fable 5. So that's one big
change I'm making. The whole point here
is to hit the goal of 2026, right? My
goal for this channel, if you're an
engineer watching, and for myself, is to
gain full trust in my agentic system so
that I can ship into production from a
single prompt. And Fable is absolutely
going to be a key part of that because
it can execute longer, more complex
plans over longer periods of time. So
anyone can ship a readme change into
production with one prompt. Uh not a lot
of engineers are probably should be
experimenting with that more. But where
the real skill of agentic engineer comes
in is in fully trusting your agentic
system so well that you can run a single
prompt. You can have your agentic system
run, plan, build, test, review,
document, and then it's in production.
You ship from a single prompt. This is
the northstar of agentic engineering.
This is ZTE, zero touch engineering,
which I realize is a misnomer. It's
technically one-touch engineering, but
zero touch when you compare it to
everything we used to do as engineers
makes a lot more sense. The way I'm
thinking about this, just as like a
putting all of our observations
together, the more ambitious the
instruction, the better the result. And
this is where really where you're going
to get your return on investment for
using Fable 5. With that being said,
this is the first model where for most
work, you probably don't need it. If you
can, and if you're solving hard
problems, I absolutely recommend Fable.
I'm going to be using it. It's very
clear this model is a beast, but of
course, we're going to have to pay for
it. Kind of a weird headline, kind of a
weird perspective, but I think, you
know, the truth is always more nuanced
than we'd all like to admit. I think
that Fable 5 is an absolute beast, is an
incredible leap forward over Opus, the
previous state-of-the-art, and most
engineers don't need it. This is an
opportunity for you to prove if you
really need this model. Push it hard.
obviously largest and useful specs that
you possibly can, right? Really think
through everything you want done and how
you would test and verify that it works.
Um, but I do think that this model has
outgrown what most engineers can even
ask for. I'm super curious. Comment down
below if you made it to the end. First
off, you know, thank you. Big shout out
to you. But also comment down below
what's the biggest task, the biggest
feature you've handed off to Fable so
far. I'm super curious what you've
one-shotted in Fable or few shoted in
Fable. This is how I'm thinking about
how to best push and use this model. Ask
for more. Think fully about what you
want to see and then hand it off to the
agent and let it fire off a powerful
multi- aent orchestration system. This
is how we push the frontier beyond. And
we have clear and clean signal from
Enthropic that that is exactly how to
push these models. If you want to scale
your compute to scale your impact,
multi- aent orchestration is the answer.
The right way to be thinking about this
model and probably more models in the
future, specifically the
state-of-the-art models, is this is a
new tier with a new price and it gives
you new results. The thing you want to
look for is not price per token. A lot
of engineers are going to convince
themselves out of the most important
technology of our lifetime by looking at
it this way. You and I are looking for
price per intelligent agent hour. That
is the true signal. These are three
observations I've seen coming out of the
Cloud Fable 5 release. Comment down
below. Let me know if you agree or
disagree with any of them. If you made
it this far into the video, huge shout
out to you. Thank you. You know where to
find me every single Monday. Stay
focused and keep building.
Google
Latest Top Searched Soccer Debates | Landon vs. Howard
Who was more important
to the national team, Landon or Tim?
So what’s the verdict?
[chuckles]
[Landon Donovan speaking]
All right, Tim, soccer is about to
take over this summer.
So let’s talk about Google’s
top searched soccer debates.
So, the clock starts now.
First trending debate ...
Why is it so hard to score in soccer?
It’s like chess.
There’s all these variables. 
[Howard speaking]
Me and you, by ourselves.
The goal is huge.
You then put all these pieces
in front of the goal scorer,
who are strategically trying 
to take away space.
It becomes much more difficult.
[Donovan speaking]
Speaking of scoring,
this is like a massively
asked question.
What do you guys think?
Would you rather win 5–4 or 1–nil?
That’s an easy one, 1–nothing.
If I'm a striker, I'm like, yeah, 5–4.
Let’s go.
Looking at pro soccer
finals from the last 10 years,
do more games end in 5 to 4 or 1 to 0?
So Google says, “In the last 10 years ...
not a single major
professional final has ended 5–4.”
— Okay.
— [Donovan] But I love 5–4 as a striker,
I love it. It’s the best.
I have seen those games
and they’re exciting, but ...
people lose their jobs
when games are 5–4.
[laughs]
That’s right.
The next one is ...
in a penalty shoot-out,
who has the most
psychological pressure,
the striker or goalie?
Google said,
“The striker faces
significantly more 
psychological pressure.
Goalkeepers have zero expectations.”
Exactly.
— [Howard] It’s easy on the goalkeeper.
— [Donovan] Yeah,
because you’re not
expected to save it.
[Howard speaking]
If you make a save,
you’re heroic,
but all the pressure’s
on the striker.
[Donovan speaking]
Why do soccer players fake injuries?
Ahhhh, my hamstring!
Say why.
So Google says, “One reason
is for winning penalties.”
Sometimes if you don’t go down,
they won’t call the foul.
It's high risk, high reward.
Alright, last one.
“Who was more important
to the national team,
Landon or Tim?”
[Howard speaking]
Tim Howard. 100%.
Just for the record ...
the first thing it says
 is “Landon Donovan.”
Hmm, you have to triple
check some of that stuff.
[chuckles]
[Donovan speaking]
“Landon Donovan was
the team’s offensive engine.
Tim Howard was more
important in specific
high pressure tournaments.”
[Howard speaking]
Well ... I had to carry the team a lot.
So, on your off days,
I had to make up for —
Landon has no off days.
[laughs]
Hasan Aboul Hasan
Latest I Replaced n8n, Zapier and Make With One Free Tool
1 year ago, I showed you how I saved
$7,000 a month on web hosting. Today,
I'll make you forget about paying for
any automation tool. I will show you how
I run unlimited AI bot automations
without using an 8 and make Zapier and
without any limits. If you are ready,
let's get started. This is Pylon.
I built it and it's completely free and
open source. And it runs every
automation you're about to see. Let me
show you how it works with three
practical examples. Number one, brand
tracking. Tools like Brand24 charge up
to $199
per month with limits. These tools scan
the web for every time your brand or
your product gets mentioned online. It's
very important, but really expensive.
Watch this. Done and look. It emails me
the report automatically. Now, here's
the part I love. I set the schedule
once, daily, weekly, whatever you want.
It runs forever without limits, without
subscriptions. Look at this one now, the
keyword rank tracking. Anyone working
online with a website, with a product
wants to track their site's rankings on
Google. And if you go for an SEO
tracking tool, you will commit to like
$30 or more a month. With Pylon,
the same. Click, done. And I get the
report into my inbox. And you see what's
happening here? We are replacing
subscription-based tools with simple
automation using Pylon. And
we are just getting started. Now, here's
how Pylon actually run under the hood.
It runs simple Python scripts. And I
know what you're thinking now, I don't
know how to code, so how I can use this?
No, don't worry. You don't have to code
anything. I'll show you this in a
second. And what makes Pyloners super
powerful is actually Python itself.
Python has over 650,000
libraries. You can't imagine the
flexibility you get. You can build
literally anything you want. Let me show
you what I mean with a real example I
built. I want to automate with AI my
YouTube channel comments management. So,
I'm going to build it in front of you
right now to show you how easy it is.
What I did, I built a closed skill. You
just install in closed, it's free. I
describe what I want in plain English
and in few seconds closed writes the
entire Python script for me. Copy it,
paste into Pyloner, schedule if you
want, hit run, and here we are. It is
that simple. The same automation would
take you an entire afternoon connecting
nodes in N8N. And honestly, I hate this.
With Pyloner now, I set automations in
minutes. But, honestly, now I want to
share the most important point in this
video. The skill you should be investing
right now in 2026 and beyond is not
learning N8N or Zapier. Those tools come
and go. The skill that everyone should
be learning is learning how to
communicate the right way with AI. Now,
in this video I made things easy for you
with the closed skill. But, you should
be learning how to create skills so you
can build anything you want. That's the
actual unlock. Start today and thank me
later. Now, you're probably thinking,
"Okay, how I actually run this?" Let me
show you, it's super simple. Step one,
get a VPS. I use Contabo and you can
grab one for like $5 a month. Step two,
install Coolify with one simple command.
This is the same setup I used in my $700
saving video. Link below if you missed
it. Step three, deploy Pyloner on
Coolify. Enter the Docker URL, set the
environmental variables, hit deploy, and
that's it. You are running. And if you
already self-host like me, this costs
you nothing extra. It's completely free.
If you are starting from scratch, I put
together a full step-by-step guide in
the description below. It's totally
free. You can check it out and get
started. And if you want to go in deep
every service I use, every trick, you
can check my full course on self-
hosting linked below, too. Look, I'm not
just saving $200 a month with Coolify
Runner replacing different SaaS and
tools. I built a system that no SaaS
could sell me, and you can, too. If you
learned something new in this video,
smash the like button, and see you in
the upcoming
videos.
Matt Wolfe
Latest AI News: Fable Banned, New Open-Source Leader, Midjourney Shocker
It was a wild week in the world of AI
and I don't want to waste your time. So,
let's just get right into it. Starting
with the story that pretty much rocked
the AI world this week. For the first
time ever, the US government forced a
publicly released commercial AI model
off of the market. Enthropic had to shut
down Mythos 5 and Fable 5 for every user
on Earth. And in last week's news video,
I spent a good chunk of the video
talking about how much I loved this
model. But unfortunately, we only got it
for less than a week. On Friday evening,
June 12th, it was gone. So, here's what
happened. The US government basically
said, "You need to suspend all access to
Fable 5 and Mythos 5 to any foreign
national, whether inside or outside the
United States, including foreign
national anthropic employees." Now,
that's a nearly impossible task. They
really had no way of shutting it down
for everybody but American citizens. So
the net effect, they must abruptly
disable Fable 5 and Mythos 5 for all
customers to ensure compliance. Now,
Enthropic claimed it was over a very
minor vulnerability and went on to talk
about all of the ways they were sort of
securing Anthropic so that it shouldn't
be an issue. Now, in my opinion,
Anthropic kind of brought this upon
themselves back in April when they first
announced Mythos. They pretty much
restricted it for everybody because it
was just too powerful to release openly.
They literally claimed that it could
wreak havoc in the wrong hands. The
White House also claims they'd heard
Amodai liken the dangers of anthropics
technology to a nuclear bomb. So they
literally spent months talking about how
dangerous and how scary this model is.
And then last week, just days before any
of this happened, Dario published this
essay, literally arguing that the
government should be able to block or
reverse a model's release, like FAA
style. Frontier AI models, like
airplanes, should be required to go
through technical testing and auditing,
and the release should be blocked or
reversed as a threat to public safety if
they do not meet high standards of
safety. In the same essay, he said, "We
now globally and collectively need to
activate a slow and rickety policy
apparatus to deal with risks and
opportunities that are going to compound
surprisingly quickly from here." And
well, the government did exactly what he
was claiming the government should do in
his essay. And now the loudest advocate
for AI regulation is frustrated that
it's getting regulated. According to
David Saxs here on X, a highly credible,
trusted partner of both Anthropic and
the US government who was testing Fable
came forward with a jailbreak of the
guardrails. The admin asked Daario to
fix the jailbreak or deploy the model
and Daario refused. Of course, in the
blog post where Daario announced they
were shutting down Fable, he did claim
that the jailbreak isn't that serious.
Now, according to David Saxs here, the
admin issued the export control, but
they did it reluctantly. He goes on to
say, "It's frankly bewildering that
Anthropic hasn't wanted to comply with
safety requests that it previously said
were its highest priority." And also, as
a random side note that's like super
fascinating about this whole thing is
that the whistleblower, you know, the
trusted partner that went to the US
government, turns out that it was Amazon
CEO Andy Jasse. Jasse was among the tech
leaders who raised concerns to senior
Trump administration officials this week
about security risks and Anthropic's
most advanced models. What makes this so
interesting is that Amazon is one of
Anthropic's biggest investors and
vendors. And that's what makes it so
bizarre is it doesn't seem to be in
Amazon's benefit for this to actually
get shut down because Amazon has so much
invested in Anthropic. Now, my take on
this is kind of that it's less about
security and more about like the
government anthropic butting heads. Like
you get the real impression that the US
government just does not like Anthropic.
According to this article on political,
the crux of the issue was the lack of
seriousness that Enthropic was applying
to it. Had Anthropic taken it seriously
and rather than dismissing it as
isolated, moved to fix or pause access,
this would have never happened. Combine
that with the drama of the US government
deeming anthropic a supply chain risk.
Pete Hedgeth sort of talking crap about
Daario on Twitter. All of this kind of
stuff makes it really evident to me that
the US government just doesn't like
Anthropic. Anthropic stands so heavily
on their principles. And when Anthropic
actually dismissed this as like a no big
deal vulnerability, the US government
went, "Fine, shut it all down. You're
not taking us seriously." But again, the
fact still stands that Daario did spend
months saying that this is really,
really scary. It could wreak havoc in
the wrong hands and that this stuff
absolutely needs to be regulated. Like
he spent a lot of time saying that kind
of stuff. Now, cyber security defenders
are trying to come to the rescue and a
bunch of them all signed this petition
here to bring back these models.
Basically saying, you're taking the best
safeguard we have against cyber security
issues away from us. going on to say to
pull the best capabilities away from
defenders without a good reason when our
adversaries are rapidly advancing is
dangerous. They also claim that these
mythos class models are not uniquely
good at these tasks. They do say they
are quite good at finding flaws and
weaponizing exploits, but they're not
uniquely good at this. Basically,
meaning the other models can do this
stuff, too, and they're still out there.
Now, there is a very good chance we'll
be getting these models back pretty
soon. I don't know how accurate this
article is here, but according to Korea
Junang Daily, Enthropic's confident of
reenabling Mythos Fable 5 access in the
coming days. Now, I think one of the
bigger picture issues here is more about
the precedent, right? Enthropic is worth
almost a trillion dollars. The last
valuation had it at 965 billion. If
you're an investor in one of these AI
companies, it makes it extremely scary
that the government can basically say,
"Shut this off." And you just have to do
it overnight. Now, personally, I have
very mixed feelings about this whole
drama between Anthropic and the US
government because again, on one hand,
Anthropic was essentially begging the
government to do this to them. On the
other hand, I really liked the Fable
model. It was really good at coding up
apps quickly with just like one shot. If
you watched my last week's news video,
we made some really cool stuff with it.
At the end of the day, we don't know
exactly what went on behind the scenes
with the government and anthropic. So
almost everything we're hearing is just
sort of speculation and you know sources
told us. But it definitely does make,
you know, investing in some of these
foundation labs a little bit scarier of
an idea. But again, there's a good
chance we'll have it back pretty
quickly. Maybe even by the time this
video is live, Fable is starting to roll
back out again. Another cool AI product
I want to show you is from Box. If
you're not familiar with them, Box is an
intelligent content management platform
that helps companies use AI to unlock
information and insights hidden inside
your content. And this is becoming a
much bigger challenge than most people
realize. Like I run both my YouTube
business and the Future Tools site and
newsletter. And even at that scale, I'm
dealing with files spread across
different folders and formats and tools
and systems. Now imagine that problem
across an entire business. Box's latest
state of AI in the enterprise report
found that 96% of organizations
recognize that AI agents need access to
company specific content, but only 36%
have actually connected those agents to
trusted content across their business.
So the bottleneck isn't really that AI
models anymore. It's getting the right
information to them. That's where Box
comes in. Box's AI features like Box
Extract, Box Agent, and Box Automate
help transform all that scattered
content into structured, usable
knowledge that can be searched,
analyzed, summarized, compared, and put
to work by both people and AI agents.
And because companies don't want to bet
everything on a single AI provider, Box
is model agnostic, supporting models
from providers like OpenAI, Anthropic,
and Google. Their research found that
68% of organizations are concerned about
vendor lockin. So this flexibility is
huge for businesses and I personally
like the option of jumping between
models when I'm building with AI too. I
can see this being especially valuable
in industries like financial services,
insurance, healthcare, government, and
media where massive amounts of content
need to be accessed securely and
intelligently. Now, if you want to learn
more about Box AI, click the link in the
description below. And thanks so much to
Box for supporting my channel and
sponsoring this portion of today's
video. We also got another brand new
model this week that actually happens to
be an open-source model. and people are
saying it's really good. The company ZAI
just dropped GLM 5.2. It's their new
openweight flagship model that's built
specifically for long horizon coding and
agentic tasks. The model has a 1 million
token context window, putting it pretty
much on par with all of the Frontier Lab
models, and it's got an MIT open source
license, so theoretically you could
download it and fine-tune it and do
whatever you want with it. Now,
according to Hugging Face here, it's a
753 billion parameter model. So, I mean,
most computers aren't going to actually
run this, but you can do whatever you
want with it on the cloud. What makes
this really interesting is that again,
it's an open model, but on some of these
benchmarks here, it's like up there with
Opus 4.8. It actually beats out GPT 5.5.
On Swebench Pro, it actually performs
better than GPT 5.5, but not as good as
Claude Opus 4.8. I don't really pay a
ton of attention to this. I think the
more important model is deep suite which
you know it's not beating GPT 5.5 or
Opus on that one specifically but still
really really really good numbers for an
openw weight model. If we look at the
code arena here GLM 5.2 is actually
coming in number two just behind Claude
Fable 5. Now, this is a blind test where
you give it a prompt, it gives you two
responses back and users vote on the
best response and that's how this score
is decided. And based on the sort of
user testing blind taste test here, the
only model that's performing better on
the webdev arena is Claude Fable. It's
beating Opus 4.8. It's beating GPT 5.5
by a lot. When it comes to the agent
arena here, it's right up here in the
top 10 along with the anthropic and GPT
models, beating out all of the Google
models. So yeah, it's a good model and
the fact that it's an open-source
openweight model shows that these open
models are catching up very very
quickly. And the other thing to keep in
mind here is if we come back to our code
arena is look at the price per million
tokens here. Claude Fable is $10 in $50
out. GLM 5.2 is $1.40 in $440 out. Opus
4.7 and 4.8 are $525.
So, you're going to get like close to
Claude Opus 4.8 level coding ability,
but at like a quarter of the cost. So,
according to all the benchmarks and
according to the leaderboards here, this
is the new state-of-the-art open model.
So, of course, I had to put it to the
test. I came over to Z.ai here and then
selected the GLM 5.2 model and I wanted
to test it with a similar prompt that I
gave Fable. I wanted to see how good it
can recreate that Megabon game. That's
kind of like my current testing
benchmark to compare to. So, I literally
just gave it the prompt create a Mega
Bonk clone. Now, I obviously gave it
that prompt in English. And all of its
response here, I believe, is in Chinese,
but I can go ahead and select all this
and translate section to English.
Translate full page. And there we go.
I've created a complete Mega style clone
game for you. core gameplay, visual
design, feedback system, and let's see
what this looks like. This screen looks
good here. Let's open it in a full
screen here. And off to a good start. I
mean, aesthetically, it looks good.
Uh-oh. Nothing happens. I can't start
bonking, apparently. All right. So, that
was just one prompt. Let's go ahead and
give it another prompt over here. And
just say nothing happens when I click
start bonking. I can only see the home
screen. Now, while we're waiting for
that, one of the other things that this
GLM 5.2 model is good at is creating
slides. So, I went and gave it the
prompt, create a beautiful and accurate
slide presentation for me that walks
through what an agent loop is, how they
work, and several useful examples of
them. This time, it actually gave me the
response in English. I don't know why it
did it in Chinese on the last one, but
it gave me this slide deck presentation.
It's 10 slides and it opens it in
another web page. A field guide to agent
loops. How autonomous AI systems think,
act, observe, and repeat until the work
is done. A model that keeps going. An
agent loop is the cyclic control flow
that turns a oneshot language model into
something that acts in the world, sees
what happens, and tries again. So, I
mean, it looks pretty clean. I like the
little graph here. Nothing like ultra
insanely impressive, but definitely
clean. Four moves repeating, perceive,
reason, act, observe, and then it loops
through less than 20 lines of structure.
The react loop, the original in 2022. So
this says pattern one of four. So now I
think it's giving us those use cases
here. The tool use loop, the
self-correcting loop, many loops, one
goal. You've got the coordinator, agent
with a researcher, analyst, writer, and
critic. Loops are not free. Reach for a
loop when the task is genuinely
multi-step. Intermediate results change
the plan. The agent has real tool calls.
You want an auditable trail. skipped a
loop when one forward pass will do.
Latency is the product. Cost compounds
per turn. You can't bound the iteration
count. And then there's the final slide.
Again, it's a clean presentation. Am I
blown away? Not really, but it looks
good. All right, jumping back to our
meabon. We can see that it's writing
code. It's actually responding to me in
English this time. That's good. Okay, so
it explains the problem to me and what
it did to fix it. It appears to be done.
Let's go ahead and try it. Still not
working. All right. So, after the third
prompt, it did work. So, here's what we
got. I can finally start bonking. And
this looks nothing like mega bonk. So,
it had no idea, I think, what Mega Bong
is. It just went off and made its own
bouncy game. Also, spacebar is supposed
to make me jump, but space bar is not
doing anything at all. Okay, it's
working sometimes. Space or click to
jump. Space bar. Space bar. There it
jumped that time. Now it jumped. It's
like it it's janky. So, does it hold up
to Fable level of coding? Definitely
not. I do like the color scheme, though.
If I'm looking for one sort of positive
out of it, it's got a good color scheme.
All right, let's ask our like gotcha
question here. Instead of max, let's
just go to high. My car needs to be
washed. The car wash is 100 m from me.
Should I walk or should I drive? You
should definitely drive. If you walk to
the car wash, your car will be left
behind and won't get washed. Okay. Okay.
So, it could answer that. At this point,
though, I'm starting to wonder if like
this is fine-tuned into the training
data. I don't know. Anyway, it's a
promising new model, and I don't think
I've paid anything. Anyway, you can play
with it over at chat.zai.
And as far as I can tell, it is
currently free to use cuz I haven't paid
anything and I can't even find a way to
pay if I wanted to. Meta rolled out some
new AI features on Facebook. I haven't
personally tried any of these yet cuz
well I don't really use Facebook as much
as I used to. I do have a Facebook
account. I just don't think I've logged
into it in like 6 months, 9 months. It
it it's been a long time actually. Let
me know in the comments if you use
Facebook and if it's worth using. I just
haven't in a long time and had no plans
on going back. But let's check out some
of these AI features because I don't
know if this makes Facebook better or
worse. So, Facebook has a new AI mode
and it's a new way to get answers to
your questions right on Facebook. So, AI
mode uses meta to give you answers
grounded in what people are saying
publicly across our apps like groups and
reels. So, this sounds to me very
similar to what like Grock is doing with
X, right? If you go and use Grock, it's
grounded in all of the tweets or posts
or whatever that are on X, which makes
Grock really really good for like real
time information and real time sentiment
out of users because it is looking at
what everybody's tweeting about. So, we
can see in this example they typed
summer escapes near me and then it says
the Bay Area has tons of quick getaways,
coastal towns, lakes, etc., etc. Think
Half Moon Bay. It pulled up some images.
guessing that people posted on Facebook
and then it gave some additional prompts
that they can use like wine country day
trips from San Francisco or then it says
popular day trips and apparently this is
all being informed by what people are
posting on Facebook. I guess they also
introduced new editing capabilities that
leverage AI. So inside your camera roll
there's like collage cutout templates,
there's new transition effects and
apparently this stuff is optin only and
can be turned off. There's also new
photo presets, so you can actually
change your clothing and hair. You can
have like a picture where you're wearing
the clothes you're wearing and then you
press a button and it'll swap out your
shirt to like be your favorite football
team shirt. I mean, it's all kind of
gimmicky. It's probably not going to
make me start using Facebook. All right,
there's one more quick rabbit hole I
want to go down before we jump into a
rapid fire, and that's the big
announcement that came out of
Midjourney. And if you didn't hear about
this announcement yet, and you know what
MidJourney is, you know, the AI image
generation platform, you're never going
to guess what they just released.
Midjourney just started a new branch
called Midjourney Medical. And the first
thing that they showed off was
essentially this like replacement for an
MRI machine. It's this like dunk tank
that like lowers you down into the water
and then uses ultrasound to bounce sound
waves around inside the water and then
it uses those sound waves to get like an
image of your body and your internals to
detect issues and stuff. Basically, it's
like designed to do what an MRI does,
but at like 160th of the speed and
onetenth of the cost, I think they said
or maybe that's the other way around.
Basically, it's like an MRI type machine
that uh does it really quickly and
really inexpensively. So, here's the
video that they put out that sort of
explains it. You've got all these little
transducers here that are both speakers
and microphones. And we can see as it
zooms out here, there's like thousands
and thousands of them, just shy of about
9,000 of these. And then these things
are put in this like ring so that the
audio waves that are coming out and
being collected just bounce around
inside the ring. And then of course your
body goes down in these rings and then
the sound waves are sort of bounced
around everywhere to get that imaging of
your body. You can see this is like the
sound waves sort of bouncing around and
creating that image. And they can see up
to 25 different biological structures.
So like you know spinal cord and your
rectus abdominis muscles and your
genome. And at the end of it, it creates
like this whole scan of your body,
similar to an MRI that can all be sort
of sliced out and looked at in like
layers. Now, you might be thinking,
"That's cool. That seems like something
that they'll put into hospitals and make
it a lot less expensive to do scanning
on people." That's not their plan. Their
plan is to create what they call the
midjourney spa. The first spa is going
to be opening in San Francisco in 2027.
And it's going to have hot tubs, saunas,
cold plunges, cozy rooms, and of course,
these body scanners. So, you're going to
have like this whole spa-like experience
where you can go get scanned and then go
chill in the spa or the sauna or
whatever. Like, they're trying to make
this a cool, relaxing, cozy hangout
where people want to go. And the idea
being you go get scanned more frequently
so that you can detect when problems
happen because like you get scanned once
and maybe it detects some stuff that
could be completely benign but if you
get scanned multiple times then you can
see if things are like growing or if
things are becoming more and more of an
issue. One thing that makes this super
interesting though is that Midjourney
has no investors. They're completely
bootstrapping this. they've made, you
know, tons and tons of money from
midjourney, and they're taking that
money and they're using it to go and do
this, like something actually useful in
the health space, something that's
actually going to cut the costs of
something that was oftentimes
prohibitively expensive for a lot of
people. It sounds like they have this
goal of like democratizing health and
democratizing the ability to get these
kinds of scans, which I think is a a
cool and noble effort. Like, you want to
see brain power going towards stuff like
this. Now, if you're wondering why
MidJourney would be the company to go
and do something like this, well, I see
a couple reasons. One, they're like an
imaging company. So, if you if you don't
know much about David Holtz, the CEO and
founder of Midjourney, before
Midjourney, he had a sensor company that
made it so like you could do motion
tracking with your hands. Like there was
little sensors that can see what your
hands were doing and so you can like
drag things around on your screen and
almost do like Minority Report sort of
stuff with your hands and it manipulated
what was going on on your screen. He has
a background in sensors, right? And then
he got into Midjourney, which is image
generation. This almost feels like the
evolution of those two things, just sort
of like smashing those kinds of projects
together, like sensors and image
generation. And I think the bigger play
here is probably more of like a data
collection for AI play. like if he gets
hundreds of thousands of people in these
scanners, well, now he's getting tons
and tons and tons of data on people's
like bodies and can probably better help
predict things based on more and more
data that they're able to collect. So, I
think there's like a bigger AI play here
where they're going to likely train
models on all of the scans that they
collect. I don't know, though. I'm just
speculating. But, there are some people
that aren't convinced. Hank Green here
posted this on X called let's talk about
whole body ultrasounds. He personally
doesn't like the fact that they're
comparing it to MRIs and CT scans.
Claiming that all of these scans are
better at different things. So basically
claiming this is a replacement for an
MRI is not quite correct because an MRI
is going to do certain things a lot
better than what this is going to do. So
he says here MRIs are bad at imaging
parts of your body that move. That's why
we don't use MRIs to screen for colon
cancer or lung cancer. A chest CT is
much more likely to catch an early lung
cancer. While a colonoscopy can identify
colon cancers, different scans do
different things. Now, ultrasound is
really good at soft tissue. So, fluid
fil things and things close enough to
the surface that sound can get in and
useful information can get back out. So
he's saying it should be great for
looking at thyroid or a breast lump or
your testicles or your lymph nodes or
gallbladders, kidneys, fetus, blood
flow, flute around organs. Lots of
abdominal stuff. Ultrasounds will be
good at that kind of stuff. But there's
also stuff that ultrasounds will not be
so good at. Air is a problem because
sound waves do not pass smoothly from
tissue into air. They mostly bounce.
That's why the scanner needs to happen
underwater because if you were just in
air, the stuff's not going to bounce
around properly. But there's also air
inside your body, like in your lungs.
So, the ultrasound will be able to tell
you things that are useful about the
surface of your lungs, but it's not
going to look through your lungs the way
a CT scan can. Basically, his argument
is don't compare this to a CT scan or an
MRI because those will do things that
this just can't. Now, I think he's
hoping this thing is a success and will
do well. And hopefully AI will be able
to fix some of the things that are the
shortcomings of a product like this, but
again, the point that he's making is
that don't say it can do everything an
MRI can do when it just can't. and don't
say it can do everything a CT scan can.
That is just not true. It won't be able
to do all of the exact same things. So,
I guess Hank's argument here is more the
way they're marketing it and not the
fact that it's not something that's
really actually kind of cool. And for
me, I just wanted to talk about it
because even though at the moment it has
nothing to do with AI. I mean, there's
future AI implications of it, but right
now he flat out said there's not even
any AI in the system. I just think it's
absolutely fascinating that this is the
next thing MidJourney was working on.
Anyway, I've spent a lot of time
covering just a few things, and I have
quite a bit more I want to tell you
about, so I'll just kind of rattle
through them quickly in a rapid fire.
Starting with a cool new feature that
OpenAI rolled out inside of their codeex
platform called record and replay. So
this appears to be something for if you
have like a repetitive task, you can
call upon this record and replay that
will record a video of you doing
something on your computer, learn how to
do that thing, and then in the future
you can just tell it to do that thing
again. So the example they give here is
watch me upload this YouTube video so
you can handle these uploads for me in
the future. We can see down here that it
starts recording his screen. He goes
through the process of uploading a
YouTube video, grabbing some information
from a spreadsheet, you know, grabbing
the files on his computer, setting it as
private, and then he types done. And
then it watches the video, understands
what he did, creates a new skill out of
it, and now he can go back and he gives
it a PNG file, I'm guessing, for the
thumbnail, a video file, and a subtitle
file. Drags and drops them into his
codeex chat box and says, "Upload this
YouTube video using the YouTube upload
skill that we created." It then goes and
does the exact same steps. It selects
the file. It grabs it from his computer.
It uploads it. Grabs the thumbnail.
Grabs the subtitle file. Saves it as
private. So, it followed his exact
step-by-step instructions that he did in
the original video. That's pretty handy.
Claude Design rolled out a new feature.
You can now edit directly on the canvas
inside of Claude Design. So, you can
have it generate a design and then just
edit it straight from within there. You
can now bring in designs from GitHub
repos, design files, or raw uploads. and
Claude builds with your components,
checks his output against your design
system and makes corrections before you
even see it. They've also made it easier
to move back and forth between Claude
and some of your favorite tools. So
stuff like Adobe Base 44, Canva, Gamma,
Lovable, Miro, Replet, Verscell, Wix,
and more destinations soon. So you can
actually, you know, design in one and
move between them fairly easily. And
these new features are available on
pretty much any of the paid plans.
Perplexity rolled out a new feature
called self-improving memory for agents.
They say this new brain feature is a
self-improving memory system. It builds
a context graph of the work computer
performs. At set intervals, such as
overnight, brain reviews the context
graph and teaches itself how to do the
work better. The more work you do, the
better and more efficient brain makes
your computer. To me, this sounds a lot
like what that Hermes agent is doing
that everybody's raving about lately,
where it watches what you're doing,
learns what you're doing, learns where
it's making mistakes, and then
constantly improves itself. Except now
you're doing it inside of Perplexity
Computer. Brain gets better as you use
computer. Agents become more effective
at updating context as they learn the
projects, connectors, artifacts, and
other sources that lead to the best
outputs. They also learn from their
mistakes, remembering when a user has
made a correction or when a source was a
dead end. This results in fewer turns,
fewer model calls, and better outputs.
This feedback loop makes brain
continuously self-improving. So,
Perplexity Computer is essentially like
Perplexity's answer to OpenClaw or
Hermes. It's like their agent, but it
runs in a cloud instead of on your own
computer. They also have what they call
personal computer, which does run on
your own computer, but I think this one
just runs on their cloud computers. I
didn't see anything in their write up
about personal computer. Now, in order
to use this, you do have to be on a Mac
or enterprise plan. So, one of their
higherend subscriptions. I thought this
looked interesting as well. I haven't
tested it myself yet, but this company
Palmir made a video editor where you use
Claude to actually edit the videos. So,
you can see here they've got their
Palmir video editor open, and they've
also got Claude open in another window.
They say, "Organize my media in Palmir."
And then over in their editor window,
you can see all their files get sorted
into just a few folders. And then they
say, "Now edit it for me." And it says,
"Good. Now applying trim, speeds, and
transforms." And it looks like it's just
like editing it in the timeline for them
and adding sound effects and adding
text. And then it uses the various like
video models that are out there to
actually generate video. So you can see
like this i video is all generated. So,
you use Claude in combination with this
video editor, and it will do things like
organize your media for you, chop up the
video for you, actually generate media
that can go into the video if you don't
have the exact shot that you need.
Something I definitely want to test out.
Although, when I look at their website,
it costs 29 bucks a month. Normally 49
bucks a month for 5,000 credits. Now,
5,000 credits gets you 3 to 7 minutes of
generated video. I don't know. That
seems like that could add up very, very,
very quickly if you're using a lot of
generated video in whatever you're
editing. But still, I'll probably give
it a try. Maybe test it out in a future
video. Since we're talking about video
editing, Adobe is adding its AI
assistant to Premiere, Illustrator, and
Inesign. So, you can do stuff inside of
Premiere like make a new sequence with
the drone footage or generate images
through prompts like this. The idea
being that you can use these tools here,
Premiere, Illustrator, Inesign, but just
sort of text prompt it with what you
want instead of actually doing the
editing the oldfashioned way. Here's one
for my marketer friends. Google
introduced what they call Ask Ad
Manager. And to me, this looks like
pretty much the same thing as ask Studio
that we have in YouTube where in the
back end of YouTube, you can click on a
video and ask Studio, hey, what is this
video doing well? What should be
improved? and their little AI will look
at all the stats on the video and tell
you what you could do to improve that
video. Well, you're getting that same
functionality inside of the ad manager
now. So, you could be running ads inside
of Google Ads and get a little chatbot
to figure out how to improve or optimize
your ads or, you know, get additional
data out of your ads, things like that.
I used to run a lot of Google ads in a
previous life when I did a lot of
digital marketing and this would have
been really really cool to have. Pew
Research did a survey recently where
they asked Americans about their
thoughts on AI and there was some
interesting information that came out of
it. Here's the key takeaways. About half
of US adults now report using AI chat
bots. We can see back in 2024 about 33%
said they used them. 66% said they
didn't. 2026 it's now 4951. But
Americans including younger adults are
deeply skeptical of AI. more adults
predict that AI will have a negative
rather than positive impact on them and
on society. So, both things are true at
the same time. More and more and more
people are actually actively using AI
while also more and more people are
actively saying they're skeptical that
AI is actually going to benefit humanity
as a whole. And I actually think that
makes sense if you think about it
because we're sort of lumping all AI
together is just like this one thing.
There's just AI, right? But AI is like a
whole bunch of things, right? You had
video generators like VO and C dance and
gromagic. You have image generators like
Nano Banana and Chat GPT image. You've
got coding tools like Codeex and Claude
Code. You've got music generators like
Sunno and Udo. You've got text to speech
generators like 11 Labs. And of course,
you've got chat bots like Chatg GPT and
Gemini and Claude. But then you do
surveys like this and say, "How do you
feel about AI?" Well, it's nuanced. like
you're allowed to think, okay, I really
don't like AI generated music because
it's starting to pop up more and more on
Spotify and I don't like hearing AI
generated stuff on Spotify, but Catchy
PT is kind of cool and helps me do my
work a little bit faster, so I like
that. And every time I get on Instagram
or YouTube, I see shorts of like AI
generated slop videos and I'm getting
sick of seeing that. All of those things
can be true. you can like this part of
AI that AI is doing and you can hate
this part of AI that is not making your
life better. And so you go and do these
surveys and yeah, more and more people
are using AI cuz chat GPT genuinely does
have helpful use cases for most people.
It could make me do my work a little
more productively. I could take a
picture and say, "What's this weird
rash?" and get an idea before going to a
doctor, right? Like there's things that
make it useful to like everybody. But
then there's also parts of AI like AI
generated slop music or AI generated
videos that are popping up on YouTube
shorts and getting millions of views
that a lot of people are sick of and
getting overwhelmed by and not wanting
to see it. And there's, you know, fake
images popping up that look like real
images like, oh, this building just got
bombed in this foreign country and you
believe it's real for a minute and then
everybody starts telling you, oh, that's
AI and now you don't know what to
believe. And there's things that
positively impact people with from AI
and there's things that negatively
impact people with AI. And so I think
going around and surveying and saying,
"Do you like AI or do you not like AI?"
Well, that's kind of a loaded question
because it's very nuanced and these
surveys don't really like nuance.
Anyway, rant over. Oh, and if you're
curious which chatbot gets the most use,
apparently ChatGpt still dominates with
44% of Americans claiming they use Chat
GPT, which is interesting because it's
easy to get into a bubble and hear
everybody talking about Claude and think
that everybody uses Claude, but I think
in the general public, ChatGpt is still
like the Kleenex or the band-aid of AI.
Like, they're synonyms to most people.
And finally, I'd like to end on robots.
And well, this robot is one that'll take
your crap. It's a self-driving toilet.
So, this company Shiaoban will safely
navigate your home, clean up after
users, and empty itself all on its own.
That's right, folks. We're getting
self-driving toilets. So, this toilet
sits on a dock, and when you need it, it
can be summoned over to your bedside and
positioned exactly where you need it so
that you can uh shift over to it and
then do your business. It's got like a
bedet feature to, you know, clean you
up. It's self-cleaning. So, the toilet
bowl scrubs itself and cleans itself
when it's done. And then it actually
drives itself over to your toilet and
then has a mechanism to empty what's in
the toilet, the driving toilet, into
your regular toilet. So, it will dump
that waste into your toilet. And then
once it's done dumping the waste into
your toilet, it then cleans itself and
scrubs itself all out, searches the room
again, and then when it's all done with
that, it goes and docks back up to
charge and refills its water tank. So
yeah, I mean, this is obviously designed
for people with mobility issues that
need the toilet to come to them. But
come on, you know, some lazy rich people
are going to get this, too. But that's
what I got for you today. A lot of
interesting stuff happening right now in
the world of AI. I do record these
videos on Thursdays and publish them on
Friday. So, if any new news came out on
Friday that I missed in this video,
well, it'll likely make next week's
video. There is so much happening in the
world of AI every single day. Like, we
are just getting flooded with news
announcements constantly, and it's my
goal with this channel to personally
keep up with it every single day. Drink
from the fire hose. I'll be overwhelmed
so you don't have to. And then every
Friday, I'll make a video where I break
down all the news that I think is most
important for the most amount of people
to know. I'll try to cut through the
noise and the hype and just give you the
signal so that well, you don't have to
feel overwhelmed by this cuz trust me,
it's really, really easy to get
overwhelmed. That's my goal is to help
you out and prevent that. If that's
something that interests you, consider
liking this video and subscribing to
this channel and I'll make sure more
videos like this show up in your YouTube
feed. But again, that's what I got for
you today. I really really appreciate
you hanging out with me, nerding out
with me. I'm having so much fun keeping
up with all of this stuff and, you know,
testing it myself and then turning
around and figuring out what's worth
talking about. And hopefully you learned
something and it's helpful to you.
Really, really appreciate you. Hopefully
I'll see you in the next one. Bye-bye.
What's up everyone? Glad you could make
it.
Yuri van Hofwegen
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edit existing footage without ever
needing a green screen. If you want to
follow along, I've left a link to Open
Art in the description [music] below.
What makes Open Art VFX different from
every other AI video tool is that
[music] it doesn't generate anything
from scratch. You just give it something
that already works and change specific
elements while everything else stays
exactly the same. So, I have this video
of myself right here in a plain studio,
and the first thing I want to change is
my outfit. Normally, inpainting is done
on images where you paint over one part
of a photo and swap it for something
else. But, Open Art lets you do the
exact same thing across a whole video.
So, when you first log in, you'll see
the main navigation bar. [music] To
access the VFX tools, click on video and
then select VFX. I'll upload my video
and wait for it to load. And then, under
the areas to keep section, I'll click
select mask and paint over my outfit.
Make sure you don't paint over your face
so the AI can keep it the same. And
then, click invert this area. After
that, you can simply hit preview to see
what the final cutout will look like.
And once you're satisfied, click confirm
to save your selection. To perform the
replacement, we can either select an
existing image or generate one using AI.
Since I haven't created any images
before, I'll select create with AI. I
want to swap out my outfit for a
magician suit. And for that, I don't
need to worry about writing very long
complex prompts. Since Open Art gives
you access to the best models like Nano
Banana Pro and GPT Image 2, which have a
high level of comprehension and deliver
excellent results. So, I'll just type
that, select Nano Banana 2, and
generate. The video is exactly the same
as the original, but now I'm wearing a
tuxedo and it's tracking every bit of my
movement right down to me adjusting my
sleeve. Things like my face, [music] my
movement, and the lighting remain
perfectly consistent. The only thing
that's different is the area I
originally invert selected. And the best
part is that this is repeatable. I can
take that result and put it straight
back in to change something else on the
same clip. This time, I'll select this
chair, invert the area, and ask to
change its color from black to white.
I'll type in my prompt and generate. I'm
still wearing my tuxedo, and now the
chair is a completely different color.
Changes like this would normally require
hours of editing in After Effects, but I
just did it in a few minutes. With
OpenArt VFX, you can change specific
elements in a video, but now I want to
change the whole environment. And
OpenArt has a tool built for exactly
that, called replace background. Back on
the main navigation bar, hover over
video and click VFX, but this time
select replace background. I'll upload
the final video we made with the tuxedo
and the white chair, since every change
I already made carries straight into
this step. With this tool, you can keep
the main subject intact and rebuild the
whole scene around them using a
reference background of your choice. So,
there's no green screen and no cutting
yourself out by hand. You just tell it
what should be behind you, and it builds
the entire scene like that. You can
upload your own background or use one of
OpenArt's presets. For this one, I'll go
through a few from the existing library
to show you the range. First, I'll
select this one called Clean Creator
Studio, and in the prompt box, I'll
simply describe what else I want in the
scene and generate. This one is similar
to the original video, since they're
both in a studio, but the whole thing
feels way more professional. My face,
movement, and in-painted features have
all been carried over smoothly. And my
favorite thing is how grounded I look in
the new room, and it's the kind of
professional set you'd normally have to
rent or build just to record a few
videos. Now, to show how different it
can get, I'll swap the background
reference for a cozy bookstore cafe.
I'll type in my description and
generate. What I like about this is the
depth. The shelves behind me blur out of
focus the way a real camera lens would
do it. So, it looks like an actual video
shoot. And my tuxedo hasn't changed at
all. The only thing that got rebuilt is
the entire room. This is the background
you'd reach for if you wanted something
warmer and more personal than a studio,
like a vlog or a sit-down story. And
then for the biggest jump, I'll change
it one more time and select this
cinematic desert highway at sunset. This
is a much harder task than swapping one
indoor room for another because now it's
a full outdoor scene with real distance
behind me. So, let's see how it handles
that by typing this and hitting
generate. Even with all that extra
difficulty, OpenArt did a very solid
job. It's still me with every element
intact, but I'm now standing on a desert
road with the sky going on for miles.
And it even added cars passing behind me
on the highway, which brought even more
realism to the scene. And honestly,
that's what impressed me the most. All
three are just as good if not better
with what you'd get from a green screen.
And switching between them can be done
in seconds. So, from a single
pre-existing video that I filmed, I can
change any element I want and swap out
the background. This way, you can create
content at scale without ever leaving
your desk. One thing you may have
noticed in all the results is [music]
how well OpenArt adapts the character's
lighting to the new environment,
bringing even more immersion to the
scene. This relighting process is
something you might also want to do
independently. Whether you want to
salvage a bad recording, make a scene
more realistic, or simply bring a new
mood to your project. And we have a
specific function inside the platform
that does it for you in seconds. Still
inside the VFX workspace, this time
select relight. What this tool does is
change the lighting across the whole
shot at once, the light on you and the
light on everything behind you, so the
two finally match instead of looking
like two shots stuck together. Your eye
checks the light before anything else,
which way it comes from, whether it's
warm or cool, how soft or harsh it is.
And that tells you what kind of place
and what time of day you're looking at.
So, if the lighting in your videos is
wrong, the whole shot stops looking
real, no matter how good the background
behind you is. Now, instead of carrying
on with the video we've been building,
I'll start fresh with a different video
of myself. That way, we can really focus
on the lighting and how it alone can
affect the entire scene. So, with that
clip loaded, I'll open the lighting
presets. And now you'll notice there are
three different categories: lighting,
mood, and atmosphere. Each one affects
how your video will be lit, but in a
unique way. Lighting focuses only on the
actual light source and how it interacts
with the environment. Mood is more about
the overall aesthetic, and atmosphere is
more broad with different scenery.
First, I'll pick one called moonlit blue
under the lighting category and describe
my scene. We get back the same clip of
me waving, but instead of plain
daylight, it now looks like it was shot
at night. There's a cool blue light
across my face with soft shadows, and
the whole thing is suddenly calm and
quiet. Nothing else moved. I didn't
touch the background or reshoot
anything. The light by itself just
changed the whole vibe of this scene.
Now, let's try something different. I'll
keep the exact same clip, but I'll
switch the preset to neon rim light
under the lighting category, and I'll
paste in my description. This is my
favorite so far. The whole scene is now
lit by neon lights, and yet everything
looks realistic. This is the lighting
you'd normally see in a music studio.
That's the whole point of this tool. The
lighting decides the entire mood of a
shot, and you can get a completely
different feel out of one clip in a
single generation. And just so it's
clear, you can absolutely run this on
top of everything else. Take that tuxedo
and desert clip from earlier and relight
it the same way. So, all three tools
stack into one finished shot. The whole
process is chainable and made to produce
content at scale. I just wanted to show
relight on its own first, so you could
see for yourself how much lighting can
actually change a scene. So, out of one
video I already filmed, I've changed my
outfit, my whole location, and the
entire mood of the shot, and I never
touched a green screen or After Effects
to do it. And because everything starts
from the same source footage, the final
result still feels natural and
consistent. What would normally take
multiple shoots and hours of editing can
now be done with just a few generations.
And the best part is that all three of
these tools exist under a single tool.
And there's honestly way more looks and
presets in there than the ones I showed
you. So, if you want to make your own
cinematic content with VFX, use the link
in the description to sign up to
OpenArt. Thanks for watching and I'll
see you in the next one.
AI Master
Latest Best AI Logo Generator: How to Make Logo With AI (2026 Comparison)
Most people pick a logo tool because it
showed up in a recommendation or looked
popular. That is genuinely the wrong way
to choose. I tested five AI logo
platforms this week using the exact same
brief on every single one. The results
were not remotely equal. The gap between
the strongest output and the weakest was
bigger than I expected going in. Here is
what each platform actually produced and
which one I would use on a [music] real
project. Getting a professional logo
made still costs real money in 2026. A
freelance designer will typically quote
anywhere from $300 to $1,500 for a basic
brand identity. An agency starts at
5,000. For a founder or creator who
needs a brand live this week, neither
option fits the moment. AI logo
platforms change the math significantly,
but they did not all change it by the
same amount. Today, I am walking through
five of the most widely used logo
platforms available right now. The test
business is a fictional interior design
studio called Amber Oak Studio. Every
platform received the same business name
and the same keywords, so the only
variable is the tool. The first platform
is design.com,
and this section is sponsored by them. I
want to be upfront about that before
anything else. I tested the platform on
my own before I agreed to work with
them. What I am about to walk through is
the actual workflow I ran for real. I
did not put this together specifically
for the video. design.com positions
itself as a full AI design platform. The
difference from the other tools on this
list shows up immediately in how the
generation space works. You enter a
business name and a set of keywords. The
platform uses AI to tailor designs to
your specific input. Business name,
category, and aesthetic direction all
factor into what comes back. What you
see in the grid is shaped around your
brief, not a generic browse through all
available options. The first generation
for Amber Oak Studio came back
noticeably strong. Several options in
the grid were close to commercially
ready without editing. The AI pulled a
warm palette that suited the interior
design direction well without any manual
palette selection. I was not expecting a
good result from the first batch. That
matters if you need to move fast. The
fewer rounds of editing you go through,
the sooner you actually have a brand.
The editing interface is where the AI
first position becomes concrete. Instead
of digging through a color picker or a
font menu, you can type what you want
and the AI interprets it as a design
instruction and applies the change
directly. The manual controls are still
there if you prefer them, but the chat
approach is genuinely faster for
directional changes. That instruction
came back applied correctly in about 5
seconds. The result did not need any
cleanup afterward. One thing worth
flagging here, the AI editing works best
when your instructions are specific. I
typed exactly what I wanted, a specific
color direction and a lighter mark
weight, and it came back correctly.
Vague requests like make it more modern
tend to give less predictable results.
Here is where the platform goes beyond a
logo tool. Once the logo is confirmed,
design.com auto generates a brand kit
from it. Every design template inside
the platform automatically inherits the
logo's colors and fonts. You do not
re-enter your brand colors when you
switch to a new design format. You lock
in the logo once and the system carries
the entire identity forward from that
point. Every design is 100% commercially
safe for real business use. One quick
note, AI-assisted logos on a standard
license are not exclusive by default.
So, if trademark protection matters for
your business, the extended license is
the one to get. If you want to try it on
your own project, head to design.com.
The free tier lets you run the full AI
generation workflow and preview the
brand kit without paying anything. You
only need to upgrade when you want to
download your final files. Premium
starts at $3 a month on annual billing.
Month-to-month is available, too, if you
prefer flexibility. The second platform
on this list is BrandCrowd. This one has
a strong following among small business
owners looking for a specific visual
style quickly. The search-based
discovery flow is good at surfacing
something on brief. The quality at the
top of the results is genuinely solid.
BrandCrowd starts with a business name
input and generates a grid of logo
options organized by style category. The
library is large, and the search engine
is good at surfacing relevant styles
quickly. For Ember Oak Studio, the first
batch came back with a strong selection.
The botanical and organic directions
were the best match for the interior
design brief. Several options were close
to ready without significant editing.
The customization experience inside
BrandCrowd is manual. You work with
color swatches and font drop-downs. The
layout controls let you reposition
elements. The output improves noticeably
when you invest time in the editing
step. The tool is not doing that work
for you with AI. The free tier lets you
preview your designs and download a
watermarked low-res PNG. High-resolution
and vector files require a paid plan.
You can either subscribe or buy
individual logos as a one-time purchase.
If you need a print-ready SVG for real
business use, the paid tier is where you
end up. BrandCrowd produces solid logo
output, and the library depth shows up
in the variety of directions you get
back. The limitation is the editing
model. Customization is manual rather
than AI-guided. If you are comfortable
working through a traditional editing
interface, this one will serve you well.
The third platform on the list is Canva.
If you have made anything online in the
past few years, you have almost
certainly used it for something already.
Canva is the most widely used design
platform on this list by a large margin.
That popularity is worth examining
closely when you try to use it
specifically for a logo. Canva
approaches logo creation differently
from a dedicated logo platform. You
start by selecting a style category and
browsing a grid of AI assisted designs.
The AI helps you customize the direction
you choose. It is not working from your
business name or building something
around your specific brief. For Ember
Oak Studio, I searched the interior
design logo category inside Canva. The
results came back with a solid range.
Clean word marks were the strongest
direction, and the template quality at
the top of the grid was genuinely good.
The editing experience is manual and
familiar. You move elements directly and
swap fonts from a drop-down. Changing
colors works through a color picker.
Most people who have used Canva before
will be comfortable within 30 seconds.
But the AI is in a supporting role here.
It is not making design decisions for
you. Downloading a vector file requires
a Canva Pro subscription. The free tier
gives you a PNG. That works fine for
digital use, but not for print-ready
output. Canva is genuinely excellent at
what it does. It just was not built
specifically around logo first brand
identity work. If you are a pro
subscriber and you already live in the
Canva ecosystem, the logo tools are more
than capable. The trade-off is that you
are using a broad design suite that
happens to do logos well, not a platform
built from the ground up around that
problem. The fourth platform is Wix Logo
Maker. If you are already on Wix for
your website, this one has a natural
integration that makes it worth knowing
about. Outside of the Wix ecosystem, the
story is very different. Wix Logo Maker
starts with a short preference
questionnaire before generating
anything. The questions cover your
industry type and general aesthetic
direction. The AI uses those answers to
filter its output before the first batch
appears. For Ember Oak Studio, the first
generation came back in warm earth tones
across three distinct directions. The
botanical illustration was the strongest
option in the batch. The editing
experience covers both manual controls
and an AI chat interface. You can use
color pickers and font drop-downs
directly, or type instructions in plain
English and let the AI apply them. The
chat feature works. It is just not as
refined as what design.com offers. Here
is where the Wix integration earns its
place. If you download the logo and
build a site on Wix, the brand colors
flow into your website automatically.
That connection between logo and site is
the platform's real differentiator. For
Wix subscribers, the logo tool is
effectively free, and the site
integration is the best on this list.
For everyone else, the case for it
weakens considerably. The standalone
logo output is solid, but it does not
justify switching platforms if you are
not already on Wix. The fifth platform
on this list is Vistaprint. This one is
primarily known as a print-on-demand
service. You can order business cards
and branded apparel directly through the
platform. The logo maker is built into
that ecosystem. Knowing that context is
key to understanding who Vistaprint is
actually for. Vistaprint's logo maker
follows the standard entry flow. You
enter a business name and select an
industry. The style preferences come
after. The generation quality is more
basic than the other platforms on this
list. The output serves as a functional
starting point, but it does not match
the quality level of design.com or
BrandCrowd. For Ember Oak Studio, the
first batch came back with simpler mark
options. The pallet choices were
standard industry defaults rather than
something tailored to the brief. The
results were usable but not exceptional.
Vistaprint's logo maker lets you create
and download your final files completely
free. High-res PNG, SVG, and PDF with no
watermark and no purchase required.
Where the platform really earns its
place is what comes next. Once you have
a logo, you can apply it directly to
physical products and order everything
from the same platform. There is no
exporting files or uploading to a
separate print service. Vistaprint makes
the most sense if your primary goal is
getting a logo onto physical products
quickly. The logo maker output is weaker
than the other platforms but the print
ordering workflow is the best on this
list. If you are launching a local
business and you need a logo on business
cards this week, this is a reasonable
path. Here is how the five platforms
rank after testing the same brief across
all of them. At number five, Vistaprint
performs best as a print service rather
than a design platform. If physical
products are your priority, it earns its
place. For pure logo quality, it sits at
the bottom of this list. At number four,
Wix logo maker is the right call if you
are building a site on Wix. The
integration is seamless and the cost is
effectively zero for existing
subscribers. Outside of Wix, the case
for it does not hold up well. At number
three, Canva is the strongest
general-purpose option if you are
already a pro subscriber. The template
range is genuinely excellent. For
dedicated brand identity work, it gives
up ground to platforms built
specifically for that purpose. At number
two, BrandCrowd produces strong output
and the library depth is real. If you
know the aesthetic you want and you are
comfortable doing manual edits,
BrandCrowd is a solid choice. At number
one, design.com is where I would start
for most people building a brand from
scratch. [music]
The first batch quality stood out across
the test, noticeably stronger than the
other four tools on the same brief. The
brand kit auto applies across everything
inside the platform, and the free tier
gives you the full experience before you
decide whether to pay. It is the most
complete package on this list for
someone who needs a logo and a full
brand identity in the same session. I
tested five AI logo platforms with one
brief and got five genuinely different
results. My pick out of these five is
design.com. I am not saying the other
tools are bad, Brandcrowd and Canva both
produce solid work depending on what you
need, but design.com is the only
platform here where your logo and your
brand identity come out of the same
process. You generate one and get the
foundation for the other automatically.
That is the part that saved me the most
time. Not just on the logo itself, drop
a screenshot in the comments if you try
design.com on your own project.
Moe Luker
Latest I replaced 5 tools with one AI team (Sintra AI)
I almost burned out working on my own
business because I was doing every
single task myself. My emails were all
piling up and I had meetings to recap
and a bunch of content to create and
hundreds of small tasks that took up my
day before I got to the important stuff.
Doing it all myself cost me a full day
of work almost every single week. So,
here is the exact workflow that I
automated with a tool called Syntra AI.
Instead of just being a chatbot, Syntra
gives you a team of AI helpers, each
with its own job. For example, Soci
creates and schedules a full week of
social posts. Cassie, on the other
my inbox. Busy takes my meeting notes.
And Comment built me a full website just
by chatting with it. And the best part
about it is that you don't need any
technical skills to set any of this up.
Whether you're a founder or a freelancer
or running a side hustle, you just pick
what you want done and connect the tools
that you're already using, like Gmail or
your Google Docs or calendar or
Instagram, and the helper runs with it
and builds on top of that. So, if you're
tired of juggling all these tools, doing
everything yourself, this is definitely
worth a look. Use the code build85 for
85% off and use the code and the link in
the description for the discount. Follow
for more AI tools that will actually
save you time.
Ryan Doser
Latest 👀 Use Claude Code? You're Already in the Top 1%
If you're a marketer, content creator,
knowledge worker, and you're using
Claude code, Codex, or some AI coding
agent, you're in the top 1% easy, right?
And I always tell people like especially
in the marketing industry, I'm a
marketer, I'm not a developer, or
software engineer, anything like that.
People just can't comprehend that
because we live in such a bubble. It
seems like everyone is doing way more
than us, but that's just not reality. If
you go down the street and start talking
to these local businesses,
The AI Advantage
Latest ChatGPT Finally Works While You Sleep & More AI News You Can Use
This is a great week for generative AI,
and I have some interesting things to
show you today. Amongst a plethora of
ChatGPT updates, you can finally
schedule tasks properly. Oh my god,
can't wait to show you this. They made a
few quality of life improvements, and
the Gmail connector can now actually
send emails. When I look into my sent
emails, hello, I hope you're well. Yeah,
it did it. Amongst that and the Fable 5
discussion and a Chinese open-source
model that came out that is as good as
GPT 5.5 or Opus 4.8. Yes, you heard that
right. It's been a very interesting and
practical week. So, let's get into it in
this week's episode of AI News and Views
where we look at all the releases in
generative AI, we filter for the ones
that actually matter to a non-technical
consumer trying to use this stuff, and
then I, Igor, have the honor of
presenting it back to you. Let's begin.
And our journey this week begins with
the scheduled tasks, a big and long
overdue update. They had a version of
this, but in short, it was so bad it
wasn't even usable. I'm not going to go
any further into that, but just know
that the new version actually works. You
can access it in the sidebar. There's a
new tab called scheduled, and within
here you can see, well, if you're brand
new, a bunch of suggestions on what you
could get. A World Cup recap or a daily
news brief. Or you could set up alerts
for concerts. All of these are great
ideas, and usually the sweet spot for
the scheduled tasks, especially as
people get into them, is a combination
of doing some information research and
googling, and then filtering that for
your taste or needs. That's why all of
these examples follow that formula. Hey,
I'm interested in the World Cup,
particularly maybe one team, and I want
to get all the updates about what
happens. Get me a summary every day. And
then it gets your personalized summary.
So, what I did is I used the daily
briefing preset, which honestly is very,
very basic. All of these prompts here
are like one or two liners. It's going
to be up to you to add more context to
that, but that's not the point of this
video. The point of this video is
showing you the scheduled task. So, if
you create a new one here under edit,
you can see the layout. There's a prompt
up top. This is kind of the basic prompt
that it comes up with. There's a
frequency, which basically says how
often this is supposed to run, and a
repeat. So, here's how it works. The
repeat field dictates what shows up
underneath. So, if you have it set to
daily, it gives you an option. Do you
want it in the morning, afternoon,
evening, or night? Okay. Now, if I set
it to hourly, which is the maximum
frequency, and the frequency of this
will depend on which plan you're on. So,
you might not see all of these. But, on
the pro plan, with hourly, I could say
every 2 hours, for example. And if I go
to custom, I actually get less choices
than with the others. It's only turns
into daily, weekly, monthly. So, really,
you want to make your choice in the
first one, and then the rest makes
sense. Also, down here, you can set when
this expires. They did make a comment in
their release notes that they might turn
off some of your tasks if you haven't
used them in a while. I mean, I get it.
They just don't want millions of people
running tasks on a daily that they don't
even use. But, basically, you set this
to never, and now, every day in the
morning, I will receive a daily news
brief that looks something like this. I
ran the first one here for you. Again,
it's based on this prompt, and it, yeah,
finds Fable 5 and Mythos 5 stories.
There's all the other stuff. And that's
a feature. I recommend you start with
these daily news briefings. I recommend
you add some of your own context. And
over time, my goal would be to refine
the prompt so that these results
actually match my interest. If I'm
looking at the results, and I'm like,
"Okay, two out of four stories are
completely relevant to me," then you
have some work to do in the prompt to
make sure that those two stories would
be filtered out on the run tomorrow.
That's how you improve it over time. It
will take a little bit of work. Probably
the easiest way to do that is just to
copy this prompt into a new chat, and
then give it context on what you're
trying to achieve with the daily task,
and what stories you didn't like, and
how you could modify that prompt now. It
will help you. All right. Next ChatGPT
update. They added interactive visuals.
And
somebody at OpenAI basically took their
mouse and keyboard, went over to Claude,
saw the feature, and they're like, "Oh,
this is great." Copy, ChatGPT.
Paste.
>> King in the castle, king in the castle.
>> Because this is a feature that Anthropic
released a few months ago. And yeah,
here you can see some comparisons
between the same prompts being run both
in ChatGPT on the left and Anthropic's
Claude on the right. Across like five
test prompts, we found one difference
where Claude actually failed on this
one. Create a scatter plot showing the
2025 and 2026 NBA teams. And then while
plotting the payrolls, ChatGPT actually
nailed it while Claude made a mistake
here. I mean, that's one case. The
others looked really good. Then in
another case, ChatGPT refused to make a
pie chart that we asked for. But then on
this comparison, there was a little bit
of overlap of the text in ChatGPT while
Claude nailed it. Potato, potato,
they're different implementations.
Pretty good. These visuals, as a
reminder, are meant to be a quick visual
aid while you're exploring a new topic.
So, for that, it's amazing that they
have them now and they work pretty well
in both services. Okay, next up they
made some model changes, too. I actually
really like this change. Look, they just
cleaned things up. When you pick your
model, they removed some older ones, so
that's good. But then even if you're on
GPT 5.5, which is the newest one and
probably the default that everybody
should just be using all the time unless
you have a really, really, really
particular reason that's based on your
experience. And when within the model,
you now get these options: instant,
medium, high, extra high, or pro. And
then behind pro, there's a pro extended
that actually hides in there. So, if
you're on a pro account, this is kind of
a good button to know. This is how you
make ChatGPT work the hardest. It will
also take up the most compute from them,
so they hid it away here. The release
notes show this beautifully. You can see
the before on the left side and the
after on the right side. So, basically
what happened is all of these different
levels of thinking were removed and now
it's just something a bit more
intuitive. And in short, if you're not
familiar with what these do, it's just
basically how often AI prompts itself
before it answers to you. So, on
instant, you're going to ask it, "Hey,
give me 10 ideas for XYZ." and it's
going to give you 10 ideas right away.
If it's on pro extended, it's going to
generate those 10 ideas, but then it's
going to ask itself like 50 or 100
different follow-up questions to stress
test those ideas or evaluate if it
actually read your intent correctly and
how it could make these better. That
thinking process that goes in the
background really changes based on what
you give it. So, if I ask for 10 ideas
for a dog food brand, um, duh, I
suppose, you're going to see this is
going to think forever. And if you click
it, you can see the thinking process.
And if you want me to save you some
time, any question that is not complex,
just stick to the lower ones. Added
value is barely there with these. As
soon as you're going to something that
would take a human hours to work
through, that's where you can go to
these higher ones. That's a good rule of
thumb. Just know that ChatGPT takes the
freedom and a little bit of flexibility
there, too. So, you can see even though
with the biggest thinking model here, it
only thought for 40 seconds because this
is a simple problem. So, they're not
going to waste their compute just
because you tell them to. But, the
higher you go, basically, the more
possibility of compute being used on
your question, you open up. Whereas, if
you go to instant, it's always just
going to be just that. And the rest is a
ladder in between. Few more super minor
updates. On iOS, when you were sending
messages with attachments, you couldn't
change anything. So, when you attached
an image and you wanted to change the
prompt next to it, not possible. That
changed now. You can long press the
message, as you can see in this example
from a teammate, adding a chain to his
dog, and you can update the prompt and
keep working with attachments. Really
nice to have. Another brief one, again,
on mobile apps is if you long press the
send button, you get to pick the
intelligence level. Look something like
this. And it's actually really good to
know and not very obvious. Back to
desktop, there's two really interesting
changes that I want to show you.
Remember Canvas, kind of the word editor
built into ChatGPT? Well, they've been
phasing that out, and there's some weird
things about it. If I switch the model
to like GPT 5.3, for example, you will
see the Canvas is still available here
under more. If I change it back to GPT
5.5, I will go on the more and there's
no canvas. So, what they're doing is
they're trying to interactively insert
it when you write something like an
essay or some other long-form text, see
it appears here automatically. And then
if the text is really long, there's also
a dynamic table of contents that appears
on the left side of the screen. It's a
beautiful table of contents
implementation and this word editor in
here is also kind of nice. As a
reminder, if you full screen, there's
this button that says add to library and
then you could add your essay into the
sidebar here under library. You have the
penguin essay and then I could easily
keep working with that or just save it
for a later point in time. Whenever I
create something that's worth saving.
And then finally, ChatGPT. And this is a
really fun one. The Gmail connector now
has the ability to actually send emails.
So, this would be under plus, more, and
Gmail. If I enable that, send an email
to info@apple.com,
ask them when the new Mac Studios are
coming out. I sent an inquiry about the
upcoming Mac Studio release. Wonderful.
When I look into my sent emails, hello.
I hope you're well. I wanted to ask
whether Apple has any information it can
share regarding upcoming Mac Studio
models and their expected release
timing. Yeah, it did it. So, this is not
the most useful example in the world, I
realize that, but what you could do is a
one-two punch. Let me show you something
fun with the scheduled task that we
talked about earlier. Go to scheduled
and then you could do something like
this where you set up a email scan. It
was actually one of the recommendations
where you can scan your recent emails
for anything that needs your attention.
In this particular scan, I set it up to
focus on events. The frequency of the
scan is once every hour and when it
surfaces on email like this one, this is
just my burner email address that I kind
of use to sign up for random stuff. I'm
going to event in Cannes next week.
We're looking forward to that and it
found an email with my badge barcode in
there. Now, this is not something I
would want to reply to cuz it's just
informational, but if you wanted, you
can now combo it with the Gmail
connector and just say reply XYZ. And
this is a way that ChatGPT can keep
re-scanning your email inbox and you can
just reply right in there. It's not
fully automatic, but it makes your life
a whole lot easier if you have a lot of
emails and you can filter. One note of
warning, connectors are notoriously
unreliable, meaning they'll get the job
done eight out of 10 times, but then
sometimes things will slip through the
cracks. So, don't think of this as your
complete email operating system, more
like it's a really simple way to get a
lot of them done, but then still go into
the inbox and look at if everything
actually got pulled in and handled. But
it's pretty neat, we're getting there.
I'm looking forward to the day where
automating your entire email inbox is
going to be as simple as this. Right
now, there's custom solutions and
particular apps that help, but still
take oversight. And hey, if you're
enjoying this video, make sure to
subscribe, it really helps out the
channel. Let's look at the next thing.
Let's look at a few more stories that
happened over the last week that I want
to talk about. One of them is the Fable
story. I mean, last Friday we made the
video on Fable with all the different
use cases. I think it's amazing video
showing you what it actually can do,
what it did for me, what it did across
the internet. A few hours after the
video came out, Fable was taken down,
right? US government said, "Hey, this
this model is too powerful for anybody
who is not a US citizen." And then
Anthropic just turned it off cuz it was
just a simpler thing to do. I think the
big learning from that is that with
Fable, there's a whole new tier of
model, Fable or Mythos tier, and it's
just a question of uh probably days or
weeks until a competitor comes out with
a level that powerful or Anthropic
re-enables it. So, for now we don't have
access, but it is a new level. And
talking about new levels, there's one
open source model this week that I
should bring to your attention, GLM 5.2.
Have you heard of this? It's not often
that I bring up open source models on
here, they really have to be exceptional
and this one is. 1 million token window
like some of the best models out there,
and agentic coding performance close to
Opus 4.8, above Opus 4.7. Honestly,
depending on the reasoning level, it's
almost the same. And agentic coding is
one of the benchmarks that matters the
most because that's a lot of what agents
do. It often also translates to agentic
reasoning and how well the system works.
This is unbelievable. Basically, what
this means is we have a open source
model that you can run on your machine.
Um yeah, if you have a 15, 20,000 dollar
machine that is as good as Opus 4.8, but
it's fully private, fully local, doesn't
cost you any API cost. Amazing stuff and
it's just available for free out there
under MIT license, which is a fully open
source license. I guess one important
nuance is that it's available for the
API now and the full open source open
weight release is coming next week. No
more API bills. It's kind of crazy if
you do a lot and pay a lot for APIs
these days. And last story and this is a
really fun one is Oasis free by Decart
AI. It's a world model and you can drive
around in it. How about this? Let's take
this foggy coastal bridge, generate a
new world, and look at that, with WASD,
you can kind of just drive. And they
made this for self-driving cars I think
initially, but as you can see, I can
kind of just go left and then I'm inside
of the bus, I guess. It's really
interesting how well this is stitched
together and the use cases for this are
only going to become apparent over time
outside of self-driving. The point of
this originally was creating unusual
driving scenarios, um which I think I'm
doing a good job at right now, actually.
And we're in the fields. One last note
is that this does render in real time,
so all of the stuff you see, that tunnel
just got produced for me. All right,
that's all the new interesting stuff in
AI this week. I think it's really
interesting how these scheduled tasks
are sort of popping up everywhere. It's
not just agents using them, but also
consumer products getting them and it's
definitely the direction that this is
heading in. If you solve a problem once,
you shouldn't have to re-solve it over
and over again. That's kind of the point
of infinite intelligence at your
fingertips. So yeah, I'm going to keep a
close eye on all these scheduled tasks,
scheduling features, cron jobs, whatever
you want going them because I think it's
a big opportunity for individuals to get
a lot of time back with AI. That's what
we're all about here. All right, my name
is Igor and I hope you have a wonderful
day.
>> [music]
[music]
AI Samson
Latest AI Is Rewriting History (And You Can't Tell What's Real)
AI is starting to recreate history in
ways that have never been possible
before. You can now fly through the
Trojan War, walk through ancient Rome,
or place yourself inside a historical
battlefield as if you were there. But
this goes much further than just making
cool AI videos. We can take ancient
statues and create realistic
interpretations of what historical
figures may have actually looked like.
We can remaster footage from the early
1900s into crisp 4K detail, making the
past feel almost uncomfortably present.
We can even take old recordings and
translate them into new languages while
preserving the original speaker's tone,
rhythm, and delivery. And in some cases,
AI is even helping researchers decipher
[music] ancient texts that have remained
unreadable for thousands of years. So,
in today's video, I'm going to show you
how AI is reshaping the way we see
history, how creators are using tools to
build entire historical worlds and how
you can start creating your own AI
historical artifacts as well. And later,
I'll also show you how some channels are
already making thousands of dollars a
month from AI generated historical
content. This isn't just educational.
This is entrepreneurial. If you're new
here, I'm AI Samson and welcome to the
channel. Take a look at this. This is a
cinematic AI interpretation of the
Trojan War. What I find interesting here
is not just that it looks impressive,
cinematic, and real, but that it gives
us a totally different way to relate to
a historical or mythological event.
Normally, history is something we read
about. We see it in textbooks,
paintings, documentaries, or [music]
maybe even a few museum displays. But
with AI, history becomes something much
more immersive. You can create the
feeling of flying through a battlefield.
what it was like to storm the beaches of
Normandy or walking through a lost city,
an Aztec empire, or witnessing an
ancient ritual from the perspective of
someone who might have actually been
there. Now, using the latest AI
techniques, we can take real sources and
apply them to make the most realistic
interpretations possible. And this is
what it makes it so powerful because a
lot of how we understand history has
always involved imagination. paintings,
films, reconstructions, museum displays,
historical dramas, even maps and
diagrams are all attempts to help us
picture something that no longer exists.
The difference now is that AI allows
almost anyone to create these
interpretations with a level of speed,
scale, and visual richness that used to
require thousands of dollars and an
entire film studio. Take [music] a look
at this. There are these videos that
have been going viral on Tik Tok which
depict accurate [music]
interpretations of what ancient Rome
would have looked like in 10 AD. And you
can see we get this wonderful aesthetic
that showcases some of the realistic
natures of this time period. Now, one
Tik Tok account has amassed more than
500,000 followers creating simple point
of view historical videos. Here is one
from the day that Pompei
>> [music]
>> erupted. And it's certainly a wonderful
and immersive way to learn more about
history. Now, here is another one about
waking up during the plague in 1351. And
it certainly gives you a real
appreciation for what life is like now.
Might be wondering how historically
accurate are these depictions. Now, some
historians have weighed in calling these
amateur and dangerous, but all
historians that have spoken to the BBC
agree that there are merits [music] to
these type of videos, that they can be a
gateway into history and can inspire
people to do their own research. And my
view is is that the more care and
interest that you apply to this type of
content, the [music] more realistic and
reliable you can make them. And that's
where things get really interesting
because I came across this fascinating
[music] YouTube channel on AI history.
And they have more than 200,000
subscribers. And some of their most
popular videos have gotten millions of
views in just a few months. And these
are entirely AI generated. The content,
the audio, and likely the script was all
made with AI. but they're giving us
enough information [music] to be
entertaining and worthwhile. Now, what's
particularly interesting is how they
take existing media like this shot of
London Street and then they use AI to
interpret it from a different
perspective. So, they'll take a
realistic drawing and then they will
overlay a rendering of it from AI and
then animate it to give us this real
sense of immersiveness. Now they
interperse this type of taking a real
source either a map, a drawing, a
painting or even a written account and
interlace [music] it with AI video
generations. And this is not just an
interesting creative experiment. AI
historical content is already becoming a
serious content category. There are
channels using AI to recreate ancient
battles, lost civilizations, historical
figures, mythology, and alternative
versions of famous events. And some of
them are getting millions of views and
creating tens of thousands of dollars a
month. But the larger point is clear.
There is real demand for historical
content. People love the past. They love
ancient worlds. I love this saying, "A
man thinks about the Roman Empire every
15 minutes." And we love the allure of
kings, queens, empires, mysteries, and
great conquests of the past. And AI
gives creators a completely new way to
package those stories. Instead of just
telling people about history, you can
now show them a version of it. Now, it's
incredibly easy to do this, and I enjoy
using Google's Nano Banana for this type
of work. All you have to do is take a
historical image. Here is an engraving
from 1616 of London. And we can simply
drag and drop this into the window and I
ask for the following prompt.
Photoreistic cinematic aerial view of
London in 1616. Exact composition
preserved. I then use AI to elaborate on
some of the details you would expect to
have in this exact scenario in 1616.
We're merging both what we know about
London in the 1600s and we're using this
real source material from this engraving
and that can give us an incredibly
realistic depiction. And here we have
it. We have this beautiful drawing. And
now what we can even do is go ahead and
animate that. You can simply pop it in
the prompt box, change from image to
video, and go ahead and ask it to
animate. But that's not all because
there's a whole host of exciting things
we can also do with another technique.
There is another YouTube channel that I
found that has also amassed millions of
views and more than 500,000 subscribers
and they simply take old historical
photographs and animate them
realistically with AI. So here we have
Abraham Lincoln and you can see here
it's been colorized [music]
and animated to give us a real sense of
what he may have looked like in motion.
Now he's also done this with Edgar Alan
Poe. There he is stroking his hair quite
seductively. Now, one thing you would
have to be a little bit skeptical about
is perhaps some of the behaviors. I
think what makes this even better is
that if you can take your understanding,
your knowledge of their personalities
and create specific [music] acting
maneuvers that will embody that
character. So, who knows if Edgar Alan
Poe was so fond of his rather thinning
hair, but this is one of my favorites.
And this is Zar Nicholas II of Russia.
And you can see it's been excellently
colorized. And we certainly get a bit
more of this sort of stern intensity of
the man, apart from there when he breaks
out into a big smile. And here's a
lovely one of Albert Einstein. And this
one works very well, I think, because
what we have here is a lot of emotion
already transmuted via the photograph.
It's very clear what emotional state he
is in. And it allows the AI to more
accurately [music] animate that out.
Now, what's great fun is not just
looking at these ourselves, but actually
going ahead and creating our own.
because you can do this for a whole host
of things. Specifically, if you have
your own photographs from your family
from this area, you can take those,
recolorize them, and animate them
yourself in a very simple way. And to do
that, I will be using a tool from
today's sponsor. And it's truly one of
my favorite places to create any type of
AI content, and that is Hicksfield. And
it's a place where you get access to the
latest image, video, and audio AI models
all in one place. That means you just
have one single subscription and you
[music] can perform any of the tasks
that we've talked about already in one
browser tab. So for this we would go to
image and I'm going to be using an image
of the author France CFKA. And this is
particularly interesting because he was
alive in the early 1900s which is where
we're starting to get some quite
highquality black and white photographs
but [music] we don't have any decent
video footage of him. Poor man also died
at just age 40. Often the best are taken
too soon. So, we can simply come into
the image tab, drag and drop that in,
and use the following prompt. And I'm
also giving you every single prompt that
I have used in this video for free in
the link in the description below. And
that way, you can go ahead and test out
these exact historical techniques
yourself for free. And if you are new
here, I do invite you to subscribe to
the channel. But let's get back to
making friends CFKA come alive. So, the
prompt basically tells the AI to recolor
this into a modern highresolution
photograph. Preserve the subre's face,
expression, pose, and composition.
exactly as they appear and it
specifically outlines that we do not
want any type of [music] painting or
illustration. Now for this I recommend
using GPT I2 or Nano Banana. These are
probably the best models for performing
[music] these types of actions. You can
also select the aspect ratio and go
ahead and generate. I like to get four
out at a time for this type of work. Now
what I love about Hicksfield is it has a
whole host of other useful tools
including a plugin that you can put into
Adobe Premiere if you're already
editing. You can create videos directly
from inside Adobe Premiere. It also has
the ability to connect directly with
Claude. And you can use the intelligence
of an LLM to create your own media,
which is an extremely exciting way to
apply this. And here you have the
output. And you can see it really adds
some realism to Kfka. What an intense
man he was. Now, of course, the next
step is to go ahead and animate this.
So, we can go directly into the animate
tab, [music] and you can pop in a
prompt. Now, this is where we can get
really interesting and try to leverage
everything that we know about the map
and try and create something much more
realistic. What we can do is we can ask
AI to help us leverage everything that
we understand about CFKA to write an
intelligent video prompt to give us more
realistic acting and behaviors of the
man. So, I've asked Claude to use
everything we know about him to write a
short video prompt that would describe
his manner, his speech, his movements,
and his demeanor. This will be for a
mediumshot portrait about 5 seconds
long. So I want to give you the full
process here without editing anything
out to make it look easier than it
actually was. Now a couple of challenges
that I came up with here is first the
video prompts that Claude wrote for me
did not take into account that we're
using an image as the first frame. So it
started to describe things that would
not fit. For example, it was talking
about his hands when actually his hands
are out of shot. So we give it the
context. We give it the first frame and
then ask for more details. Specifically,
we want to have a line of Kfka-esque
dialogue in the way that you might
imagine him speaking. And then it's gone
through and given him his accent in
Prague German. Precise consonants,
slightly formal cadence. The vowels
carrying a faint bohemian softness
beneath the clicked central European
diction. Beautiful. So we can take that
entire prompt and use it to create our
video. Pop it in the prompt box. I
recommend using sea dance too fast for
this. And generate and you get out this.
>> I have been informed that I exist. I'm
still reviewing the documentation. Now,
that's not all we can do because we can
also take other types of sources and use
them as inspiration. And one fantastic
source is statues. And here's an example
of taking Marcus Aurelius and creating a
visual representation of how he might
have looked. This is from vshart.com.
Now, you can have a look at Daniel
Vosart at voschart.com for some of his
interesting projects. Another one that I
like is his Egyptian portrait
renderings. [music] And you can see we
get some beautiful interpretations from
these portraits. Now, if you'd like to
try Hicksfield yourself, you can check
it out using the link in the description
below. And a big thanks to Hicksfield
for sponsoring this segment of the
video. But I tell you, there's a lot
more that we can do. And one of the most
interesting areas where we're developing
a huge amount of capability is audio and
voice. And we've looked at this how we
can perhaps imagine how CFKA might
sound, but we can do something that I
think is quite remarkable. and that is
to take a recording of an individual
from one language [music] and then use
AI to not only translate that into
another language but to preserve the
exact delivery, [music] personality,
intonation and cadence from the
original. Now, this is incredibly
interesting for historical understanding
because it means that we can take
significant speeches from the past and
have them translated and transformed
into English to give us a better
understanding, a better feel for the
personality of different people. Let me
show you what I mean. Now, before I show
you any of these examples, I want to
preface this by saying that some of
these come from dictators who performed
some of the greatest atrocities in the
history of humanity. And in no way am I
promoting or condoning anything that is
coming up in the next section. And that
if you are sensitive to such pieces of
history, I'm giving you fair warning
that this may not be appropriate for you
to watch. But I want to make the
argument that it is important that we do
not forget history so that it cannot
repeat itself. And that is the reasoning
as to why I want to demonstrate these
capabilities. Now, I will leave links to
some other ones in the description below
in case you want to look at those. But
the only one I'm going to show you is
from Herithro that I have created
myself. And this is the Hirohito
surrender broadcast, also known as the
jewel voice broadcast. Is one of the
most significant recordings of the 20th
century. On the 15th of August 1945,
Emperor Hirohito addressed the Japanese
people by radio to announce Japan's
surrender in World War II. This was
following the atomic bombings of
Hiroshima and Nagasaki and the Soviet
Union's entry into the war against
Japan. What makes it especially powerful
is that for many Japanese people, this
was the first time they had ever heard
the emperor's voice. Until then,
Hirohito had been treated as a distant,
almost sacred imperial figure. So, the
moment was not just political, it was
spiritual, cultural, and psychological.
A divine-like ruler was speaking
directly to the nation to announce
defeat. And here it is.
>> In my numerous journals, I have observed
the superstous gazes. Truly, my original
intent was never to seek wealth, let
alone to kill part.
>> Now, as you can see, it's quite
compelling to be able to feel how he
delivered this. There is a sense of
being able to connect with the
character, the emotion, and the
significance of this moment that is only
revealed with the use of this AI
technology. Now, as you can see, the
speech itself was not simple or direct.
It was delivered in highly formal
classical language. So many ordinary
listeners reportedly struggled to fully
understand it in the moment. He also did
not plainly say Japan has surrendered.
Instead, he used more indirect language
saying Japan must endure the
unendurable. Now, you can simply do this
with a tool like 11 Labs. And you can
even do it with your own voice as well,
which is quite an interesting way. So,
here's me speaking in Japanese.
Now, here's another interesting
application of this voice training
technology because here we have the
speech that JFK was supposed to give on
the day he was assassinated. And what
they've done is they've created an
accurate voice clone using his existing
recordings to create that speech that
was never given. And we can listen to a
little bit of that now. We in this
country, in this generation of our
destiny rather than choice the watchmen
on the walls of world freedom. Now
what's also interesting is how we can
take some other footage and use some of
the latest restoration techniques to
give them a [music] high quality modern
feel. Now one example of this is taking
the 1966 World Cup which was won by
England and recolorizing it. And you can
see that now we take this old black and
white footage and turn it into full
color. But there's some other
interesting ways where we can do this.
And one of the most interesting I think
is taking some beautiful classic films
from the early [music] 20th century that
was shot in 4x3 and using AI to extend
them into 16x9. Now of course we can
also incorporate other techniques like
recolorization to this. But here you can
see some of the most beautiful films
like Charlie Chapen recreated in full
16x9. And this is really giving a new
lifeblood to these great classical
movies. Now where I think things get
even more remarkable is the way that we
can use AI to decipher ancient scrolls
and scripts that have remained
unreadable for thousands of years. And
one of these is a Herculanium scroll
that's almost 2,000 years old. And using
AI, a team at Oxford University have
been able to look inside these scrolls,
pull out the text and translate it into
modern English. And there are many cases
of this happen. There is this ancient
scroll that was owned by Julius Caesar's
father-in-law. And this has been read
using AI as well. And it translates to
reveal some of the pleasures in life
referencing music and food. In one
passage, Fodamius questions whether
things in lesser quantities bring more
pleasure. As to in the case of food, we
do not right away believe things that
are scarce to be absolutely more
pleasant than those which are abundant.
But now I wish to move on to some more
dramatic and concerning developments.
And this is the ability to bring
characters from the past back to life
using AI avatars. Now what we're doing
here is using all the techniques we've
seen, but perhaps also including
everything that they wrote themselves.
So for some individuals perhaps like
Shakespeare, there is a huge amount of
written work attributed to them [music]
and using that you can create an LLM
that can inform how these characters may
well have conversed and then you have
the opportunity to even talk to them.
Now there is an app that allows you to
do exactly this. It's called Hello
History and you can talk to all manner
of different characters. This one looks
a bit like Borat, but you have the
Queen, you have Cleopatra, Winston
Churchill, Gandandy. But it also raises
questions about what happens to a
person's likeness after they dies. There
are a number of viral videos showing
Martin Luther King performing outrageous
acts like stealing from shops. And based
on this, different platforms have banned
the likeness of some individuals being
used. Now, where things are starting to
get quite concerning is with the
invention of open world models. Now,
this is where an AI can generate a
simulation of a certain context. So, we
have the possibility of generating
realistic simulations of specific
ancient periods. We could also then
include characters based on what we know
about them that you can meet and
interact with. It's basically like
creating your own environment that you
can go in and explore using AI. And one
of the best models is Google Genie 3,
which you can actually access and use
yourself today. Now, what I find
fascinating about all of this is that AI
is not just changing how we create
images or videos. It's changing how we
imagine the past. It allows us to build
environments that give us a sense of
what ancient cities, lost worlds, and
historical moments may have felt like.
It lets us restore old footage,
reinterpret ancient faces, and translate
voices across languages, and even help
researchers recover texts that were once
thought to be unreadable forever. And
yes, there is a danger here because the
more convincing these images and videos
become, the easier it is to confuse
interpretation with truth, the easier it
is to manipulate [music] history. That
has an important ramification. A
cinematic AI reconstruction of history
is not the same thing as evidence. But
used well, I think this technology can
become an incredible tool for curiosity,
education, and it can make history feel
alive again. It can help people engage
with the past, not as something dead and
distant, but as something human, vivid,
strange, emotional, and connected to who
we are now. Because ultimately, [music]
history is not just about old buildings,
ancient wars, or people who lived
thousands of years ago. It's about us,
about you and me. Is about where we came
from, what we believed, what shaped who
we are now, and what we destroyed. And
that is why it matters. [music] AI is
giving us new ways to learn, to imagine,
to teach, and to explore. And we are
still at the very beginning of
understanding what creative AI can
actually do. Now, if you enjoyed this
video, you can watch this one next,
where I look at how AI is changing
design forever. Because many of the same
capabilities we've talked about here,
reconstruction, reinterpretation, visual
storytelling, and creative control, are
also transforming the way that we create
brands, products, images, and entire
visual worlds. As always, thanks for
watching and have a delightful
Anthropic
Latest Introducing Claude Fable 5
Today we're launching Claude Fable 5,
the most capable model we've ever
released to the public. Fable 5 is a
Mythos class model with safeguards that
make it ready for general use. We didn't
broadly release our previous model with
this level of capability because when we
finished training and testing it,
[music] we saw that the model, Claude
Mythos preview, was finding thousands of
cybersecurity vulnerabilities.
A model that can find flaws like that
can also [music] be used to exploit
them. So instead of releasing it, we
handed it to the people who protect
[music] the world's critical software
and put it to work fixing the holes
before someone could break through them.
It was the right call for the moment,
but it was never the goal. We believe
powerful AI should be safe and [music]
accessible. That's why we went to work
on Claude Fable 5.
>> Every Claude model has safeguards to
keep it from doing harm. Fable needed
more cautious ones than anything we'd
built before. Our safety systems for
Fable 5 automatically [music] review
requests that touch on high-risk areas
like cybersecurity or biology. Those
requests are then redirected to Opus
4.8. [music] We do that intentionally so
people can continue to benefit from the
capabilities of a powerful model like
Fable without the cyber and biology
risks that come with it. The safeguards
are broad today, but we'll keep refining
them so that they're better at allowing
safe requests.
>> We built Claude Fable 5 for your most
ambitious [music] work. It can stay with
a problem far longer than any model
before it. It's highly autonomous and
can operate for days without
intervention. And it's not just coding.
It can take on projects in finance,
research, economics, law, complicated
tasks that used [music] to need constant
supervision. So point it at something
that matters.
What's the problem we'll look back on
and wonder why it took so long to solve.
We know what Claude Fable 5 can do. The
interesting part is what you'll do with
it.
>> [music]
Higgsfield AI
Latest Claude + Higgsfield MCP Can Now Build Real 3D Games!
Today, I built three real multiplayer
games in a single afternoon with zero
lines of code. I published them, went to
sleep, and woke up to nearly 4,000
players and 120 remixes. A week ago,
this was impossible. Today, I'm going to
show you the exact AI combo used to do
it, and how you can ship and monetize
your own games this weekend. Hi, I'm
Adil. If you've seen the games built by
Clot so far, you know they genuinely
work, but they also look like this.
capsule characters, gray boxes, one
texture for the whole world. The code is
brilliant, but the visuals are very
basic. Today, I'm showing you the fix.
Three complete games, every character
with a real skin, every object with real
textures, like an actual design team
built them. All of it with Claw Fable 5
plus the Hixel MCP, the combo that does
what nothing else could do before. One
more thing before we dive in. I showed
all three of these games to one of the
biggest game studios on the planet, the
people behind a shooter with over 670
million players, and filmed their honest
reaction. It's later in this video. I
had no clue how it would go. And stick
around to the end. I'll show you exactly
what all three games cost me to build
and how the same workflow turns one
sentence prompt into something you can
actually make money from. Let's get into
it.
Let's start by preparing our setup,
which takes only 30 seconds and it's
just two steps. First, the Kixold MCP.
Paste the connector into Claude. Sign
in. And now Claude can generate real
game assets instead of gray boxes.
Second, the skill we built ourselves.
You'll see what it does in a second. The
MCP link, the skill, and every prompt
I'll be using are all in the
description.
We start with a big one, a first person
pirate game. You crew a gallion, steal
it, man the cannons, and when you pull
alongside an enemy, you board it and
fight on the deck. So, I'm going to type
build a first person pirate game where I
sail a gallion, fire cannons at enemy
ships, and board them for a sword fight
on the deck.
And just look at this. Every texture in
this game, every sound was generated.
The model made all of it from scratch. I
mean, real wood on the whole, detailed
cannons, characters that look like real
pirates and Navy. This looks like a team
of artists worked on it. And that's the
power of the MCP, generating custom
characters, detailed environments, and
smooth animations directly inside the
chat. Now, before this video, I ran an
experiment. I took this exact one-s
sentence prompt and give it to Clude
alone. No MCP, no skill, and here's what
came out. Same sentence, same model,
same working game underneath, but what's
missing makes a huge difference. There
are no skins, no textures, no real
ocean, just gray shapes. That's the line
between a tech demo and something you'd
actually want to play. Fable writes the
game, and Hicksfield makes it look real.
And the look isn't even the biggest gap.
Because here's the truth about every
game demo built by Claude you've seen
this week. You can vibe code a game, but
getting it online so your friend can
actually join you is a completely
different problem. The old way that
means hiring a back-end developer at $50
an hour, weeks of work, syncing players,
and rent service every month forever.
That is the exact bottleneck where most
people just give up. But here, my friend
clicked a link. Higsfield hosted the
match and synced both of us
automatically. One sentence with
literally zero effort. Now, you just
watched a friend join a game that didn't
exist this morning. You could be in a
lobby with yours an hour from now. Links
below. Now, let's check out the next
game.
A block world shooter. You can build and
break like that mining and crafting
game, but with guns. for the pirate
game. You just saw the final result, but
this time I want to pull back the
curtain and show you exactly what our
custom skill is doing under the hood
because it's wild. Watch this. I'm
typing build a block world shooter with
two teams against each other where I can
place and destroy blocks and fight the
opposite team. And look, it doesn't just
blindly start coding. The skill actually
starts interviewing me the same way a
real game studio interviews a client.
Now it took my answers and wrote a full
design document. Mechanics, art
direction, level structure, sound. This
is the prompt that built our code. Not
my one sentence, but a studio grade
brief. That's what the skill is. An
experienced game dev team that works
before a single line of code gets
written. Then they put it online by
itself. a live link, zero setup. Now,
you can technically deploy a game with a
plain AI chatbot, but you usually have
to act as the middleman. The Kixel MCP
just makes the infrastructure invisible.
The same prompt that writes the game
also hosts it. The simple prompt ends up
with a playable link you can send anyone
within minutes with no deployment
headaches. Now, let's play the actual
game. Look at that. The interface is
clean. I mean, tells you everything you
need. And right away you can feel that
each gun has its own shape and
personality. Let's take the sniper.
So it fires slowly,
but in return we get zoom in and it hits
way harder than a regular gun. The
bazooka though, now that goes another
direction, launching rockets that also
leave a real smoke trail behind them.
And since it's a bazooka, it can blow up
blocks, too, which makes sense because
something that heavy should tear through
brick and stone in a way regular bullets
couldn't. All right, now let's check out
the next game.
Game three is the one that genuinely
impressed me, and it's the one I want
you to remember. It's that fruit slicing
game, but there's no controller, no
mouse, no screen to touch. Your webcam
watches your hand and your fingertip is
the blade. I'm not touching anything.
The game is tracking my fingers and
turning them into blades. Look at this.
Isn't this so satisfying? Uh, we got
three fingers. I can move each one
separately.
Lost one.
And it has the full game logic. So, if I
hit the bombs, I'm losing a finger. I'm
losing hearts. All right. One hand is
out.
As a computer science graduate, this one
genuinely blows my mind. Fable and
Kicksfield took handtracking, the
velocity prediction, the physics, and a
fully playable game and stitched all of
it together into a browser from a single
prompt. Getting all those complicated
layers to work together without
breaking. That's what gets me every
time. There's no installs, no extra
hardware, just your hand. This is the
one people won't believe until they try
it themselves. It's fully live right
now. if you want to test the camera
tracking for yourself. So far, these
games live at links I send people. The
last step is a different thing. When
they were done, the skill asked if I
wanted to publish them to the
marketplace, and I said yes. Now,
they're not just links I share. They're
listed where strangers find them on
their own, play them, and can remix
them. That's the difference. A deployed
game is one you send. A published game
is one people discover. Here's why the
timing matters, though. The marketplace
launched this week and it's almost
empty. Publish now and you get
discovered first, played first, remixed
first. And every one of those plays is
free data telling you what's actually
fun. Early YouTube, early app store,
same story. Back in 2008, solo
developers made fortunes building simple
flashlight apps just because they were
first on the platform and there was zero
competition. The key marketplace is in
that exact phase right now. The
advantage isn't just in making games.
It's in being the only game in town when
the players show up. The night I built
these games, I published all three and
went to sleep. I figured I'd come back,
check the numbers, and show you whatever
they were, good or bad. This is what I
woke up to, though. Blockfield, the
block shooter. Almost 4,000 people have
played it overnight. I didn't post it
anywhere. I didn't run a single ad.
Didn't really tell a soul. They found it
on the marketplace by themselves and
started playing up to 22 of them in the
same arena building, fighting, and
talking in a game I described in one
sentence just yesterday. And then
there's this number. 121 people didn't
just play it. They remixed it. They
opened my game, changed it, and shipped
their own version. Think about what that
means. So 121 times, someone looked at
what I made and thought, "I could do
that." And one click later, they did.
Okay, so here's the moment everyone's
been waiting for. What this actually
cost me, I asked Claw to pull the full
credit breakdown. Everything we spend,
including the fail generations, because
I'm not going to hide those, it cost me
$68 to build all three games from start
to finish. And here's how the money
actually works. The marketplace is free
top of the funnel. You host for nothing.
Real people play it. And if they
actually keep coming back, that tells
you you found something special. Then,
because you own the code that Claude
just wrote, you take the proven winner
straight to digital distribution
platforms, and that's where it scales.
The marketplace shows you what to bet
on. The big platforms are where the bet
pays off. Look, I built these games, so
obviously I think they're great. My
opinion is not really worth much here.
So, I sent all three to a studio that
ships games for a living, Smilegate. You
might not know the names in the West.
The rest of the world does. Their
shooter, Crossfire, has over 670 million
players and has been running since 2007.
Their CEO watched the exact same thing
you just watched. No script, no notes
from me. Here's the verdict.
Prototype
questioning.
Minecraft.
Okay. Okay. A studio at that scale.
looking at three games I made yesterday
from three sentences. Whatever you
thought about AI games walking to this
video, that's worth sitting with. Six
months from now, everyone is doing this.
The marketplace is crowded and games
like these are everywhere. The window
where this is an advantage is right now.
The people who win on every new platform
are the ones who show up early today.
That can be you. All three games are
published and the remix button is right
there. Everything is in the description.
the games to play, the MCP, the skill,
and every prompt to build your own. And
as always, if you found this video
helpful, hit that like button,
subscribe, and I'll see you guys in the
next one.
Nour Art
Latest 8-Step GUIDE: Blend Images and Create Composites Like a Pro with Photoshop ✅🔥
In this video, I'm going to show you how
to create this design step by step, but
more importantly, I show you the exact
details that make your work look
professional. So, we're going to build
this fantasy scene step by step with
each other, how to correct the colors,
how to correct the lighting, how to
paint the fog, the atmosphere, and how
to paint light precisely. And finally,
how to put the final touches and color
grade. So, without any further ado,
let's dig into business.
Hello everyone, welcome to my channel.
My name is Nur and this is Nor Arts
channel. All right guys, before we
start, let's have a look at the final
output. The main idea behind this piece
was simple. I wanted to create like a
dark cinematic fantasy mood design.
Something that looks mysterious, epic,
and realistic at the same time. So the
focal point is the castle. I wanted to
focus on the storytelling of the visual
by guiding your eye using the rider with
the road and the moonlight to drive the
entire lighting direction. Because
whenever you were building a scene like
this, you are not just placing images
together. You are actually directing
light. Now it's time to build the design
step by step with each other. You will
find all the images that I'm going to
use in the link in the description so
that you can download them and follow
along with me. I'll create a new project
with these dimensions 4,000 widths and
the height should be 2250. The coloring
is 16 bit to give me flexibility in uh
coloring and press create. I like to
start with not white canvas because this
irritates my eye and it's a good idea
actually to start with a gray color in
the background if you are making a dark
scene. So, we're going to start with the
castle. Let's bring it to Photoshop
here. And I really like this perspective
of the castle, you know, because this
makes it like it looks huge and
gigantic. Can you see the vertical lines
are not straight because of the
perspective is threepoint perspective.
So, let's start by choosing the object
selection tool. And from here, I'm going
to choose select subject. Start with the
cloud option and then let's press select
subject. This gives me a really detailed
selection depending on Adobe AI for
selecting the object as you can see
right now. Then create a mask. Very
nice. And then we can simply use the
hard rounded brush and paint over these
areas because we're going to need them
later. Very nice. I'm not caring about
the lighting right now. I'm just caring
about putting images together and making
the main focal points and then we will
care about the lighting and the color
matching. So, let's bring the road and
put it right here, I guess. Just Okay, I
guess we need to make the castle smaller
just right here. Very nice. The road
should be right here. And then we can
create a mask. And using the mask, I'm
going to just paint over these areas.
So, let's just mask this part. And we
will use the grass brush to mask it
properly later. But I'm just going now,
right now, I'm just putting everything
in position, trying to get the
perspective and the composition right.
So, I'm just press Alt and duplicate
this layer
like this. And let's use the grass
brush. I'll leave all the brushes as
well as a gift for you in the
description so that you can follow along
with me as well. The brush options. I'm
going to remove the transfer and the
color dynamics cuz I just want the brush
only. I just want to mask this part
using the brush. And here as well, maybe
we can make it smaller here. Press X to
toggle between the white and black to
paint with the grass. right here. Let me
show you the end result here. Can you
see the this effect? This you can never
get this effect without using the grass
brushes or something similar. All right.
So, let's mask this part as well like
this which will make it look like it's
part of the design or the ground, you
know. So very gentle cuz this is the
number one thing that differentiate
between the professional artist and the
beginner one. The selections should be
perfectly done without any franges,
without any white edges or something
like this. Not bad. Let's select all the
layers. Press Ctrl T. And we can now
press Ctrl 2 to make it bigger like
this. I'm not sure about the castle, but
I guess this not bad. Maybe the castle
needs to be shifted a little bit to the
left. And maybe should be smaller. So,
draw something like this. Maybe should
be rotated a bit. Is good. And let's get
to the road. Let's make it bigger. Now,
I'm doing my best to get the composition
right because this is the most tricky
part in this visual.
That's very nice. Uh I intentionally
wanted to create this design using the
least number of images possible because
when you are just starting photo
manipulation, you are having a lot of
ambitious ideas but you get stuck
because you are not skilled enough to
execute these ideas. That's why I always
recommend you to start with simple ideas
with low number of images to blend
together. This will make your progress
gradual and you will be improved step by
step because the last thing we want is
you lose your passion. Uh the next step
we're going to get the horse, the man
with a horse and let's put him here.
Press enter and we are going to select
it using as well the select subject tool
with the cloud option. This makes a
really nice selection and actually it
saves us a lot of time. So let's create
a mask and right now press CtrlT. Let's
make it smaller. So let's put him right
here. That's very nice. Now I guess
everything looks nice. If we used the
composition rule, the rule of third,
which is dividing your canvas into three
uh by3 grid. So something like this. And
here the main focal points should be in
these four points. And this rule of
third is really good in terms of showing
your subject and at the same time
showing its relation with the
environment. It shows you the whole
context. Let's bring the sky which will
be the main source of light. Let's put
it right here. Right where it belongs.
Maybe we can make it smaller. Very nice.
Now the composition is solid. The next
step is going to be correcting the
lightness and the color. So, let's start
by being organized and we'll put put
everything into a group. And let's start
by the sky. I really like how the sky
looks right now. It's just small tweak
in the coloring. I'm going to use hue
saturation. Create a climing mask and
just going to tweak its color more
towards cyananish color. That's it.
Here's before and here is after. Maybe
give it some saturation. Yeah, just a
touch. Very nice. Let's correct the
colors and the lightness of the castle.
I'll start by creating curves adjustment
layer. Create a clipping mask. And now
we want the castle to be dark, but at
the same time, we need to see its
details. So the last thing I want you to
make is to burn it like this. Because
this is a mistake I see a lot of
beginners doing. you know, we cannot see
any details into the shadows. And that
is not good. You need to make it dark,
but at the same time, don't just burn
it. So, let's make it dark like this.
Maybe open up the shadows a little bit.
And that's enough, I guess. And we can
tweak it later. Next, uh, when creating
any kind of night scenes, you should
know that the elements will not have so
much high saturation. So because we are
having a lot of yellows right here in
the castle. So we need to get rid of
this. We'll do this using hue
saturation. So let's create a hue
saturation adjustment layer. And let's
decrease the saturation a little bit.
Not to the point where it it turns into
complete gray, but just a touch of
yellow will be enough. So something like
this. Here's before and here's after.
Very nice. Next, let's correct the
coloring and do I'll just do this using
color balance. You can use selective
color, you can use even curves, whatever
you want. But color balance the easiest
one to use. So, I'm just going to add
touch of cyan and a touch of blue.
That's it. I guess we don't need more
than this. Let's see. Maybe a touch of
green. Go to the shadows. Add some
blues, some cyans. Not so much. Maybe
some green. Let's see. No, this is
enough. And let's go to the highlights.
Touch of sand and touch. Now let's see.
Now we are talking. Look at this.
Before, after. Before and after. Now
it's blending uh in a better way.
Blended seamlessly. So let's see. Here
is before everything. Here is after.
Quick pause. If you are interested in
creating amazing visuals using photo
manipulations like these, I have good
news for you because my course, the
ultimate guide to photo manipulation is
now released and you can find it in the
link in the description. In this course,
you will learn how to create advertising
visuals and photo manipulations like
this using all the techniques that
explaining all the time into a practical
way like 13 projects fully narrated in
English fully explained in details. Not
only that, we will talk about an
introduction to marketing because
creating visuals is a little piece of
the big puzzle which is the marketing
game. So you need to understand the
basics of marketing to create visuals
that sells and then and how to apply the
branding guideline into your visuals.
And we talked about visual communication
meaning and understanding the brief and
the elements of the brief, the graphic
design principles, hierarchy, contrast,
proximity, balance, etc. And how to
create a design from scratch. Uh
brainstorming and making the ideas from
scratch. gathering the images, the
references and all these stuff. And
finally, the practical part which is 13
fully explained applications into photo
manipulation. And we have a section
dedicated for using the basics of AI to
help you get better results in faster
times. And finally, how to create a
presentation to show the effort that you
put into your work. A link of the course
is in the description. And let's get
back to the video. Very nice. We're
trying to do the same thing into the
road, but I guess the ground and the
castle are having the same base
coloring. You know, they are kind of
similar colors. So, we can just take the
curves, the same curves, the same color
balance layer, and press alt and drag
them. Take a copy and put them here. And
we can take another copy and put it into
the other part. Let's see. That looks
good. Maybe the curves needs some
tweaks. So, let's make this darker.
Maybe increase the blacks. This is a
tricky part, by the way. Getting the
lights right. It's not easy. I guess
this is not bad. Maybe into the colors.
We should increase the blues. See, it's
too much. Maybe into the shadows. This
is very tricky, guys. Need to be careful
because we don't want to ruin the whole
visual. Let's make it darker. Something
like this will be good. And then we can
simply duplicate the same two layers.
Press alt and duplicate them and put
them right here. Now the next step,
we're going to correct also the coloring
and the lightness of the horse. So let's
do this using curves as well. Make it
dark and same time open up the shadows a
little bit. And let's create another
color balance and do the same thing.
Don't forget to create a clipping mask.
Something like this. Go to the shadows.
Add also a touch of blue and touch of
cyan. Let's zoom out to see. Always
zooming in and zooming out to look if
everything is going well. Okay. I feel
like here we have a lot of greens. We
need to get rid of this green. So, we
can do this using another hue saturation
adjustment layer. Create a clipping mask
and then decrease the saturation a
little bit. So let's increase the
saturation of the whole image. Yeah,
this is better. Now we are talking.
Okay, we can duplicate this layer and
put it to the other one. And there we
go. Very nice. Now the horse, the man
with the horse needs a shadow,
obviously. So let's create a shadow for
this man. But before that, let's
decrease the lightness of the man a
little bit. Okay. To make a shadow, I
will just use the selection of the man
layer by pressing control and pressing
into the mask from here. And then create
a solid color adjustment layer which
will take the same shape of the man with
the horse. And then I'll take any color
from the ground. So something maybe like
this. Of course, a dark one. Something
around this area. Yeah. And then press
okay. and press Ctrl T. Try to put it
into the ground. But at first, we need
to get this layer behind the horse
layer. Press Ctrl T and try to match its
shape with the shape of the shadow that
it should have. So maybe something like
this, I guess. Press okay. The color was
affected with the color balance
adjustment layer. So it needs to be
edited. So something I guess like this.
And we can change the blending mode of
the layer to multiply. Yeah. And then
make it kind of brighter. This gives the
shadow some color, you know. Very nice.
So something like this looks cool. But
we need to soften the edges a little
bit. So let's go to the mask. Press into
the mask from here. And from the
properties panel, we will increase the
feathering. So something like this looks
better. And we can as well create a
contact shadow which is the shadow that
is resulting from two surfaces connected
to each other. So I'm going to use the
soft rounded brush. Make it smaller and
using the same solid color adjustment
layer. I'm just going to paint over the
areas where the horse is touching the
ground. Just subtle touches will be
good. Maybe increase our brush and just
give it some, you know, ambient shadow.
Something like this. Very nice. Here is
before and here is after. I'm feeling it
looks good, but you know, we should
remove it from some parts right here.
See? Yeah, it's not bad. Now everything
looks good in terms of color matching,
saturation matching, and lightness
matching. But the image looks very flat,
not interesting at all. So the next
step, we're going to paint the lights of
the moon into each element. So let's
start by the castle. And the main
advantage we're having here is that the
castle itself was having almost the same
light distribution that we want. So to
show you here, the castle was having the
same lightness, the same shadows that we
needed. We only just want to emphasize
or increase the intensity of the
lightness and remove this yellow tint
from it. Okay. So we will use this for
our sake by creating a new solid color
adjustment layer and choose the light
color will be something like this.
Create a climming mask and I guess this
is very high. So let's choose the color
something like this. I'm just going to
choose it from the clouds in the sky cuz
you know it's really tricky to have the
light intensity, right? Because the last
thing we want to have is to have a very
high lights like these which is lower
than the main source of light which is
the moon. Okay. So we need something
like the nearest clouds to the moon. So
something around this area will be okay.
And then change its blending mode into
screen. And next I'm going to use blend
F to remove the light effect from the
shadows. So double click into the layer
and remove the effect from here. I'm
just moving this slider to remove the
light effect from the shadow areas. And
we can smoon this transition by pressing
Alt and pressing into this cursor and
trying to make this really smooth. Can
you see that? This looks really really
nice. We can decrease it like this. Here
we go. Having light effect the same as
we wanted. Look at this. Here is before.
Here is after. We can pump this even
more. But for now, this looks okay for
me. We can of course remove this light
effect from certain areas. So, let's
bring the uh soft rounded brush and
remove the effect from this area. For
example, using the mask and increase the
brush. I'm just using uh going to remove
it from here. Maybe from the edges from
these edges here as well.
Maybe soften it in these areas. So yeah,
this is very nice. We will do the same
thing into the ground part. So let's
take the same solid color adjustment
layer and duplicate it and put it into
this area. And it immediately give us
great result. But we will tweak the
blend if values even more cuz we want
different distribution. So something
like this. Press all tweak it to
something like this. We want kind of
harsh highlights. So the moon is giving
us harsh highlights. So we don't want it
to be very soft. No. Something like
this. That's okay. And let's use the
mask to paint the lights in the areas
that we want. So in these grass areas of
course here looks really nice. Maybe we
can soften it like this. Maybe remove it
from these areas. This paper here. Yeah,
immediately looks really nice. Let's
see. Here is before. Here is after.
Before. After. Really nice. We will
leave this part because uh this should
be even darker. So we can get to the
curves. As I'm always saying guys, this
is a neverending process. You will tweak
everything until you finish the whole
visual. You know, you will always uh
change things here. For example, this
area should be darker. So, let's create
another curves adjustment layer. You
will figure out things in the go, you
know, create a clipping mask and Ctrl I.
And let's just uh paint over this area,
but we will change its blending mode
into luminosity because we don't want to
affect the coloring. We just want to
affect on the brightness before. Really
nice. Next, let's paint the highlights
into the man with the horse. And we'll
take the same layer, adjustment layer,
and duplicate it by pressing alt and
drag it. Drop it into the man. And we
will do the same blend if thing we have
done before. So like this. And then
press alt. Try to distribute the light.
That way it should nice. So press okay.
and press Ctrl I. Using the soft rounded
brush, I'm going to paint in these areas
here. This should not have some
highlights. This is it. Maybe some other
highlights. Yeah, this is very high.
Where is it? That looks really decent.
Now, it's time to paint the absolute
highlights. And for this, I'm going to
use the graphic tablet and special
brushes. So for this one, I'm going to
use this brush I'm using all the time of
Numeir. I like this brush because it
gives me like some texture into the
highlights. So let's create a clipping
mask and let's choose its color to be
something like this. Press okay. Change
it to blending mode into screen. And we
can see its color. This is very
saturated and bright. So let's just take
this color. Yeah. Press okay. Press Ctrl
I to invert the mask. And let me show
you what I mean by the texture. Can you
see this texture? This makes the
highlights realistic when painting them
using this brush. Okay. So, just going
to make the brush smaller. And let's
paint the absolute highlights. Follow
the form of the object and try to make
it realistic. This can be improved by
practice, nothing else. And if you don't
know how to paint light and shadow, I
have a full video explaining this.
You'll find it into my channel. Just
search for painting light nor art and
you'll find it for the horse. Let's make
some here and here as well. I guess this
is enough. Maybe some subtle touches
here as well. Just no. Okay, that looks
nice. We can also paint some highlights
into the grass layer by duplicating the
same layer and put it right here. create
a clipping mask and remove everything
from this. Press Ctrl Y and using maybe
the same brush. Let's see. No, don't
look right. Okay, let's remove
everything. And using this grass brush,
I'm going to decrease the flow. And
let's paint some grass highlights and
change the angle of the brush using the
arrow keys.
Looks really nice. Let's paint some
highlights here as well.
Now we're talking. Let's see. Here is
before. Here's after. Here's before.
Here is after. It adds a lot to the
scene. Now, let's paint some highlights
into the castle. So, I guess you know
the process. Let's bring the same layer
and put it into the castle. And let's
paint the highlights. Press Ctrl A and
into the mask. I'm just going to press
alt backspace to remove everything from
it. And using the same texture, the
brush we've used before into the horse.
This one.
So, let's double click into the layer
and remove the highlights from the
absolute darks. Yeah,
something like this is really nice.
And now we can paint freely
without affecting on the absolute
blacks.
So, we can just give it brush stroke
like this here as well. Here
maybe here some touches.
See
this edge of course
and here the areas that are facing
the moonlight directly.
These are the areas that should be
affected the most
area and here as well.
Now we are talking. Let's see before
after. I guess this is very intense.
Let's decrease it opacity.
That is nice. Now the image looks good
but at the same time uh kind of flat. It
needs another color to be cinematic to
be artist. So we will create some fire
lights here and here. And at the same
time I guess we can have like another
source of light should be out of outside
of the canvas that is reflecting some
orange subtle lights into this area.
Okay. So let's make this creating
another solid color adjustment layer.
Let's give it some you know orangey
color like this. Create a clipping mask
of course. Change its blending mode into
maybe linear dodge.
or color dodge. This is good. But we
need to change of course the light to
something like this maybe. And then
double click into the layer. Use the
same blend if technique.
Press alt to split the cursor. Now we're
talking and that's I'm just focusing on
to this area. Never mind about this
part. And press Ctrl I. And using the
polygonal lasso tool, I'm going to
select
this part only. Then paint on it using
the mask. Of course, press into the
mask. Press control backspace. See this
is very high. We should also remove it
from here.
So let's remove it from here.
I guess we need to paint this part
manually. So, let's just put it over
edges here and remove it this area. Just
want the areas that are facing this.
Okay. So, let's remove it from here.
Maybe here as well. Increase the opacity
of the brush. And let's decrease it from
these areas. Just want a subtle orange
touch. We can as well decrease the fill.
No, I guess the opacity. So, this is
nice. Maybe we can paint here as well.
Yeah, this is not bad. Next, let's put
the fire right here. And for this, I'm
going to take this fire and open it into
a new Photoshop project and use the same
select subject. I'm always using this
option recently because it gives me
really really good selection and it
saves a lot of time for me. It looks
really nice. Create a selection. Create
a mask. And boom, we are done. So, let's
take this, I guess. Right click, convert
it into a smart object first. And let's
put it right here.
Press Ctrl T. And let's make it very
very small. Something like this. So, we
will correct the color and the
saturation. And for this, I'm going to
use curves only. Create curves
adjustment layer. Create a clipping
mask. Let's make it dark like this. And
open its shadows like this. We're going
to we're going to use the curves to
correct its color. So, let's give it
some cyan. And at the same time, let's
go to blues and give it some blue. And
here we go. Do the shadows as well.
And let's get back to the greens.
Yeah, now we're done. So, let's see.
Here's before and here is after. First
looks blended, but the fire lost its
brightness. So, I'm going to use the the
same brush to mask the curves adjustment
layer to reveal back the the fire
brightness.
So, like this. This is the first step. A
second step, I'm going to paint some
foggy lights around it. So, I'm going to
use solid color adjustment layer with
almost very desaturated bright yellowish
color without any clipping mask and
change its blending mode into screen.
And for this, I'm going to use uh fog
brush. Let's
select this one. Yeah, let's paint some
fog around this area.
Increase the opacity again.
And we can paint like, you know,
because this we're going to paint some
fog
right here. So, this should be a foggy
scene.
A foggy scene will have always a foggy
lights because what is fog? Fog is
actually
the particles into the air reflecting
the lights, right? So, we should have
these particles into the whole sea. I
guess this color is not good. Maybe
let's make it more orangey reddish one.
So, yeah, this is better. We can
duplicate this part. And
let's just duplicate it and put it right
here.
Simple as this. Very nice. Now we should
paint some highlights reflecting this
lights into the color into the castle
itself. So we'll do this by duplicating
this solid color layer and remove
everything from it. And then use any
texture brush which will be this brush
as well. And we should paint some
reflected lights into the castle. So at
first should paint some reflected lights
here. Oops. This is very high. Let's
decrease the flow of the brush here.
Here. This is also very high. One touch
here. Press shift and press into this
area. And then let's erase it. It should
be the highest intensity at the closest
point to the source. Okay, now we're
talking. And we should also paint some
touches right here. It should be um you
know very linear.
Uh, I guess this is maybe we can paint
also here and here.
Yeah, I should do the same thing into
this part, but it has um moonlight. So,
we will try
here as well. I guess this is not going
to look good. Yeah, cuz the moonlight is
bright. So, we should paint it over this
edge. And that's it.
Guess we need to get back to this
because I really don't like these very
sharp edges. So, we can get rid of them
using the mask from the castle mask. So,
from here, press select and mask. Now
let's try to shift the edges. Yeah, like
this. This is way better.
Maybe f the edges a little bit.
It's okay. Before that, this is better.
We can also have like a lantern here.
The man should be having it hanged with
from the horse. So let's take it and
open it into a new project. Do the same
selection again using the cloud select
subject and create a mask. Then right
click convert it into a smart object.
Let's take it and put it into our
composite.
Let's Ctrl T. Make it smaller. Oops. It
is right here. Let's put it into the
horse group because we are very
organized, right?
Ctrl T and let's make it really small
here.
Perfect.
Now we can mask
this area.
Oops.
Should be hanged. So something like
this. We can now mask this area.
It's really nice. Now, let's correct its
color and light quickly using curves.
So, I'm just going to create curves
adjustment layer. Make it really dark.
Okay. It's shadows a little bit. Go to
the reds
and add some cyans to the blues. Add
some blues.
Yeah, very nice. Then we will remove
the effect of the curves from the fire
like this.
And then we will do the same thing we
have done with the castle lights using
reddish color.
change its bling mode into screen. Press
control I and then using maybe this fog
brush again to paint
some,
you know,
reflected lights
like this.
Paint some highlights into the horse
using this a duplicate from the same
layer. Create a clipping mask. Just
going to remove everything. And let's
use the same texture brush we have used
in every part into the visual. I'm going
to paint some highlights. freeze the
flow of the brush and let's paint
it like this. Very subtle.
Now we are talking. Everything looks
cool.
And it's time to add some fog into the
design. So let's create a solid color
adjustment layer and let's hide it for a
moment. And let's choose a dark
desaturated blue. So something like this
which we we will use into creating the
fog effect. So this color I guess yeah
it looks good. So how we're going to do
the fog effect is simple. Just going to
paint using I'm just going to paint it
using the fog brush
like this. But at the same time try to
make it using some flow or rhythm.
Shouldn't be like very uh random.
No.
So,
the next part should be erasing.
Be careful because we want it to have a
good look.
Let's see.
Nice and mysterious.
And if this looks um hard to you, you
can use some fog overlays. Something
maybe like this. Let's put here. Yeah,
this is going to be easier.
Change its blending mode into screen.
And let's put it here. Press CtrlU to
change its color. Press colorize. Give
it some
blueish color. Decrease its saturation.
Decrease its brightness. Press okay.
Let's hide this for a moment. Yeah, this
should be really good as well. So, we
can create a mask
and remove
it from some parts. So, just erase this
areas and you're good to go.
Now we are talking. I guess uh we're
good right now. Let's just decrease the
effect of the fog
and create a new layer. And then press
alt control shift E to bring everything
into one layer. and right click convert
it into a smart object. Now it's time to
apply camera row filter. So let's go to
filter and camera row filter. Here we're
going to put the final coloring uh
effects. So let's start by increasing
the contrast which give us interest to
the design and maybe increase the
highlights as well. What about the
shadows?
Let's open up the shadows.
and darken the absolute blacks.
And
for the temperature,
I'm not sure.
Maybe a touch of yellow.
And a touch of magenta.
The vibrance.
Yeah, here's before. Here's after.
I guess we should
also give it some final dreamy effect
using a new layer. Change its blending
mode into screen. And using a really
special brush called magic magic to
I'm going to put some magic touches. So
I'm just going to pick this color and
give it some touches
like this.
And then fix this coloring with some
touches.
Just magic touches you know
here as well.
the moon. Give it one big
touch
and into the castle itself. But this
time I'm going to change its shape
to be something like this. Let's make it
big.
touches.
Yeah.
Let's decrease the opacity of this
effect because it's really high. Maybe
give this one also a touch.
Increase it opacity.
Yeah, here is the final result. Here is
before and here is after. Yeah, it was a
long one, guys, but I really enjoyed
doing this one because it's kind of
different from my style. My style was
always very vibrant colors,
very colorful visuals, but this one is
kind of moody, cinematic, desaturated
colors. You may have noticed that I'm
kind of trying to limit myself to not
use saturated colors. And yeah, guys, if
you like this video and you want more
tutorials about photo manipulation, you
will find it as mentioned into my course
in the link in the description. Yeah,
see you soon in next tutorials. Peace.
The Zinny Studio
Latest How to Make Viral AI Anime Videos With ONE Prompt
Have you ever had one of those moments?
You wake up with a perfect anime idea.
[music]
You can already see the character. You
open your laptop, start creating, and
the first image looks incredible,
exactly how you imagined it. Then you
generate the next scene, different face,
different hairstyle, different outfit,
and suddenly the character you imagined
doesn't even look like the same person
anymore. That's one of the biggest
reasons why AI anime projects fall
apart. Not because the images look bad,
but because the character never stays
consistent long enough to tell a story.
Now, watch this.
>> In a small village, a young man dreamed
of becoming a knight, not through
privilege or birthright, [music] but
through courage and determination.
He trained day after day, learning sword
craft, enduring trials, pushing his body
and spirit to their limits. Other
knights tested him. Each battle made him
[music] stronger.
But the final trial awaited in the
arena. A seasoned knight, bigger and
more powerful than any opponent before.
In that moment, as they faced each
other, the young man understood this
wasn't about defeating a man.
And when the dust settled, the young man
stood victorious.
He had become a knight, not through the
strength of his [music] body alone, but
through the strength of his heart.
>> Same character every scene, start to
finish. In this tutorial, I will show
you exactly how this was created. Now,
there are plenty of tutorials that teach
this well, but most of them use multiple
tools, stitched together across multiple
subscriptions, and that gets expensive
fast. The question I I getting, is there
a cheaper way to do this? An all-in-one
solution? There is. It's called Abacus
AI Studio. I've used Abacus multiple
times on this channel because for $20 a
month, you get access to multiple AI
models, video tools, and workflows all
in one place. So, instead of paying for
several subscriptions, you can handle
the entire workflow on a single
platform. Same result, a fraction of the
cost, and to make this easy to follow,
comment the word "anime" and I will send
over the skills and prompts I will be
using in this video so you can follow
along. All right, [music] let's get into
it. Use the link in the description to
sign up for Abacus AI. Once you sign in,
it will bring you to this page. Here,
you'll need to click on either image or
video.
When you choose one of them, you'll be
taken to the Abacus AI Studio. This lets
you use the auto feature where the large
language model picks the best models for
what you want to generate. For images,
if you click on it and then the
drop-down, you can pick whichever model
you'd like to use.
All the main models are there. If you
switch over to video, you'll also see
all the available video models. I should
mention the Abacus Studio or platform
also has text-to-speech, which we'll use
as we create what we want.
Since we want the large language model
to use the skill I've built to guide us
in creating a consistent anime, I'm
going to set this to auto and then drag
in the skill I prepared. To get this
skill, just comment the word "anime"
below and I'll send it to you.
I'll drop that skill into the box here
and tell it that I want to use the
attached skill to create a story. Then,
I'll click and send it off. Now, we
wait.
The skill will follow the step-by-step
process I made. If you click on the
skill, you'll see the details of what's
inside it. You can also download and
look at the breakdown of the skill.
As you can see, it's listed all the
steps to help us complete this anime.
Confirming the plan, writing the script,
generating the character, creating the
voiceover, breaking down the segments,
generating the video, putting everything
together, and giving you the finished
product.
The first question it asks is, "Do you
have any assets?" At this stage, there
are two ways to use the skill I gave
you. If you already have a script, image
style, or voiceover audio, you can
upload it here.
Just click attach to upload it from your
computer. This will save you a lot of
steps. But, for many people watching,
you might be new to this process.
If you're new to this, just let it know
you don't have any assets, and it'll
help you generate them. In this
tutorial, I'll follow plan B and say we
don't have any assets, so it will create
them for us.
I'll say, "I don't have any assets.
Please generate them for me." Then I
submit. I'll answer all the questions,
so it can make a character sheet for us,
and I'll come back to show you what I've
done so far.
The second question it asked me is what
story I want. I told it, "I want to
create an adventure about a young boy
dreaming of being a knight, practicing
hard, facing challenges, and going
through a final battle to become a
knight." It then gave me some options
and asked if I have my own voiceover
audio, or if I want it to make one for
me.
I'll keep answering the questions. It's
important here. It's asking about the
voiceover.
I chose for it to generate the voiceover
itself. After that, it gives you a list
and asks what kind of anime you want.
>> [music]
>> Anime, 3D, claymation, 2D, and so on.
I said I want anime and will use the
Ghibli style. It's important to pick the
kind of animation you want. At this
point, it has asked me a few questions.
It asked about the character and the
vibe I want. I've given a detailed
description. One good thing about using
Abacus is you can use the mic here just
to share your thoughts about what you
need.
That gave me a detailed result. It also
asked clarifying questions, which I
answered. Now, it's asking what the
target length for the video is.
For this, I'll say about 50 seconds of
video. Now, it asked me for the duration
in minutes, so I picked about 1 minute.
Then, it asked about the aspect ratio
and I chose 16 by 9.
Now, you can see it has a project plan
ready. With these steps finished, it's
asking if we should go to the next step
or if we want to make changes.
I'll just say, go, and it'll start
generating the character sheet for us.
While that's happening, on the side
here, you can see where everything
that's created will be saved.
Also, here is the computer that's
handling all this work automatically.
I'll close this and then we wait.
Now, it's given us a script. As you can
see, it wrote a detailed script and
showed the word count. One thing I added
to the skill is that you can approve
each step along the way.
That's important because you shouldn't
let AI handle everything start to
finish. It's good to add human checks
and input and make sure things follow
YouTube's rules.
For this tutorial, I'll say I'm happy
with the narration and go ahead. It says
the spoken words are 45 seconds. Leave
15 seconds for environmental sounds and
so on.
So, I'll approve and let it move on to
the next stage. Now, it's ready to
generate the character sheet and it'll
use GPT image 2 for that.
If you'd prefer to use a different
model, like we've said, other models are
available. Just a reminder, if you go to
images and use the drop-down, you'll see
all the model options.
But, I want to use GPT image 2, too. So,
I've asked it to do that. Now, it's
going ahead to create the character
sheet for us.
You can see it generated the character
sheet. It's impressive. This shows the
boy before and after he became a knight
with detailed descriptions, hand
movement, facial expressions, and the
prompt it used, which looks great.
When you scroll down, here's the knight
the boy will fight at the end to become
a knight. Everything is detailed. Now,
it's asking if you want to approve this.
If not, you can say you want to change
the color, hair, or clothes. You can do
that, but I'll just say yes. One thing
about Abacus is, as you saw, what we
just did used 358
credits.
Remember, all this fits within your $20
plan. I'll confirm so it will start
building our storyboard. All right. The
next thing it did was to start
generating the voice-over. We can see
that it has written out the full
narration and asked for approval. I
approved it and it immediately began
generating the voice-over. I'll quickly
play it so we can hear how it sounds
before we continue.
Let me play a short portion of this.
Boy dreamed of becoming a knight, not
through privilege or birthright, but
through courage and determination. That
sounds good. The next thing it has done
is start breaking everything down into
segments or scenes.
We are doing this specifically to keep
the character consistent across all the
scenes in the video. That is extremely
important. Otherwise, elements may start
changing as the video progresses.
All right, let's go ahead and approve
this and I'll come back. Now, it's
important to explain what the system is
doing at this point.
It says it will generate the images for
all five segments for me to approve
along with the video clips. For the
sound, which is crucial to how the final
result turns out, it's asking whether I
want only the voiceover or voiceover and
the generic sound. Things like wind,
sword, and footsteps that give the video
more life.
Or I can choose voiceover, the sound,
and the background music to bring
everything together. For the purpose of
this video, we're going to use voiceover
and the enigmatic sound.
You could add background music yourself,
but because of copyright concerns, I'm
not entirely sure. So, for now, we'll go
with the voiceover and the enigmatic
sound and let it continue. I decided to
double-check what kind of music it would
generate.
That matters because you want to avoid
using copyrighted music and getting
flagged. It says the music is AI
generated and has no copyright. So, this
time, I'll ask it to use the voice, the
generic sound, and the background music
as well.
It also asks which model I want to use.
If you want to use C Dance 2.0, keep in
mind that it will use a lot of credit
from your $20. However, you can also use
13.0.
13.0 is also very good, but I'm going to
use C Dance 2.0 for this example. So,
I'll select it and choose C Dance 2.0.
>> Now, all the images are being generated,
but to show what we've done so far, it
has locked in the music it's going to
use to build the story. It also gives a
clear progress update, so you can keep
track, which is really helpful. At this
point, it has started generating all the
prompts.
So, it's not just creating random images
behind the scenes. It's not a black box.
You can actually see all the prompts,
and if you want, you can take them and
use them for manual generation yourself.
Based on this process though, you don't
have to. It has generated all the image
prompts for every segment, all five
segments as you can see, and it will
also go ahead and generate
Yes, these are all the images for the
five segments, and it starts generating
them automatically. Sometimes it will
ask you to generate them, but just click
generate and let it handle everything.
As you can see, this is the first dream
image.
This is the second, and it's now working
on the third. It's also important to
mention that, as you can see, it
generated the storyboard, but the
storyboard used Nano Banana 2.
We don't want that. What we want is GPT
Image 2. We can either wait for this to
finish or stop it, so it doesn't waste
your credit.
We could use the same image, and Nano
Banana 2 is not bad, but we want the
same quality as the reference images
used here. That is why you see the
reason I put gates in these.
So, it responded and said, "Yeah, you're
absolutely right." It's going to use GPT
Image 2 as a reference. It generated all
the images again, and I'll show them
once this is done. All right, it has now
generated all the character sheets.
If you look at this first set, it
appears very consistent. As you can see,
the character stays consistent through
throughout each panel. Then, this is the
next set.
This one looks consistent as well. Here
is the next character sheet. This is the
fighting scene.
And this is the final battle. I like
this.
I've gone ahead and asked it to generate
the videos and put everything together
for us so we can see the final result.
We'll wait for that to finish. While the
video is generating, you can see that
all the images used for this 1-minute
video took about 1,039 credits, just so
you're aware.
And like I said, whatever you generate
in Abacus AI using the Abacus AI Studio,
it will show you exactly how much credit
you are spending.
>> [music]
>> It has now generated the first video so
we can play it and compare it with the
storyboard here.
That way you can see how consistently
everything flows through.
>> In a quiet village a prince was born, a
dream of a distant castle and a knight's
true path and practiced with all his
might. The road was long, but his heart
was ready. It was his path.
>> This came out really well. However, it's
using a different voice, so I'm going to
ask it to make sure because obviously
Ciders 2.0 can generate voice-overs.
So, I asked it to generate this with no
voice because we want to use our own
voice-over for it. I'll let it go ahead
and generate everything for us, and when
I come back, I'll show the final video.
All right, everything has finished
generating, including all the video
scenes as well as the
It has stitched together the voice-over
and the background music, and as you can
see, we now have an MP4 ready to
download. We can download it, play it,
and see the final result. And that's it
for this tutorial.
The biggest takeaway here is that the
problem was never generating one good
image. AI can already do that. The real
challenge is generating multiple scenes,
10, 20, or even an entire story without
the character turning into someone else
or looking completely different halfway
through. That is exactly what this
workflow solves.
You create your reference image once or
a character sheet, then build everything
around it. Suddenly, your character
feels like the same person from the
first scene to the last. So, here's what
I want you to do. Open Abacus AI, grab
the skill that I'll be providing for
you, and make one short scene today. Not
the full series, not the full movie,
just one scene. The moment you see your
own character stay consistent across
multiple shots, this entire workflow
start starts us to make a lot more
sense. And if you found this video
helpful, let me know in the comments.
And if you want the skills and the
prompts I used in this video, comment
the word anime and I'll send them over
to you. If you're serious about building
a faceless YouTube channel the right way
with AI, this is the video you should
watch next and I'll see you there.
The AI Blueprint
Latest Make a Full 3D Cartoon Movie with FREE AI (Consistent Characters!)
You will not believe I made this with
AI.
>> I checked every screw twice.
I painted the sail myself. Hund, blue,
like the sky. Wait, Dad, my toolbox.
And your toy sailboat has a spare
rudder. The other boats are so big. Can
we even keep up?
We're just spinning in circles.
Oh, no, Rap. The rudder snapped. We're
spinning in circles.
We're so close. Keep going.
It's working. Paddle with me, Ann. Push.
We're so close, Meg. Keep going.
>> [cheering]
>> We did it. Not the biggest boat
training, but the bravest crew.
>> The way every character stayed perfectly
consistent, the mouth movements matching
every single word, the cinematic
lighting that shifts like a real
production. No team, no studio, no
animation skills, just me and AI. But
here's what most people get wrong.
Everyone can make AI animated clips now.
A few seconds, a cool shot, and then it
falls apart. What almost nobody can do
is build a full cinematic animation
where the characters look exactly the
same in every scene, and the lip sync
actually matches the dialogue. That's
the wall. That's where 99% of creators
stop. Today, I'm going to break that
wall for you, step by step, from the
very first image to the final exported
film. No fluff, no skipped steps. Let's
get into it. Here's the truth most
beginners miss. Making one good clip is
easy. Anyone can do it. But building a
whole film where your character's face
never changes from scene to scene, and
their mouth moves perfectly with every
line of dialogue. That takes a real
process. So, let me walk you through
mine slowly and completely, nothing
skipped. We start with the script
because every great animation begins
with a plan. Open Claude and paste in
your master prompt. Hit enter and in
moments, you have your full animation
blueprint. This one prompt generates the
entire package, your locked character
descriptions, every scene with its own
image prompt, and every scene's video
prompt with the dialogue already written
inside it. That dialogue line is the
secret to lip sync later, so never skip
it. Now, open Google Flow because this
is where everything happens, both images
and video in one place. Before we touch
any scene, we lock our characters, and
this is the single most important step
in the whole workflow. On the left
sidebar, click characters, then click
new character. Now, go to Claude and
copy the first character prompt. Copy
the whole expanded prompt, the full
detailed one with face, hair, clothing,
colors, and features, and paste it into
the Flow prompt box. Then generate. And
look at this. Just look at how good this
character came out. The detail in the
face, the texture of the hair, the
colors, the lighting. It looks like it
came straight out of a professional
animation studio, and it came from a
single prompt. This is your hero, locked
and ready. So, save it. Now, do the
exact same for your second character. Go
back to Claude, copy the whole expanded
prompt for that character, paste it into
Flow, and generate. And again, look at
that. A completely different character,
just as detailed, just as polished, and
perfectly matching the style of the
first. These two now belong in the same
world, so save it. Do this for every
character in your story, and now your
characters are stored inside Flow as
reusable references. And Flow pulls them
into every scene so they never change.
This is how you defeat the number one
problem in AI animation, character
drift. Now, let's generate our scene
images one at a time and I'll explain
exactly what's happening in each one.
Scene one is your establishing shot, the
opening of your story. And before you
type anything, attach your locked
characters as references so Flow knows
exactly who belongs in the frame. Copy
your scene one image prompt from Claude
and paste it in. This first scene sets
the world, so it's usually a wide shot
showing the environment. Generate it and
watch your characters appear in a full
detailed setting that introduces your
story. This is your foundation, so take
your time and regenerate until it feels
right. Scene two brings us closer to the
action. Copy the scene two prompt from
Claude, keep your character references
attached, and paste it in. This is
usually a medium shot. Generate it and
notice the most important thing. Your
characters look exactly the same as
scene one. Same faces, same clothes,
same style. That consistency is the
whole point and it's happening
automatically because your characters
are locked. Scene three is where you
introduce a moment of emotion or
discovery. Copy the scene three prompt.
Paste. Generate. This might be a closer
shot focusing on your character's
expression as something important
happens. Look at how the lighting and
framing shift to match the mood while
your characters stay perfectly
consistent. Each scene is a new moment,
but the same world. Copy the scene four
prompt
and paste it into the Flow prompt box,
then generate. And look at scene four.
This is where your story really starts
to feel like a film. The framing, the
lighting, the energy in the shot, and
your characters still look exactly like
they did in scene one. Not a single
detail drifted. That is the power of
locking your characters. Every new scene
just works. Now, go to Claude again.
Copy the scene five text-to-image
prompt, paste it into the Flow prompt
box, and hit generate. And look at scene
five. This is your climax, your big
emotional moment. And it shows. The most
dramatic framing yet, the richest
lighting, the most powerful shot in your
whole story, and the characters are
still perfectly consistent. The same
faces, the same outfits, the same style.
Five completely different scenes and
zero drift. This is what separates a
real animation from a pile of random
clips. Now, I'd repeat this exact
pattern for every remaining scene, but
the process never changes. Copy the
prompt, paste,
generate, and move on. Once all your
scene images are done, look through them
side by side and regenerate anything
that feels off, because fixing it now
saves you hours later. Now, the exciting
part, bringing every image to life with
motion and lip sync. And here's the best
thing, you don't need to upload anything
because the animate option is built
right into the images we already
created. Let me walk you through five
animations one by one. For scene one,
hover over the image you already made,
click the three dots in the corner, and
choose animate. Now, go to Claude, copy
the scene one image to video prompt, the
one with the camera movement and the
dialogue line inside it, and paste it
straight into the flow prompt box. Click
generate. This is Google VO 3.1 working
right inside Flow, and in about 30
seconds, your still image comes alive.
The environment moves, the camera
glides, and your character speaks the
line with the lip sync matching
automatically. No uploading, no separate
voice tool, it all happens right here.
For scene two, click the three dots on
your scene two image, choose animate, go
back to Claude, copy the scene two video
prompt with its own dialogue line, paste
it into Flow, and generate. Watch
closely, the character's mouth moves
perfectly with the words, and it's the
same character from scene one, now alive
and speaking. VO 3.1 handles the lip
sync for you inside the generation.
>> I checked every screw twice.
She's not the biggest, but she's the
bravest.
>> For scene three, three dots, animate,
then copy the scene three video prompt
from Claude and paste it in. Generate
it.
And watch scene three come to life. This
is your emotional beat, and the gentle
push in makes it land. Your character's
expression carries real feeling now, and
as they speak, the lip sync [music]
matches every word perfectly. This is
where your audience starts to actually
care about your character. Not because
of fancy motion, but because of a quiet,
honest moment that feels real. For scene
four, three dots on the image, animate,
copy the scene four video prompt from
Claude, paste, generate, and look at
scene four come alive. The camera moves,
the energy lifts, your character is
speaking, and the lip sync lands right
on every word. This is no longer a still
image. It's a living, breathing moment
in your film. The same character you
locked at the very start, now moving,
now talking, exactly as you imagined.
For scene five, your climax, three dots,
animate, copy the scene five video
prompt from Claude, paste it into Flow,
and generate. And look at scene five
come alive.
>> The other boats are so big. Can we even
keep up?
>> Don't worry. We got this.
>> The motion, the camera move, your
character speaking with the lip sync
landing right on every word. Another
scene fully animated and still perfectly
consistent with all the ones before it.
Five scenes in and your story keeps
getting stronger, every clip alive. If
the lip sync isn't perfect on the first
try, just regenerate. It usually locks
in within a try or two. Now, just do
this for all your remaining scenes, and
the process never changes. Select the
image you already made, click animate,
go to Claude, and copy that scene's
video prompt. Paste it into Flow, and
hit generate. And now your entire story
is animated. Every character consistent,
every line lip synced, all inside Flow.
Once every clip is generated, download
them one by one, number them clearly,
scene one, scene two, and so on, and
save them in one folder.
Now we make all these separate clips
into one complete film, and for that, we
move to CapCut. Open CapCut and start a
new project. Import every clip you
downloaded, then drag them onto the
timeline in story order. And because you
numbered your files, this takes only
seconds. This timeline is your film
coming together for the first time.
Next, add transitions so the story flows
naturally between scenes. Go to the
transitions menu, pick a clean cinematic
style, and keep them short, around half
a second, so the pacing stays tight and
engaging. Long transitions kill
momentum. Short ones keep viewers
watching.
Now we upgrade the sound because audio
is what makes an animation feel alive.
Open the YouTube audio library and
browse the copyright-safe tracks. Filter
by mood to match your story, something
cinematic, emotional, or adventurous.
Preview a few, download the one that
fits.
Then import it into CapCut and drop it
under your clips. Lower its volume so it
supports your dialogue instead of
covering it. Then add a few quick whoosh
or swipe sound effects on your
transitions to make the cuts feel
dynamic and professional.
Now add captions because they boost
retention dramatically, especially on
mobile where many people watch without
sound. In CapCut, go to text, choose
auto captions, and let it transcribe
your dialogue automatically. Pick a
clean, readable font, give it a bold
style so it pops on screen,
and add a subtle pop-in animation to
keep the energy moving.
Finally, do one last pass through your
whole timeline. Trim any awkward pauses,
tighten the pacing where it drags, check
that every transition lands smoothly,
and make sure the music and dialogue are
balanced. When everything feels right,
export your video as an MP4 in the best
aspect ratio for your platform. And
that's it. You didn't just make a clip,
you broke the wall, you made a complete
animated film with consistent
characters, perfect lip sync, music,
captions, and clean editing using a
workflow you can repeat for every story
you ever want to tell. This is the
difference between someone who makes
random AI clips and someone who makes
real animation. And now you're on the
right side of that line. If this
tutorial helped you, hit subscribe
because I post new AI animation
tutorials every single week, and I'll
see you in the next one.
Future Tech Pilot
Latest The ULTIMATE Beginner Guide to Claude Code in 2026
Hey, my name is Nolan Michaels. I didn't
know anything about coding, but I was
able to build my dream software just
from talking to Claude Code. Look at
this. It's a color grading app with a
cassette [music] futurism aesthetic. I
was able to build a feature where I can
take one picture and ask for my other
images to look more like it. This is
what they look like by default, and with
my feature, I'm able to anchor these
images to this one up here. That's
crazy. Off.
On. I can't express just how happy this
makes me. Are you seeing why Claude Code
is such a big deal? This stuff is really
intelligent now. It can do a lot. So,
grab a coffee, get cozy, and I'll
explain everything. This is going to be
your ultimate beginner's guide to Claude
Code. Well, what is it? It's a spin-off
of the regular Claude chatbot. Claude
Code is an AI that works directly on
your computer. It's not a chatbot that
hands you code to copy and paste. This
thing reads your files, it writes new
ones, and it edits them. Like, you're
going to point it at a folder on your
computer, you're going to talk to it
like a person, and then it's going to do
work inside of the folder that you
chose. That's sort of a leap that people
have to make. It's not going to give you
instructions, it does the job. And it
asks permission before touching
anything. I think that's probably one of
the most important parts. I know this
was super weird to me when I first tried
it. Like, am I supposed to be giving
this thing permission to work on my
computer? And I think the consensus is,
like, yes, it is probably okay. Sure,
there are risks, but there are quite a
few safeguards that you can build in.
I'll show you everything that I do to
keep my work safe. One thing I really
like about Claude and the way it works,
as opposed to something like Chat GPT,
is that with Claude, there's not any
monthly limit, per se. What you get with
Claude is a 5-hour limit and a weekly
limit. You can only do a certain amount
of work within 5 hours. Once that 5
hours is up, it refreshes. And then,
theoretically, if every 5 hours you did
a bunch of work, you might hit the
weekly cap. So, instead of taking down
the whole month, you get this 5-hour
window and the weekly window. And I
think it helps my workflow so much more
this way. And quickly, which plan is
right for you? I honestly think you
should start on the Pro plan, okay?
Nothing wrong with that. You'll get used
to working with the AI. You might run
into some limits, but those are only the
5-hour limits at first. So, after 5
hours, you can get back to work. It's
super affordable. It's a really great
way to get started. Once you start
hitting the limits and you start getting
frustrated by those limits, that's when
you'll want to upgrade. And let me tell
you, this $140 Canadian is the best
money I have ever spent. It will tell
you that you get five times the usage,
but you get way more than that. I
literally never came close to hitting
the limit when I upgraded. But, since
this is for beginners, don't worry about
Max for now. Stick with Pro. So, now
that you understand maybe what you're
getting into, how do you get it? Where
can you download Claude Code? It's
funny, I actually do most of my work on
my desktop computer, not my laptop. So,
I'm going to go through this fresh with
you now. You can follow along. We want
to download the desktop app. I think
that's the best way to do it. You can go
to claude.ai. That's where your regular
Claude chatbot is located. And from
here, you can even click on the code
menu. This will bring you to a screen
with quite a few options. All we want is
the Claude Code app. So, I'm going to
download for Mac OS. Again, it's going
to give you a few different options. I
would actually classify these as more of
the advanced section. I don't think you
really need to worry about these for
now. If you're a beginner and you're
just getting involved with Claude Code,
don't worry too much about these. These
are just different interfaces that you
can interact with Claude in. Until you
get used to the basic app, I don't think
you're going to need these. On my Mac,
I'm going to double-click. I'm going to
drag the Claude app into my
applications. I'm going to go into my
applications and find the Claude app.
It's going to ask me to sign in, so
let's just continue with Google. This is
what it looks like and we're already
seeing a pop-up. You're going to see a
lot of pop-ups when you start working
with Claude code. So, what does this one
say? The Git command requires the
command line developer tools. Would you
like to install the tools now? I'm going
to say most of the time, maybe 99% of
the time, it's okay to install what pops
up on your computer. Now, there are some
caveats to that and maybe you should
take some precautions, but there is a
bit of a leap of faith that you're going
to have to do. If something says it's
required,
maybe you'll have to do it. We're going
to get to how you can double-check these
things in the future. For now, this is
one of the first steps, so I'm going to
install. I have to agree to this
license. Somehow it says it's going to
take 10 hours. Okay, no, down to 4
hours. This should only take a couple of
minutes. All right, this is actually
taking a few minutes here, so let's let
that download. If you're following
along, do that download as well, and
then come back when you're done. How
about that? All right, looks like we're
done. So, this is the Claude code app.
At the top, you'll notice we're in the
code tab. If you click on the left side,
you have access to all of your chats.
This is connected to your Claude
account, and you can talk to the bot
normally here. You might want to do that
sometimes, for sure. But, let's go back
to Claude code. And the most important
thing that you'll see here are these
options at the bottom, your local
computer and which folder Claude is
going to be working in. We have to
create a home for the bot when it comes
to our computer. So, let's create a
folder, and I've been told to call this
starting playground. We'll go back to
Claude, and then in select folder, I'm
going to find that on my computer. So,
do we trust this workspace? Claude code
may read, write, or execute files in
this directory. Only proceed if you
trust this workspace. I think more
importantly, you don't want Claude
accessing files that it shouldn't have
access to, like personal information, or
your favorite pictures, or whatever you
want saved on your computer. Don't
direct Claude at those folders. Make a
new home for the bot. I made the
starting playground folder, and I'm
going to trust this workspace. Now, the
funny part is we can just start talking
to the bot. And
that's the end of the ultimate
beginner's guide. You're on your own
now. No, I'm kidding. However, kind of
not. Like, that's the main part of it. I
can't tell you what to start creating,
but let's go over maybe the first 10
minutes, okay? You don't need to
memorize a command, a prompt. You just
talk to it. You open the folder where
you want the project to live, and you
type something like, "Build me a webpage
with a button that changes color when I
click it." That's all you have to do.
Maybe that example is a little boring.
What can we do instead? I have an idea.
Watch this. Inside of my starting
playground, I'm going to create a new
folder. I'm going to call this images.
I'm going to fill this folder with a few
pictures of mine, and then inside of
Claude code, I'm going to say something
like this. First, I want to know that
you can click on this little dictation
button down here, and just talk to
Claude. I don't really like doing that,
so I'm just going to type out my prompt.
"Hey pal, can you look inside the
starting playground folder for another
folder called images?" Then the
challenge is for you to build me a quick
app that lets me scroll through the
images like they're album art for a
record collection. As I scroll through,
if I want to stop and click on one of
the images, that image should be
amplified in a spotlight. And then, I'm
going to show you a little advanced
trick that I use all the time. I end all
my prompts with these words.
Do you know what I mean? {question mark}
Before hitting enter, I can scroll down
here to the bottom, and I can see which
model I'm working with. Right now, it's
Opus 4.8. I would love to be showing you
Fable 5. Right now, 4.8 is the newest
model available, so we're going to make
sure that's clicked. And then, in the
bottom left, we have our permissions.
And there's like a scale here. So, at
the very top, we have ask for
permissions. Every time Claude wants to
do something in that folder, it's going
to ask if that's okay. I honestly
suggest you start with this for now. On
the other end of that spectrum is auto
mode. Now, if you click on that,
Claude's not going to ask you any
questions, it's just going to start
working for you. I do not recommend you
clicking on that right now. If you're a
beginner, get used to Claude asking you
for permission first. Now, I can hit
enter. Claude would like to access files
in your document folder. This is the
permission I was referring to. I'm going
to say, yes. Then, it's going to say,
hey, yeah, I know exactly what you mean,
like flipping through records in a
crate, and when one catches your eye,
you pull it out and it gets lit up in a
spotlight. I think that's the power of
this prompt right here, do you know what
I mean? It gets Claude to acknowledge
what you said first. And then, we have
more permissions down here. Allow Claude
to run list playground folder and images
contents. So, you're going to start
seeing a lot of code, and at this point,
you're not really going to know what
you're signing up for. This is that leap
of faith. If you're really not
comfortable for whatever reason based on
what you see here, you can deny, as long
as ask permissions is on. I'm going to
allow once right here. Look at that, it
says it found eight images. Let me build
you the record crate browser. I'll make
it a single self-contained HTML file
that you can just open in your browser.
And look at this, it's just starting to
work. It's not giving me code that I
then have to put in a program somewhere
to create this idea. I just had an idea,
I gave it a folder to work in, I gave it
some assets to use, and it's starting to
do its work. It's asking me if I want to
allow it to write an index. You could
always allow it. You could allow once if
you're still trying to get comfortable.
Look at that, built it. Let me open it
so you can see it live. And a crazy
update recently is that instead of me
having to go through the folders and
click on what it created, it can just
serve me the app itself. This opened in
my browser without me having to do
anything. It called it the create scroll
the collection click a cover to
spotlight it. I can drag, scroll, or use
the arrows. And look at that. Maybe it
got a spelling mistake. Maybe it got
that from this spelling mistake on image
or maybe it got it from the file name,
which would have been the prompt I used.
I don't think I spelled retro wrong in
the prompt, but either way this is a
glimpse at the intelligence that you're
working with. It got this spelling
mistake from somewhere, okay? The king
of the dolphins. Okay, so it is probably
getting it from the file name. Maybe I
did spell retro wrong.
But isn't this cool?
A cat in the hat.
Amazing. Up here it's asking me about if
I want Claude notifications. I don't
know. I'm probably going to say don't
allow because I don't want to be
annoyed, but you might want to allow it
so that when Claude is working and when
it is asking for permissions or when
it's done its work, you might want to
get notified if you're not paying
attention to that screen at all times.
Fine, you know what? Best practice, I'm
just going to allow the notification. If
it gets annoying, I'll figure out how to
turn it off after. Back in Claude code,
it even opened it in the app form. Now,
the images aren't showing up. It could
be a little bit of a bug, but as we saw
in my browser, it was working just fine.
So, I'm just going to close this at the
top here. It has a couple of notes for
me. It says titles are auto clean from
the file name, and it turns out I did
spell retro wrong. So,
how about that? You live and you learn.
Then it ends with, "Want me to tweak
anything?" Some easy ones like adding a
vinyl record that slides out behind the
spotlighted cover. That's a pretty cool
idea. We could play a soft crate flip
sound on scroll. We could show the real
full file name or make the crate auto
advance like a slideshow. Those are just
some prompts from the AI to me about how
we can progress with this app that we
just built. Pretty insane for our first
10 minutes, wouldn't you say? So, we
just built something. Let's take a step
back and let's cover some more basics,
ultra basics of what Claude code
actually works with. Like, what is an MD
file? What you need to know about MD
files, you're going to see a lot of
them. MD stands for markdown. That's
what it's called, a markdown file. But,
really it's just a text document. It's
going to have words, headings, bullet
lists, absolutely nothing technical.
It's literally a word document. But, an
MD file is how you and Claude leave
notes for each other. This is where you
can put your plans, your decisions, your
speculative ideas. Your project will
slowly grow a library of MD files. And
these files are the reason that chat
number 50 is way smarter than chat
number one. Like yes, we just started
talking to it and it took a pretty good
first guess at what I wanted. So, you
remember these things that it asked me
about right at the end? I'm going to
save this in my prompt. I don't know. I
like your ideas, but can you create an
MD file documenting all of the ideas so
that we don't lose them for later?
Then we can talk about what to do next.
Allow Claude to write an ideas.md.
Where's it going to write it? Inside of
my starting playground folder, ideas.md.
And it's going to say done, saved
everything right next to the app. And
look what it did, already built V1, so
we have a baseline, ideas to consider
next, and then open questions. Now, the
reason this is so powerful, why this
step is so important, is so that if you
open a new chat with Claude, it can see
that ideas.md and pick up right where
you left off. All of your information
gets documented, that's why chat number
50 is way better than chat number one.
We are building a bunch of markdown
files for the new chats to build off of.
You know what I just noticed? These
files are a little loose in my folder.
So, I'm going to go to Claude, and I'm
going to say, "Hey, can you clean up
that project we just started? Can you
make its own folder inside of the
starting playground folder? And can you
put whatever asset we just used or
created inside of that new folder?"
Boom. Says it's on it, all cleaned up,
everything now lives in one
self-contained folder. Starting
playground, the crate, and then
everything we just used. Let's go and
make sure that's the case. If I click on
the starting playground folder, boom, we
have the crate right here, and look at
that. And let me just show you what an
MD file actually is. First, we need a
way to open it. So, let's open it with
TextEdit. It's just got all your ideas
right here. So, every new chat is going
to read this and know exactly what
you're talking about. You never have to
explain yourself again, sort of. So, we
know what an MD file is now. But there's
this whole other concept to Claude code
that is really special, and they are
called skills. A skill is a recipe that
you teach once, then run with one
command. And this all runs on that idea
of an MD file, a text file. A skill is a
little folder of instructions that
Claude is going to follow every time. I
can show you that I have skills for
Midjourney prompting, lyric writing, a
bunch of stuff that I find myself doing
often. I take all of my knowledge and I
build a skill around it. The skill
creator will help you build those
skills.
>> Girls only want boyfriends who have
great skills.
>> Now, here's an example of a prompt that
you can use to create a skill, but
there's one thing you need before doing
this, and that is the skill creator
skill. Bear with me for a second, okay?
What you'll need to do to get access to
these skills. In the top left, you're
going to see a customize option. Click
on this. We're going to see connectors
and skills. I already have the skill
creator listed here, and it is just an
MD file explaining to Claude how to
create a skill for a user. It's a lot of
text, a lot of prompts written in that
file. We can also browse plugins right
here. I don't really think you need to
worry too much about these for now, as
long as you have the skill creator,
which you can find right here, that will
allow you to create any skills that you
might need just by talking to the bot.
Now, I can't really tell you what skills
you're going to want to be creating.
That's what you have to figure out as
you explore with the AI. Back to
philosophy, you need to remember that
you are the director, not the coder.
This mindset is going to make all the
difference. Your job isn't to write the
code. It's not even to really understand
what's happening. It's to see the final
results and to direct your workers from
there. You have to know what you want,
and you have to be able to judge what
you see. You're the director. Claude is
your crew. You look at what it builds
and you say, "No, I want it more like
this instead." You keep steering the
crew until it gets it right. Describe
what you see, tell it the good parts,
and tell it the bad parts. So, if you've
gotten to this point in the video,
congratulations, you're well on your way
to becoming a master in Claude code.
But, here is the biggest thing that you
need to understand. Everything that
you're ever going to want will happen
through iteration. Okay?
Do you know what that means? Let me show
you. So, this beautiful color grading
app took me 40 days to build. This did
not happen on day one, not even close.
It took me 40 days, but it is possible.
That's the crazy part. And look at this,
I got Claude to build me an iteration
timeline. This app was built through 163
iterations. 79 features were shipped,
four features got rolled back, and there
were 16 major redesigns. It starts with
research, then we get to the cork board
in phase two. Look how much back and
forth went into this app. It was not
built overnight. 40 days of iterations.
And I can actually show you here. This
is the first version of my app. It
didn't have a name, it didn't have that
many options, but it worked. This thing
proved that it could do my idea. I could
have an interface where I could change
the color on my images. And that was the
proof of concept. At around 25% of the
way, we get to something like this,
where I now have a cork board that I can
move my image around. If I click on one
of the sliders, we can make adjustments
here, but it's all very laggy. I can't
even increase the size of my image. Like
this is still very basic. And then at
around 50% of the way through, we're
starting to get somewhere. Hey, I can
resize my image. I don't know if you
noticed that, but I made it so that if
you adjust one of your settings while
you're on the cork board, it takes you
right to the full screen edit mode. I
thought that was really important. We
have this color story feature over here
that didn't really work quite yet, but
it's supposed to give you the colors
that it sees in the image. I thought
that was awesome. We have a color pilot
name, but this is still not a start
menu. We have some presets that we could
add. It's really starting to get
somewhere. And then again, like 160
iterations later, we have something that
looks like this. It's pretty crazy. I
can even change the themes, like maybe
you want a lighter theme. Maybe we want
the black and chrome future tech plus
theme. Take a look at the color story,
it's pretty accurate now. We have the
ability to save snapshots. So, if you
make some changes, but then want to try
something else, you don't have to lose
what you built. Like, let's remove all
the color. I can save the grade, and
then I can flip back and forth between
them easily. Iteration, okay? Are you
understanding? Everything you'll ever
want is on the other side of iterations.
So, yes, this crate idea is nothing
special right now, but after 160 back
and forth, I bet we could get this
looking pretty cool. And I know that
because I just went through the same
thing with my other app. It is possible.
So, I've stressed the importance of
iteration. Now, how do we iterate
properly and successfully? Let's start
here. I want you to build a memory file.
Let's start a new chat, and then I'm
going to direct the bot to open my new
folder, and then I'm going to see if
it's up-to-date based on the MD file
located in that folder. I'm going to
say, "Hey, can you tell me where we left
off in the crate project?" It's reading
the memory file. It says, "No memory
file exists for this project yet, so let
me read what's actually in the project
to reconstruct where things stand." It
has an ideas folder. At the end, it
asked me something very important. Do I
want to create a memory file? Yes,
absolutely. We have our ideas file, we
want a memory MD. Now, that idea file is
all about the app specifically, but the
memory file is more about how you
interact with the AI. So, if you don't
want sycophancy, if you want it to be
straight and forward with you, that's
the type of instruction you would put in
the memory file. This is all you'd have
to say. "Set up a memory file for me.
Whenever I correct you, or state a
preference, or we settle on a decision,
save it there. Document everything and
apply it in every future session without
me asking again. That's all you need to
do to keep your ideas and your memories
rolling forward. Make sure every new
chat is building off of the last one. I
already told you about my favorite
prompt, the six words. I showed it to
you earlier, but I want to stress it
again. I end most of all my prompts with
"Do you know what I mean?" It's that
simple. I just want the bot, before it
does anything, to acknowledge what I
said. And when it does that, you can
instantly tell if you're on the same
page. You'll know right away if it
understands what you were trying to say.
And using those words, "Do you know what
I mean?" can loosen you up to have fun.
Rather than trying to craft a perfect
prompt, I'm telling you that stuff isn't
that important. Just ramble with
enthusiasm, have fun, and then at the
end ask, "Do you know what I mean?" This
will get the bot to synthesize
everything you just said and
re-summarize it for you. And then you
can point out what it got right and if
it got anything wrong. This will save
you a bunch of headaches. You don't want
the bot going and creating something
that you didn't actually want. It's just
a waste of time and money. Another way
to make iteration more fun, this is my
favorite way to do it, I want you to ask
for the picker. That's what it's called.
All you need to say is something like
this. Every time you have a question for
me or you're proposing a solution, ask
me with the picker UI. This is the
clickable questionnaire. Finishing the
prompt with "Remember this" will make
the bot put that inside of your memory
file. And say, "Hey, I want to keep
building the app, but check this. Do you
know what I mean?" It says, "Yes, of
course. Let me save that as a standing
preference." That's what we want. Look
at that. Let me put it to work right
away. Here's what to tackle next on the
crate. So, instead of going back and
forth in a chat, it's going to load up
this questionnaire for me. This is my
favorite way to iterate. Because you're
going to be going through a lot of
changes, you might give it a full page
of notes, and jumping from point to
point can get kind of confusing. This is
where the questionnaire comes in handy.
Simple enough to start, what do I want
to build next? We can do the spotlight,
we can do a 3D tilt, auto load the image
folders, shuffle and search, or other.
You can type your answer here.
We can minimize it, bring it back up.
So, let's go with this one, arrow
through images without leaving spotlight
mode. I think that would come in handy.
And then it's going to start working on
it, and look, it's going to ask for
permissions again. Now, at the bottom
here, instead of ask permissions, I'm
going to go into auto mode. I do not
think you should do this, okay? This is
an advanced feature. Because now that
I'm in auto mode, it's no longer going
to ask for my permissions. Please only
select this when you're sure about the
goal that you've given it. Because now
it's just going to start working. And
it's going to do whatever it needs to to
get the job done. And then look, it
brought up another picker question.
Stops at the end, wraps around. I want
it wrapping around for sure. Now it's
updating the backlog in project memory,
editing the ideas file. I'm going to
actually click this option, I'm done for
now, or I could just close the picker to
deny it. I'm just going to ask it, can
it open it for me in my browser, please?
And then boom, here we go. So, we click
on it, we get the spotlight, and then
using the arrow keys, I can go through
my images. So cool. Iteration, folks,
that's how you do it. Now there's one
more thing that will really level up
your iteration development. Screenshots,
okay? This is so important. All you need
to do is screenshot your computer,
circle what you want changed, and send
that back to the bot. This workflow is
exactly how I built my app. Literally
all I do. If you're on a Mac, I
recommend getting this app. It's called
Shutter and it's an easy way to create
screenshots. You can find it at
shutter.cc.
We download this for the Mac. On
Windows, it's really easy to take
screenshots and edit them. It's command
shift two on a Mac. Once I have Shutter
installed, I'm going to select the home
screen of this Create app. It's going to
be brought up here. I'm going to select
a freehand drawing and I'm literally
just going to draw a circle right here.
I'm going to copy this. Back in Claude,
I'm going to hit control V or command V
to paste that screenshot. You can click
on it here to see what you're sending.
Because I don't really have any other
ideas right now, I just want to show you
that this works. I'm going to say, "Can
you put a signature of mine right
there?" by Nolan Michael's Future Tech
Pilot. Remember, I put this on auto
mode, so it's just going to do it for
me. I doubt we're going to see the
picker. Again, make sure you have this
on ask permissions. I really just think
that's going to be better for you off
the start. And then take a look at that,
by Nolan Michael's Future Tech Pilot. It
made a decision. It didn't put it in the
empty space here, it put it below the
title. That's fine. I could screenshot
it again, maybe put a little red line
through this and say, "No, I want it
over here instead." Either way, through
the use of screenshots is exactly how I
created this app, all right? This next
tip is more of a personal suggestion.
I'm not sure it will work for everyone.
It just sort of helps my mind be at
ease. And that is to tell the bot to
document everything. Absolutely
everything. I don't want to lose any
idea that I send to the bot. The literal
prompt that I use is, "Here are my
notes. Document them and talk to me."
And then I paste my notes. I want the
bot to go through. I want the bot to put
them all where they need to be so that
we can find them in the future and then
without doing anything I want it to come
back and talk to me first. Building off
of that another personal preference, I
want to make sure that the bot speaks
with me before coding. That's something
that would go in your memory file. It
goes in my memory file at least. I want
my questions to get answered before any
code gets written and I think this
becomes more important as your app and
your project gets bigger and bigger.
Because you'll find that like one wrong
move in the code can really hurt things.
You got to be careful the bigger you
build, the more careful you have to be.
And this is probably the key part of the
prompt that goes into your memory. If my
message contains a question, even one
that sounds rhetorical, answer it in the
chat first. Never start coding while a
question of mine is unanswered. Remember
this. But then I'm going to say in the
chat, "Hey, I need you to add something
to the memory file for me." And then I'm
going to post that idea about questions.
So it's creating a special reference
inside of my memory file. Theoretically,
the more of these we build, the stronger
and more advanced and more intelligent
these AIs are going to feel. They're
going to get to know you better.
This is how you do it. The next step in
iteration is pointing the AI at specific
tools. I didn't give it any special
instructions about how to create this
right here, but there are some better
tools more suited for different jobs. It
will take some effort on your part to
understand when you should be asking for
these things, but I have two specific
examples, okay? I want you to mention
this acronym GSAP. This is going to help
when you're trying to build something
with motion involved. The other name
that I want you to remember is three.js.
Those two tools in particular really
helped build out my color grading app.
You can run a prompt like this if you
want, but in all honesty, just direct
the AI to reach into its tool bag to use
the most appropriate tool for the
occasion. Otherwise, it's going to
default to the easiest way of getting
your idea to life, and maybe you don't
always want to go down that easiest
path. Another aspect of iteration that
is extremely important, I want you to
tell the bot to build non-destructively.
Always iterate and never destroy on what
was built. This might be a personal
preference again, but I like knowing
that I can always roll back to previous
versions extremely easily. And this is
best done through something called
GitHub, okay? A GitHub is a way to save
your code and always have snapshots that
you can go back to. That's exactly how I
was able to show you old versions of my
color grading app. The code is saved on
GitHub, and it's being broadcasted
through a website called Vercel. This is
one you absolutely have to know about.
Vercel is the coolest service I've ever
seen. You can literally create a website
for free. It's not going to have a
custom domain or anything. It will say
like the crate.app.vercel.
But the point is you can then give that
link to anyone, and they can go on and
see what you built. And to be completely
honest, if you get to this point where
you want to share your work online,
that's when you're going to ask the bot
about it. Ask the bot, how do we use
Vercel and GitHub to make this work
public? It will know what to do, okay?
All you need to know as a beginner is to
ask the questions. Another part of
iteration that I think you'll enjoy is
asking for a lab. I want you to ask the
AI to build a safe sandbox for testing
UI redesigns and other wild ideas
without touching the real app. And I can
show you an example. So, this is how my
app looked like by default. Pretty
basic. I mean, it's fine, you know? But
then I asked for a lab to test new
interfaces, and it came up with this.
So, now I can use the sliders, I can
click these toggles, I can rotate the
knobs, and I can see that this is
something that I wanted so that we could
then import this into my app without it
trying to build all of this in the app
from the start, which could get messy
for sure. Building on that whole idea, I
think you should be creating mock-ups in
other AIs like GPT, maybe even Gemini
from Google. Create the mock-up
somewhere else and then bring those to
Claude. Funny enough, that's exactly how
I created my cassette futurism theme. I
gave GPT my original canvas and I said I
want it to look a little more like blank
and I described the aesthetic. It made
me this mock-up, I brought this mock-up
to Claude, and I said, "Can we build a
lab so that we can build out each panel
individually?" And while you're building
UI, you might want to know about this
specific word. Signal. Like when you're
building an interface, ask the bot, "How
can we signal our intentions to the
user?" That word is going to unlock a
whole new way of thinking about design.
For instance, users keep missing this
thing. How can we signal it to them?
Maybe something subtle. And I can show
you an actual example. So, in Color
Pilot, when you make changes to an
image, we can click the show grade
button to turn those changes off or put
them back on. Now, for some reason you
forgot about this button and it was
accidentally left off and then you start
making some changes and you don't know
why those changes aren't appearing on
your image, you'll see a now subtle glow
around show grade to remember that, "Oh,
I need to click this and then I'll see
the changes." I asked the AI, "Hey, we
need a signal to remind people about
that button." And it built that little
glow for me. There are three more things
that I think will help you a a on your
journey as a beginner. Number one, while
you're building the app, have the AI
build in some dev tools. A menu that
will let you access certain parts of the
design that normal users wouldn't have
access to. And you can say this, build
me a dev menu for this for this app. A
way to test the unlocks, a C view of
what the code is doing, and something I
can record while I reproduce a bug for
you. You don't have to copy that exact
prompt, you can be more specific about
what your app needs. If there's
something in your app that you need to
test the limits of, ask for some dev
tools to do it. The next thing that you
might want to ask for is an HTML
checklist file. This sort of goes in
with the dev tool idea, sort of.
Basically, you want to ask the AI to
help you keep track of things. This is
what I prompted for. I needed to make
sure the app had good first impressions.
I needed to make sure the corkboard had
everything working, everything about
grading an image. I needed to go through
and make sure was all fit to spec. This
checklist helped me do that. Super
powerful HTML checklist file. And then
one last thing that really comes in
handy for me and sort of makes me feel
safer about making these big
adjustments, I think you should ask the
AI to make it confirm the obvious.
You're going to give it a bunch of
notes. Some of those notes might have
obvious answers.
I don't want you to rely on that
assumption, okay? And I say that for one
specific reason, because even though it
might seem obvious, you may have used
the wrong word in your notes. Again, let
me show you an example. So up here,
color palette. I refer to this as the
start menu, okay? Because that's where
all of our options live. But nowhere
here does it say start menu. So, if I'm
calling this the start menu every time,
and then all of a sudden I call it the
color palette menu, that AI better know
what I'm talking about. And instead of
assuming, I want it to confirm the
obvious. Like yes, color pilot menu is
probably the start menu, but maybe I
used a different word. Maybe I called it
something else. Even something that
might seem obvious, I want to make sure
the AI is going in the right spot. And
I'm bringing this up as an example
because as you're building an app,
you're going to have a lot of different
parts that don't have an associated
name. Like if we go to the crate, what
are these called? Maybe we call them
images, but are we calling this the
shelf where all the images lie? Like
there's a bunch of different names that
you could use for different parts of
your app. I just want you to remember to
make the AI confirm the obvious, okay?
This will save you a headache or two.
And yes, maybe you would have guessed by
now, but this whole presentation was
made by Claude. Not necessarily the
information inside, but like the slides
themselves. I created a skill to take my
images and my notes and turn them into a
presentation. Isn't this amazing? I'm
able to give it my raw notes, a goal.
It's able to harvest the notes with an
evaluation of how likely it is I wanted
that note included in the goal of the
video. It's able to create different jot
notes for me on the slides. These menus
are collapsible. The slides themselves
are rearrangeable. The slides themselves
are rerollable because I have different
layout options, I can just sort of
randomize them. You'll see my layouts up
here. And my favorite thing that I asked
for when I hover over one of the points,
it gets amplified to direct the
attention to the important part. And
when there's really something important,
I'm able to dive into that slide and get
a new slide with that hidden
information. Isn't that amazing? Now, I
still have to fine-tune it. This was a
test run. Maybe you noticed it looking a
little weird. Maybe you didn't notice at
all. I'm going to keep making it better
and at some point I will share the skill
with everybody for free. You'll be able
to make your own presentation slides
super easy. I'll be honest and say I
don't know when that will be, so make
sure you subscribe and follow the
channel if you don't want to miss out on
that. This was your ultimate beginners
guide to Claude code. I think I covered
everything that you'll need to get
started. I truly can't wait to see what
you create in this new future. I hope
you're doing well. Take care.
And I'll see you next time.
Peace.
Planet AI
Latest World Leaders as Rockstars | Ai Generated
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AI Automation Labs
Latest AI Music is CHAOS right now - Here's everything you need to know!
 AI music is being tracked, regulated, and
 even banned on some platforms, while AI
 music generators keep
 growing in popularity.
 Suno AI just crossed 100 million users.
 Google launched its own AI music model.
 Spotify and Universal Music are working
 on a feature to allow users to make AI
 covers of real artist songs.
 And lawsuits against Suno keep piling up.
 And this summer, a major court ruling
 could help decide the
 future of AI music forever.
 So yeah, grab your coffee, because I'm
 about to break down everything happening
 in AI music right now, and what all of
 this actually means for you.
 Let me start with a big picture.
 AI music is not a toy anymore.
 Suno AI just crossed 100 million users.
 100 million people
 using one AI music platform.
 To put that in perspective, that's more
 users than Spotify
 had in its first decade.
 Suno is also making serious money.
 They did $150 million in revenue in 2025.
 $25 million just in
 February of 2026 alone.
 They have 2 million paying subscribers.
 Great numbers.
 But here's the problem.
 Every new technology creates two groups
 of people, creators and exploiters.
 Creators are using AI music to experiment
 new genres, make songs, and express ideas
 they never could before.
 While exploiters just
 want one thing, easy money.
 The same people already generating fake
 streams before AI, now suddenly have
 access to a machine that could mass
 produce songs at ridiculous scale.
 Hundreds.
 Thousands.
 Endless uploads creating AI slop.
 Low effort tracks designed to game the
 algorithm instead of making actual music.
 So guess what happened?
 It obviously drew a lot of
 attention towards AI music.
 And someone had to put a stop to this, or
 at least regulate it, so that it's not
 flooding all the streaming platforms.
 Bandcamp, one of the platforms taking the
 hardest stance,
 basically said, "Nope, not here."
 And outright banned music that is fully
 or substantially AI generated, along with
 AI impersonation of artists.
 Meanwhile, Deezer, one of the big
 streaming platforms, says that 44% of all
 new music being uploaded
 to them is AI generated.
 That's nearly half of all new uploads.
 Deezer, instead of banning AI music, they
 started detecting it.
 They built systems to identify
 AI-generated tracks
 and limit spammy uploads.
 And then there's Spotify, arguably taking
 the most controversial approach.
 They're not banning AI music.
 Instead, they're exploring licensed AI
 agreements with major record labels.
 Because here's the undeniable truth.
 AI music isn't going away.
 The genie is already out of the bottle.
 Everyone wants a piece of AI music and
 all the money that it generates.
 On May 21st, 2026, Spotify and Universal
 Music announced a deal that lets Spotify
 Premium subscribers create AI-generated
 covers and remixes of
 participating artist songs.
 Meaning artists opt in, fans pay extra,
 and musicians earn revenue
 when people remix their songs.
 Will Taylor Swift, Billie Eilish,
 Kendrick Lamar, and other
 artists opt in for this?
 We don't know that yet.
 But here's where things get interesting.
 Because Spotify is trying to position
 this as the good version of AI music.
 An alternative to what they call AI slop.
 But in my opinion, this could also open a
 giant Pandora's box.
 Because Spotify reportedly described this
 system as something that
 could make one song become 10,000.
 Think about what that means for a second.
 Imagine one Taylor Swift song suddenly
 spawning thousands of fan-made remixes.
 Metal versions, Bollywood versions, sad
 piano versions, all generated instantly.
 This would create remix slop.
 Because the problem is this.
 What happens if Spotify starts getting
 flooded with AI remixes?
 And this leaves no room for upcoming
 artists who have no intentions of
 remixing existing songs.
 Or don't have deals
 with major record labels.
 AI songs are already so much better.
 What if AI-generated versions begin
 competing with the original songs?
 This could create a vicious cycle where
 artists feel forced to participate.
 Not because they want to, but because if
 they don't, AI content
 starts dominating the platform.
 Welcome to the weirdest
 timeline in music history.
 The same industry that spent years
 fighting piracy is now trying to monetize
 AI-generated remixes
 before somebody else does.
 And AI covers have been
 insanely popular on social media.
 With videos getting millions
 of views on YouTube and TikTok.
 So Spotify and Universal Music are
 definitely hopping on the trend.
 Suno AI has a covers feature that allows
 you to upload any song and convert it
 into any genre while
 keeping the same melody.
 Well, guess what?
 The exploiters started misusing this Suno
 feature to upload copyrighted songs to
 Suno to create those famous 1950s soul
 versions of popular songs.
 To stop this, Suno partnered with Audible
 Magic to use their content identification
 and rights management technology to block
 any user uploads that
 are not original content.
 Apparently, Exploders found ways to
 bypass that system, and
 were making AI covers anyway.
 So Suno pushed an update recently to add
 more filters, breaking their upload
 system, and now blocking many user
 uploads even if they are original,
 messing up the feature for genuine users.
 As of today, there is still no ETA on
 when this will be fixed.
 Suno AI is in chaos.
 With so many lawsuits happening right
 now, it gets confusing fast.
 So let's pause for a second and actually
 map out who is suing who, who settled,
 who is still fighting, and which lawsuits
 actually matter right now.
 The big three record labels — Universal
 Music Group, Warner Music Group, and Sony
 Music — sued both Suno and Yudio,
 claiming that these AI music generators
 were trained on copyrighted music without
 permission from artists or labels.
 That's the core battle.
 Now let's talk about settlements.
 First, Universal Music
 settled with Yudio in late 2025.
 And this changed everything.
 You can watch this detailed video on our
 channel to understand how it all started.
 Because after the settlement, Yudio
 basically became what
 people call a walled garden.
 Meaning, you can still create music, but
 you can't download or
 export songs from the platform.
 Instead, Universal and Yudio are working
 on a platform called Starstruck, which
 will be a mobile app used by everyday
 fans, rather than producers or
 professional artists.
 It will have four modes.
 Cover mode.
 Imagine a Lady Gaga song in
 the style of Billie Eilish.
 Reimagine mode.
 Same lyrics, completely
 different composition.
 Remix mode.
 Genre swaps and stylistic
 transformations of existing tracks.
 And Create mode, where users write their
 own lyrics, but pair them with an
 artist's approved AI
 voice under strict guardrails.
 But there's a catch.
 The generated song would be owned by the
 rights holder of the
 participating artist.
 In other words, the fan would not own
 what they create on Starstruck.
 They would be paying for the right to
 create and listen inside Yudio's
 controlled environment.
 Basically, it feels like, pay us to remix
 our catalog inside our sandbox so that we
 can make money for record labels.
 Let me know in the comments what you
 think about Starstruck.
 Then, Warner Music settled
 with Suno in November 2025.
 Big, multi-million dollar settlement.
 Licensing partnership.
 And Suno even acquired Songkick from
 Warner as part of the deal.
 I actually made an entire deep dive video
 breaking this down, so you can check that
 out after this video.
 Warner also settled with Yudio at the
 same time and signed a licensing
 agreement with them.
 Now, here's where things get serious,
 because not everybody settled.
 Sony Music is still
 actively suing both Suno and Yudio.
 Universal Music is still suing Suno.
 And these cases matter a lot.
 Because what happens next could literally
 define the future of AI Music.
 One of the biggest legal
 questions right now is this.
 Can AI companies legally train on
 copyrighted music under fair use?
 That ruling could decide what every
 future AI Music company is
 allowed or not allowed to do.
 If courts say training without permission
 is legal, AI Music companies explode.
 If courts say it isn't, the entire AI
 Music industry changes overnight.
 And here's where things get messy.
 Universal Music reportedly wants Suno to
 move toward a more controlled,
 permission-based system similar to what
 they did with Yudio.
 Suno apparently isn't
 thrilled about that idea.
 And if Suno agrees to lock down, they
 will instantly lose all users, making it
 a graveyard in just a few weeks.
 And to make it worse, there's a new
 lawsuit against Suno
 from Poseidon Wave Media.
 But the bigger story here is that this
 isn't just a battle between AI companies
 and record labels anymore.
 Independent musicians, collecting
 societies, and artist groups around the
 world are now filing their own cases.
 The fight isn't just
 labels versus AI anymore.
 The world's largest musicians union, the
 American Federation of Musicians, is now
 suing Universal and Warner, claiming they
 allowed Suno and Yudio to train on
 musicians' recordings without paying the
 musicians themselves.
 So what does all this mean to you if
 you're using Suno AI?
 And what should you do?
 Suno AI is running version 5.5 right now.
 Great model.
 You can watch the full breakdown on the
 model in this video right here to see
 everything that it can do.
 But because of the deal with Warner
 Music, Suno is training a model with
 their artist catalog.
 And once that model is trained and ready,
 Suno will eventually sunset all the older
 models to remove all the unlicensed
 training data in those models.
 In Suno's recent announcement of $400
 million in series D funding at a $5.4
 billion valuation, the company said that
 over the coming months, it will begin
 rolling out its first music model
 developed in partnership
 with the music industry.
 So if there's an older Suno model you
 absolutely love using right
 now, make the best use of it.
 Because those older models may not be
 around for much longer.
 And obviously, not everyone is using Suno
 AI to generate AI slop.
 Some are using Suno with their own
 lyrics, their own melodies, using it just
 like any other tool for music production.
 And if you're looking for a music
 distributor for publishing your Suno AI
 songs on Spotify, YouTube Music, TikTok,
 and all other platforms, I would suggest
 that you use DistroKid.
 They're the only major music distribution
 platform that's allowing AI music.
 They have added some new options to allow
 you to choose if the song was entirely AI
 generated, or was AI just a part of it,
 like vocals, melody, etc.
 Other major music distribution platforms
 like TuneCore are actively blocking Suno
 AI songs, citing they don't allow music
 created with
 unlicensed AI music generators.
 And finally, I would suggest that you
 don't put all your eggs in one basket,
 meaning don't depend entirely on Suno AI
 for your music production.
 There are many Suno AI alternatives out
 there that you can try right now.
 And you can watch this video next to see
 all the new features in other AI music
 generators and open source alternatives.
 Hope you like this video.
 Comment what you think of this chaos.
 And subscribe to the channel if you want
 to stay updated on everything that
 happens in the world of AI music.
ChillPanic
Latest Suno Ai LIVE CALL IN - ASK ME ANYTHING! (Suno Ai Tutorial 2026)
Testing.
Testing
is uh
stream is healthy.
Okay, cool. All right, so I've never
done this before, so uh I think it'll be
cool. So basically,
you got any questions about Suno AI,
instead of leaving a comment, you can
just call me at this number.
This is not my actual number. This is a
Google number, but um or Google voice
number, whatever the hell
um
There we go. And I'll pin that.
And let me just go up on the YouTubies.
Make sure everything is good. Yo, what's
good? Um other otherism
authorism
authorism. What do you know about AI
farm?
Farms
AI farm.
>> Okay. Yep. Audio is working good. All
right. Uh what the [ __ ] is that?
So uh good luck for the live call.
Appreciate that, buddy.
Okay, let's look up.
Yeah, yeah, yeah, yeah, yeah, yeah.
Yeah, I think this will be fun. Um,
[snorts]
yeah, I have the most ghetto setup right
now, though. But what's good, El,
whatever the [ __ ] your name is.
And this guy's talking about Suno AI
Farm.
Best prompt generator. Oh, what the
hell? What the hell is this? What the
hell?
Craft radio ready. Prompt made for
American artist. Prompt studio. Write
and generate song prompts.
Melody to lyrics. What the [ __ ] is this?
All right.
Somebody just take my Sununo GPT and
turn it into a website.
Uh, I gotta get on the bow.
How do I stop Sunno from adding live
guitars to all of my beats?
Love your channel and got one of your
books and GPT. Cheers, man. I appreciate
that. Otherism.
Um, I don't know with your beats. Are
they [ __ ]
Are they beats that would have guitar in
them? What What type of beats you
working with?
You never take me to Bangladesh.
talk about ac cappella, please.
Um, back in 1954,
the first ac cappella was generated by
Abraham Mson. Uh, Abraham Mson is not
real. I just made him up.
[clears throat]
>> [snorts]
>> All right, let's uh yeah, we'll go one
at a time. So, let's talk about
shot by TT asks, "How do I stop Sununo
from adding live guitars to all of my
beats? They are a trap soul, but even if
they are synth or strings, Suno adds
live guitar."
Uh, my first instinct would be to just
[ __ ] like um hold on, let's let's go
here. To just do the exclude styles
thing would probably be the easiest
thing.
And uh since
yeah, we'll put that at instrumental.
So, let's see. Trap soul.
I honestly don't even know what the [ __ ]
would go into trap soul to be real.
Um
[snorts]
Okay. The perfect ac capella is on.
Okay, let me uh
let me see what we got here.
No, no, no, no, no, no, no. Wrong
button. Wrong button. Crunk.
Uh what what's like an example prompt
that you use for making the the trap
soul beats? Do you have a prompt you
could like put in the comments
[clears throat]
cuz I do have the 10,000 pseudo prompts
ebook which is by the way 50% sale
because I had surgery that took out part
of my rib and uh I haven't been able to
put out as much videos. So, you know, I
need some money. So, [laughter]
it's 50% off. Uh but here's a [ __ ]
Well, everything is 50% off, but uh like
here's a trap soul prompt.
And let's see if it mentions uh we'll
get rid of we'll get rid of all the
vocal stuff and everything. All the
vocal stuff. Don't need that.
Oh,
>> hello.
>> You're on air with Chill Panic. Uh,
you're not on speaker yet because I got
to make sure you're not a crazy person.
>> Oh, no.
>> Hell yeah. All right. you have gained
access to my ghettos uh version of a
live [laughter] call.
>> Hey, Google voice it does the job. So,
>> yeah. Um,
I just had like um a question and um
something that I've noticed like since
the introduction of voice before the
introduction of voice, the best way to
get vocals would be to mash up an ac
cappella with whatever an instrumental
or have it you have to put two songs
obviously, but um because the voice just
really doesn't seem to uh I mean it's
hit or miss. Have you ever I guess my
question is have you ever mashed up a ac
capella with an instrumental to to like
and actually liking that how it sounds
versus
>> voice? Because I get so many mixed
results with voice. It's kind of driving
me crazy. [snorts]
>> Okay. So, you're you're talking about
like trying to generate a like
instrumental and ac cappella separately
or like you want to like make
>> No. So, let me clarify. Sorry, I thought
it was all over the place there. But um
so like basically what I would do is
like I take my own vocals cuz I was
trying to get my own voice, whatever.
And I would upload an ac capella and
then an instrumental that I liked and
then I would just mash those to do a
mashup instead of like a cover.
>> Oh. Oh, okay. Okay.
>> The voice sounds exactly like me
whenever I do it that way. But when I
use voice
mixed results. [snorts]
>> Okay. Okay. So you it sounded more like
you whenever you did a mashup instead of
doing voice.
>> Sounds exactly like me every time.
>> Damn. That's interesting actually.
>> Mashing up that ocatoa with the
instrumental. So it's not really mashing
up because it's just taking aca not
another song. It's just you know the
voice
>> the beat that you choose. [snorts]
>> Okay. That's [ __ ] that's interesting.
I've actually never tried doing it that
way before.
>> Yeah. I mean, I think you'd be surprised
if you try that, but um and then I guess
my question is any tips on using voice
other than what you put in your video,
like uploading 16 of the same acapella
and all that other stuff.
>> Uh
>> they're still not there yet with their
like where they're at with it. Yeah, I
definitely think they're still not there
yet completely with the voice because
yeah, doing that whole custom model
thing has really been the only thing
that I've seen that helps it at least be
a little more accurate. Um I have
noticed like if my vocals are processed
better then it'll work a little bit
better but um
>> yeah for sure like no effects like I
don't like I've uploaded like um stems
from an actual song that I uploaded to
signal and then just
>> actual like ac capellas from my own
export on a doll and those results were
way better like way cleaner but [snorts]
>> I don't know I guess it's not there but
>> the matchup trick, bro. Try it out
sometime. You'll be you'll be impressed
with how good it is. [snorts]
>> Okay. [ __ ] yeah. I'm definitely going to
try the mashup thing cuz uh that's
they they keep me going.
>> I appreciate it. I appreciate it. Yeah.
>> Keep me good. I'll see you.
>> All right. Thanks for calling.
We got severe
thunderstorm. Woo.
Uh we got we got somebody else. Okay,
let me let me go here.
Yeah, have y'all ever tried doing the uh
the
Oh, what's the hell?
I hope this isn't calling with my like
actual [ __ ] number. I think this is
with Google voice. I'm new to this.
>> Hello.
>> Hello.
>> Hello.
>> Hey. What's going on, man?
>> What's up? You're live with
[ __ ] Chill Panic. Woo.
>> First off, love the content. Um, I'm a
musician down here in Florida and I
started using Suno as a way of kind of
bridging the gap and help finishing
songs so I can break them down and
re-record them myself. My question is,
when I type in prompts, I want a certain
feel. Like if for example I want
something that sounds very similar to
like Drowned by Bring Me the Horizon and
it's got like the Sith Pad keys.
>> You can't really get that same style.
>> And as far as like the
going into the chorus, like even when I
try to get really detailed with the
metatags, it still kind of overlooks it.
>> Mhm.
Yeah, I definitely have noticed that
[ __ ] I think I think a lot of
problems with Sununo is uh unfortunately
it's just not there yet all the way with
like the having the complete control and
all the songs that they've trained on.
[snorts] You know, they probably haven't
used much Bring Me the Horizon and stuff
like that cuz um I guess for metal core
that's actually pretty popular. Maybe
they have. Um but but you said you like
re-record it yourself.
>> Yeah. That um like that. Um I'm a DJ
here at a club here in uh Florida and
one of my songs is so good. It's like
like that. I've got 700 people dancing
to it. So I contacted real studio
musicians and said I want to re-record
this and put my vocals on it.
>> Oh, okay. Okay. Um
Okay. But you don't like play guitar or
anything? You want to like get like uh
you like get other musicians to do the
guitar and drums and all of that
>> and you just do like the voice.
>> We'll have like the rest of my band sit
there and say this is what we're
learning.
>> Mhm.
>> And I'll use like I'll try to use like
some of like that the stems although
like that the bass stem isn't exactly
where it should be. So you can get the
bass but you also get the bass to drum
with it.
>> Okay.
>> Yeah. Yeah, the only
>> maybe that'll uh
>> maybe that'll clear it on up.
>> Yeah, [snorts] the only thing I could
say is just to [ __ ] prompt it a lot
and try using different combinations of
words. Like you can even like use chat
GBT as like a like the the source or
whatever it's called. And um
[snorts] I guess just try different ways
of describing the same thing like uh I
guess bring me the horizon
metal core
>> like uh
>> who knows what it is like it falls into
[laughter] that same category as like
Sleep Token and and Dayseker and all
those cats.
>> Oh okay. Yeah. [ __ ] love Dayseker. So
yeah that that's definitely uh
>> Oh yeah. Dayseeker is sick. Yeah.
Oh god, I love that [ __ ] Um, so yeah,
if you're going for that, I would
definitely use uh metal core for one of
the genres. That'll probably help lean
it towards that.
>> Oh, okay. Okay. Yeah, that um and I know
kind of tightened up really really hard
on like the whole cover thing. I was on
a sweet roll for a little while where I
was able to strip songs down and then
>> upload them and then put them in a
different genre like that. I mean, I
never did the whole soul thing because
it's like everybody was doing that. So,
I took like
>> Taylor Swift and made it like
progressive rock and it turned out like
really really good, but now you but now
you can't even touch that sort of thing
now.
>> Yeah. Yeah. They've really tightened up
on that [ __ ] And I've noticed even with
like my own melodies, um, they've
tightened up a lot on like it'll say
that it's copyrighted lyrics or
something.
>> Oh yeah, no doubt. Well, thank you so
very much, man, for taking my call. I
appreciate the words of advice.
>> Yeah, doing what you're doing.
>> Well, good luck with everything.
>> Thank you, sir.
>> Yes, sir.
You never take me to Bangladesh.
This is fun. I never done some call-in
stuff. Uh
I got a call at 9:20.
Uh
or is that the one that just ended?
I don't know.
Uh how how did you call Suna?
>> [clears throat]
>> Hello.
>> Hello.
>> What's up? Uh, Victor, is that what it
said?
>> Yeah. Uh, I want to play you some
samples I made and
see what you think about them
>> using.
>> Oh, okay. Yeah, I guess we could do
that. Um,
>> like if you can give me any advice or
stuff, but this is like kind of like a
tailored twist on I mean using
>> you think about it.
>> Uh, yeah. Would you be able to send me
like a link somewhere? Uh either
>> I haven't uploaded anywhere, bro. So
like I still have them like a sample on
the my computer.
>> Mhm.
>> Yeah, but like I've been watching your
videos and like uh that's how I started
like doing this.
>> Oh, [ __ ] yeah.
>> For a while.
[snorts]
>> Yeah. But uh yeah, I don't know like if
you can give me any your thoughts on
this sample I just made.
Um, it would be it would be difficult to
do it like over the speaker phone
because uh like I won't be able to hear
it. Well,
>> can I send can I send it to you through
Instagram?
>> Uh, I don't have Instagram. I do have
email and I have uh Discord.
Um,
>> Discord. Okay. What's your Discord?
>> I think it's just Chill Panic. Let me uh
let me look.
Yeah, I'm uh I'm pretty pretty sure it's
just Discord. I mean, chill panic.
[snorts]
>> You never take me to Bangladesh.
Um I'm [ __ ] stupid and don't Yeah.
Yeah. Uh it's just chill panic. Nice.
>> It's chill panic.
>> Yep. Uh same way it's spelled on YouTube
and like uh together.
>> Yeah. And then uh Okay. Send a request.
special word. Okay. Yeah, I sent you
one. I'll send you some stuff there. But
yeah, let me know what you think.
>> Okay. Yeah. Uh
>> All right.
>> Little message. Damn, I got a lot of
message request. [ __ ]
>> Catch you later on there. All right.
>> Okay. Sounds good. Take it easy, Br.
>> All right. Bye.
>> See you.
Is there a way to? And yeah, sorry. If
somebody if one of y'all call like while
I'm on the while I'm on a call, would
somebody just uh feel free to call back?
Um, is there any way to upload MIDI to
Sunno? Um, not that I've seen. I don't
think so. Um, I've never really tried
uploading MIDI to Sunno, though. But I'm
like 90% sure you can't. Let me uh
let me uh make some MIDI.
Oh, you can't even see it. Uh my bad.
I'm being a being a terri terrible
streamer today.
[laughter]
>> Buzz killboard.
Buzz. Hello.
>> Yes.
>> Yes, sir.
>> What's good?
>> Sorry I interrupted your MIDI.
>> Oh, no. You good?
>> You
>> It's good. This is fun.
>> I got a I'm up all the way up in
northern Ohio. I got a small studio up
here.
Um, and I found, you know how you uh go
to upload even an original song in the
suno and you'll get a copyright strike.
Mhm.
>> So, I found a couple workarounds that
have been working for me.
>> Oh, yeah.
>> Take the track and raise it or lower it
a couple semmitones.
And even if you change the tempo a
little bit and then you upload it and it
will accept it 90% of the time and then
you do your thing, you know, you add
your tracks or whatever and then
download it and then you just take it
back to the original key and speed and
put it in your doll. I've had to do that
several times lately, man. It's driving
me nuts.
>> Yeah. Yeah. That's uh I don't know what
happened. And I guess with the lawsuits,
they had to get like really strict on it
or something.
Um, but damn, that's that's good. Do you
just do it like one or two semmit tones
or like uh like you have to change it a
lot?
>> No, usually I drop it maybe a full step
or raise it and then uh I have taken the
tempo up quite a bit
>> on a couple tracks and then it will
accept it. And uh I don't know, man. One
time I just recorded some goofy guitar
like it didn't make any sense.
>> Basically noise on the strings and tried
to upload it and it went and accept it.
>> Uh
>> um I don't know if it was just glitching
out that day or what. But also uh this
isn't really a question. This is another
suggestion. I have a couple buddies that
are DJs
up here and I suggested to them and they
go that's a good idea but neither one of
them has tried it yet. I I suggest on
their laptop at like weddings and things
they do like a improv like improv comedy
but you'll you'll take you'll pull
someone's name out of the hat,
a subject,
>> maybe a hobby or something and you'll
ask them what kind of hobby they like or
whatever. Anyway, you prompt that all in
sunno and you hit create a song and it's
going to pop out, you know, something
like a funny song for them right there
on the spot.
>> Oh yeah, that's
>> I just kind of thought that I thought
that would be kind of a fun thing to do
for some of these DJs out there.
>> Yeah, that would be interesting. It'd be
like a crowd work for DJs.
>> Yeah. So, I I'm all the time doing that,
goofping off on my phone, making funny
songs for my friends and stuff. But
anyway, I wanted to suggest that raising
or lowering the track [snorts]
a couple semmitones, maybe speeding it
up 8 to 10 beats up, then it will
upload, bring it out, put it back down
the original.
>> Okay.
>> Drag it on over into your doll. So, I
appreciate
>> [ __ ] yeah. I feel like y'all are
teaching me [laughter] more than I'm
doing. So, uh, I appreciate that.
>> A lot of frustration on it. [laughter]
>> Yeah,
I'm definitely I'm gonna have to steal
that for a video.
>> Yeah, do it, man. Do [laughter] it. Buzz
Kilgore out.
>> All right. I appreciate it.
>> Call from Silicon
To accept, press one to send a voice.
>> Scooby-Dooby Doobydoo.
>> Scooby-Doo. What's up, CP?
>> What's good? [laughter]
>> Hey, man.
Bad nickname.
>> Uhhuh.
>> I said CP is a bad nickname, but um
>> Oh. Oh, yeah. I guess that that might
that might suck.
>> [laughter]
>> Uh
but yeah, so I I've been uh watching
your channel for a while, man. And I've
never seen you take any calls or
anything. So I was like, you know what?
I want to let him know that, you know, I
watch a lot of stuff and and I've helped
a lot of people with a lot of pseudo
stuff, and I've watched a lot of other
creators.
>> And I'm going to tell you, you have an
amazing
and creative way of bringing information
to people. And you can tell that, you
know, you are chill panting. You know
that you may put a little bit on it, but
that's who you are and that's how you
deliver it and that's why people get so
much from your content.
And uh I just appreciate the hell out of
you, man. And I like how you stay on the
cutting edge of everything that's going
on with Sunno. And you know, I've gotten
into a lot of the local stuff now that
I've got the the uh
>> dual 5090s and stuff and doing local
processing of music.
>> Um it's not up to par with Suno yet, but
it's getting close.
>> Yeah. Yeah.
>> And uh but I I enjoy your stuff a great
deal and more importantly the way you
teach. And I was thinking, I hadn't got
any of your books, but I talked to a guy
um that had sent me like some
screenshots and he he had got one of
your books.
>> Mhm.
>> And um I was like, you know, I had I had
thought about putting out a book like
that. And he was like, "No, you got to
see how he's got it lined up." And he
sent me some stuff. And I got to
thinking, you should put out
um a a video or, you know, not a video,
a book. I'm sorry. you should put out
another book or an add-on
um where you're doing a lot of these
style control configurations.
>> Mhm.
>> Because
uh some of the stuff that that you put
together there is is really tough to do.
And I mean uh I tell people all the time
the the results that I get. I I you know
I use AI for you know almost all of it.
And uh you know I've built the library
over time. So to see you do it on the
fly in your videos. I don't know if you
make notes for yourself and say I'm
going to do this this. I mean I'm sure
you have notes but I mean I don't know
if you do everything on the fly but some
of the stuff that you produce is
amazing. Um and I think you should do a
side book and I would definitely buy
that even if it was small. um teaching
people how to apply the different
styles, es especially style shifting
>> like inside the track, you know what I
mean? Like in the middle of a song going
from one style directly to another.
>> Mhm.
>> And u because it's really difficult to
do and uh when you do when you do hit
one and you get lucky, you're like, man,
that sounds great. But you can never
make it do it. And uh I had so much
respect for the video of yours. I
watched the other day where you're like,
"Look, people, you're never going to
make it do it the same way every time.
It's never going to listen to everything
you say." And I wish that everybody
would listen to you when you tell them
that
[snorts] because I think that's one of
the the truest statement there is. It's
just very difficult to get the same
results every single time.
>> Yeah.
>> No matter no matter what formula that
you use. But uh yeah, man. That that's
my soap box. I just want to tell you I
appreciate [laughter] you. You do a
great job and uh you know I watch your
videos every single day and if if I do
happen to miss something I always come
back and check them out and I think
you're really good instructor especially
for Zuno. Um and that you got a lot of
passion for it. I believe that a lot of
people are learning from you and that
you're going to you're going to see a
lot of uh improvement in your numbers
and your visibility uh pretty soon. I'm
sure of it. Damn. Well, [ __ ] [laughter]
I appreciate the kind words. Um,
>> yeah, absolutely, man. And and I mean
them. That's that's more importantly, I
mean it. So, you know, I I a lot of
people when you when you've got a big
channel and stuff and uh you know,
people say, "Well, put me on your
channel or do this or do that." And it's
like, it's not that simple. You have to,
you know, I could say your name all day
long and that's not going to make people
come to your page. and you have that
special sauce and I think you need to
stay to stay to it because um I'm sure
you watch other people and I know you're
probably your own worst critic
>> but you kick ass.
>> Well, I appreciate you you you do you
kick ass at teaching. That's what I'm
talking about specifically teaching
people.
>> Mhm.
And uh I think that should be your focus
if I told anyone anything. I mean I'm an
old dude you know I'm in my mid50s and
you know and I I still jam as much as I
can but um you know luckily my my my my
young beautiful 36 year old wife that
says I don't look or act old. So um I I
just think that you do a great job and
I'm around a lot of people that that do
a lot of high-end professional stuff in
the music genre.
um and in the industry itself and uh you
know you you really do a really good job
and I think that if you focus more on
the teaching aspect of it instead of
just the because a lot of your videos
are just fun and kind of blah
>> but the ones where you're really
instructing people you do an incredible
job and the thing where you're selling
the slots keep doing that man I don't
know how well you're doing but keep keep
doing it. [snorts]
>> I appreciate that. People are
>> Go ahead.
>> Yeah. No, I appreciate all of that. And
uh yeah, sometimes hard to do the
educational stuff. Uh which is why I
like go back to entertainment sometimes
because it just it kind of feels like
most of it I'm just kind of repeating
the same like main things over and over
again.
>> But then when I do those videos, I get a
lot more positive feedback. So I, you
know, it's uh it's hard to balance like
new people coming in and then uh people
who have been around for a while and
trying to make something that's valuable
for the new people as well as people
that have been here for a while.
But um
>> I try to tell I try to tell people,
especially people like yourself that
have passion in a particular area, it's
it's a different thing. You got to
remember a lot of the times
um you know people ask you a question
and to you it's just like total
redundancy. You've said it a thousand
times
>> and most most instructors
most instructors and teachers when they
teach things they're really not
teaching. They go hey look you know pay
me to watch me do something you won't be
able to do when we get done.
>> And that's not what you do.
you take even [clears throat] even on
your videos, I've never done your calls,
so I I don't know about those, but I
have a feeling that they're very good
because even your videos where you're
just saying, "Hey, this is how I do
this. This is how I do that."
>> It's to the point. It's it's direct.
It's fast, and you don't use a lot of
big words when it's not necessary. You
don't point people in complicated
directions. You have personality that
goes along with it, which makes it fresh
and relaxing. And I think that uh that
you could really win in that. You may
think, "Oh, you know, that's a drag. I
get tired of this, the monotony of it
all." But I think that if you start
focusing your videos, your time, you
know, professionally for yourself, not
so much others.
>> Mhm.
>> But I I think that's where you'll shine
because you really you really have a
knack to say, "Hey, you know what's up?
I'm Chill Panic and I'm gonna teach you
how to do some stuff today."
>> And and they actually learn it.
>> [snorts]
>> Well, I appreciate all the advice and
all the kind words. I'm going to keep
that in mind.
>> Yes, sir. And uh and I'll I'll drop in
time and say hello to you if you do any
more of the uh any of the phone gigs
anytime. And I'll see how you doing. I
uh I've been working on a lot of AI
stuff lately. So, I haven't been able to
play much with my music a lot lately,
but I still enjoy watching your videos.
So, stay stay strong and stay at it. And
I I hope to see your numbers come up
real soon cuz I looked at your analytics
earlier and they're, you know, before I
called and they're improving. They're
improving and I can see you're about to
hit this curve that you're going to be
shocked. So stay at it, man.
>> I appreciate it, Broki. And good luck
with everything with the music.
>> Yes, sir. Thank you so much. Have a good
one.
>> Yes, sir. You too.
>> Take care.
Uh yeah. So if you called before when I
was on that phone call, feel free to to
call again. It'll be fine. Uh let's see.
We were talking about MIDI before. So
let me go back to Streamy. Let me go to
this one.
[sighs]
Uh I forgot to ask you who you were
barricading out of your room with that
bar on the doororknob. Um,
I just, uh, you know, my door doesn't
lock. Like, it does, but it's it's got
one of those locks where you can just
use a [ __ ] coin in it. So, uh, I do
that just to keep everybody out. And
plus, I watch true crime a little too
much. So, I'm a bit paranoid.
We got a severe weather threat. What?
No, we don't.
screenshot.
Uh yeah, somebody's locked in in there
for sure. It's me. I'm locked in,
[ __ ]
By the way, by the way, uh quick little
promo. I got the 10,000 SEO prompts
ebook and the 500 prompts ebook [ __ ]
uh tagged or whatever on this live and
everything is 50% off if you use the
code rib like R I
um and this is what it is. It's just
like it's just three PDFs because uh I
literally hit the character limit on
Google Docs which I didn't know was
possible. And it's basically got 200
genres with 50 prompts per genre. And
then every [ __ ] genre has like its
own descriptor page. So it can give you
like ideas for the genre tags, the mood,
and the instruments and vocals. And I
broke it up with the genre, mood,
instruments, and vocals cuz, you know,
it follows that whole uh GM formula with
genre, mood, instrument, and vocals.
Just like the the basic like prompt
formula. All right. Done selling you.
That's all. Just wanted to let you know
that.
And uh [ __ ] What are we doing now?
MIDI. We were going to [snorts]
Oh, how does Sununo handle key changes?
Um poorly. I don't know. It doesn't
handle music theory very well. It's
[snorts] uh
yeah, that's the thing with a lot of the
[ __ ] like a lot of the times with the
lessons I'm mainly telling people like
it just [ __ ] just will not listen to
you is the gist of what I tell people on
[laughter] these lessons.
Um,
and there's also usually people have
questions about changing lyrics and
stuff like that cuz that's a whole
[ __ ] rabbit hole trying to edit songs
and stuff. But yeah, a lot of it is just
that
Sunno just will will not listen to you
half the time, unfortunately. But um
learning the the genres and
understanding what different genres
sound like can help a lot because I was
trying to do something that was uh it
was like a Creed type of song for like a
a video I'm working on for like AI music
videos and stuff and I like it was not
working because I just got the genre
wrong. Like I knew it was post grunge,
you know? Uh, but I had it as postgrunge
rock, postrunge hard rock, and um, it
didn't really seem to work until I just
did post grunge without adding any other
type of thing to it. So, uh, you can get
more control just experimenting and
really trying to hone in on the genre
because I think that's the one that it
takes into consideration the most and
it's going to put most of its uh,
[ __ ] like processing power towards.
Uh, what instruments do you actually
play? I play guitar. Like I would I
would consider myself like uh like uh,
Damn,
that that's pretty [ __ ] good. He can
play the guitar level of guitar and I
can sort of play piano. I [snorts] can
play piano well enough that I could
trick you into thinking I was good at
it, but I'm actually not.
Uh what's with the shades? Uh
I had a I had an alter ego named Hip
Seed Broomstick. He's a rapper and he
raps like this. And um these were his
shades because he's a mentally
handicapped rapper who
puffs a lot of trees is that's kind of
his whole thing. And uh then I never did
anything with that. And I needed some
way to brand myself and I had the the
shades laying around [snorts] and that's
how they became my thing.
All
right, I guess uh nobody wants to call
anymore. Anytime. J4Z666.
Uh yeah, let's try to make some Let's do
some MIDI stuff. [snorts] And I I don't
even know why I'm doing it. I'm like 99%
sure that you can't do any MIDI in Suno,
but why not? Why not give her a little
shot?
I just made this up on the spot. That's
probably going to sound like [ __ ]
[music]
Nope, it doesn't. That's actually Damn,
that's kind of nice. Oh,
[music]
[music]
I don't even know why I'm messing with
sound design. We just We're just doing
MIDI.
export as MIDI file.
Um, we'll just put it here. MIDI test.
[snorts]
But yeah, I'm I'm uh Yeah,
there's no way you can use MIDI. No way.
Uh, yep. Yep. Nope. No MIDI files. Uh
I could try like
where the hell is it? I could try just
dragging it in, but uh
unsupported file. Yeah. Yeah. No MIDI.
No MIDI for Sunno.
No MIDI for Sunno. The poison. The suno
poison. The poison for suno.
Your content is fire. Keep it up, man.
Thanks for all your videos. I appreciate
that. You're a sweetie pie. What a
[ __ ] sweetie pie. There's been a lot
of sweetie pies in the building
today.
Um, yeah, I got a piss, but I'm not
going to.
Yeah, you're damn right I'm not going
to.
Um, so yeah, I don't know what the hell
I'm doing now, really.
Uh, so I guess like a workar around for
the MIDI thing is you could just put the
MIDI just into an instrument and then
upload that to Sunno. You know, you
could just turn it into a audio file.
When I play guitar, my neighbor threw a
rock through my window so he could hear
it better.
That sounds completely believable and
something that definitely happened.
That's awesome. The buzz 66.
Where's the buzz 67 at?
Um
Oh, we were doing some trap soul
earlier. Can you try melody to lyrics on
song AI farm? So, sorry if this disturb
you. Um,
no, it doesn't. It doesn't disturb me. I
just like
I'm like jealous of this site. I wish I
had thought of this first because this
looks like it was vibe coded.
Um, so I feel like I would have been
able to do this.
Song AIM will write lyrics that match
every beat, phrase, and syllable of your
music. That's kind of That's kind of
fire, actually. What the [ __ ]
That's cool,
huh?
Would you look at that? It's been there
since March 2025.
Oh, maybe it wasn't vibe coded. I don't
know then.
Um,
okay. You know what? I'm I'm down to
give it a shot.
Um, I use Sunno and FL Studio. Same,
bro. Would you ever consider doing a
video or series on how to create the SNO
track in FL using the stems imported
from Sunno as a starting point? Uh [ __ ]
Yeah, I could definitely do that cuz
I've had to do that quite a few times
for uh for folks I produce for. So um
it's [snorts] becoming like a a normal
thing now for people to use Sununo for
like their reference track. What's good,
Chub? Damn, it's been a minute.
[snorts] Uh, Chubbs was here uh back in
the the uh I don't know, golden days
with the RZ battles and stuff. This
channel used to be something completely
different. [laughter]
It was like all FL Studio and uh it was
a whole thing. [snorts]
Love that. Ed Ed Bass Masters, would you
look at that? Would you just look at it?
Just wanted to say thanks. Watching your
videos has helped me finish an album
idea I had. Well, that's [ __ ]
awesome.
Yes.
Okay.
You looking good. I hope things at the
crib are all good. And tell Slick I said
what up. Oh yeah, I forgot you know who
Slick is. Damn. [snorts] I appreciate
that, Brusky. I hope you're doing well,
too. I will definitely do that.
Uh, nope, not bedtime yet.
Uh,
what's the possibility of uploading an
instrumental melody and then having
Sunno sing that melody from lyrics that
we provide?
Oh, damn. Damn, you [ __ ] with my Seven
Lions remix. Thank you. I appreciate
that.
That's a That's a deep cut cuz that's
just up on Soundcloud. Thank you.
Um,
let's see here. I'm moving out to Asia
to live cheaply and make EDM music. Any
advice or thoughts? Um, I don't I don't
know if there's so many so many things
in that that I could say.
Ah, [groaning]
but yeah. Um,
yeah, I don't know. I'm starting to get
tired for real. And, uh, don't, uh, we
don't have any calls coming in. So, if
you would like to do a call, uh, now is
your chance cuz after this one, it's
going to be my last one and I'm I'm
going to piss and take a shower. Maybe
even at the same time.
I might eat, piss, and take a shower all
at the same time.
I might eat, piss, take a shower, write
a song all at the same time.
>> [clears throat]
>> M [groaning]
I might piss, take a shower, eat, write
a song,
and read a book
at the same time.
Thank God that was I [laughter] was
going to keep going.
>> To accept, press one to send a void.
Hello.
>> Hello. Hello.
>> What's up,
>> Mr. Canada?
>> And I was like, "All right, [ __ ] it. I'm
[laughter] going to call.
>> Let's go."
>> Uh, I was the one who asked you about uh
Asia and you said you have a lot to say
and it would mean the world to me if you
give me any advice or any opinion.
I would take it to the heart.
>> Oh, yeah. I was kind of joking cuz just
like uh that's a lot at once. Like
you're moving out to Asia and make EDM
music and it's like uh like I I can't
give any advice on moving to Asia. I've
never done that before. Um
>> what's your idea about how uh EDM is
going right now? Like do you think it's
dying? Do you think it's evolving? Do
you [snorts] think like it's a genre
that like I should invest in because
it's a bit like around EDM and big rooms
will
>> uh well I guess that depends on your
goal. Are uh you're like trying to make
a living with like being a music
producer? Like are you trying to like
ghost produce for people or are you
trying to develop your own like sound
and stuff and like be an artist?
Yeah, ideally like I'm just finishing my
bachelor in like cinema right now, but
my heart is all about music. So, I'm
moving out to literally follow that to
be an artist. And
>> for example, what um Kashmir is doing.
So, I have originalities in um in
Morocco or right now I'm in Canada,
>> but I'm from there. I I'd probably like
try to make the uh sounds uh whether
it's Asian sounds, Arabic sounds with uh
western sounds and [clears throat] try
to build like something about that. But
the goal is performately.
>> Okay. Yeah. Uh yeah, Cashmere definitely
did a really good job of blending those
sounds together
and uh his sample packs are crazy. He
just came out with a new one too, I
think.
>> Yeah. Yeah. I got I actually the best
one
like I I get most of them illegally.
>> Yeah,
>> pretty [laughter] much.
>> But is it is it something you wanted to
do to perform and stuff like that?
>> Um yeah, so the way I started out was um
I didn't even start with EDM. I started
um doing like rap beats just because I
knew I liked music and I got FL Studio
and started learning it and I just
wanted to do something with music that
got me paid. So, I figured I could sell
rap beats and then I sold my first rap
beat on Craigslist
and um
yeah, I don't know. Um,
yeah, I started out with wanting to
perform.
Uh, as I got older though, that desire
started to kind of dwindle and I didn't
really want to perform as much. Uh,
though I do still perform every now and
then when, uh, one of my clients is in
town because we have a few songs
together. Um,
but yeah, uh, I never like I never got
successful in in that that route of
things. I I what I got successful at is
uh like being an educator and selling
education,
you know, so I I can't really give good
advice on becoming like a touring artist
or anything like that.
>> Mhm.
>> Um I will say though, I think it would
be really good in the first few years or
like like how how long have you been
producing?
um the last three years. I'd say I I
wouldn't say I'm your I'm at your level.
I'm learning a lot from you,
>> but since I'm just something like my
bachelor, all my focus was in cinema and
how to shoot, how to film, etc. But I
I probably sound a little bit uh
[laughter]
cocky, but I think I have something that
is a little bit melodic that I want to
share with the world. and I want to give
it a shot.
>> That's great.
>> Yeah, that's why I'm like giving it a
go.
>> Um, and I think uh I don't I don't know
if you share the same thing, but I go
out a lot and I go to like these events
when I see
artist D
and I'm like, damn, I I can give more,
you see? And so I want to give it a
shot.
Yeah, you can you can definitely do it
for sure.
>> Um, and to answer your question from
before, I don't think EDM is dying. I
think uh just a lot of different genres
are getting more
like individualized now with like the
whole
era of having like a personalized
algorithm and with music being so
accessible, there's like so many more
artists now. So, um I [snorts] think
everything is getting smaller to a
degree
and um yes, uh J4Z666,
I'm going to post this to the channel,
but um yeah, so I think everything is
getting smaller to a degree and a little
more individualized, but it's hard to
say for the future, but if it's like
something you want to do, I definitely
say go for it because uh uh I finally
got to a point where I could quit my
job, you know, and I do YouTube and
music production full time now. And uh
>> uh it was I never thought I'd be doing
it like this, but um it was uh so it was
like really messy and weird and I took a
lot of different turns. Uh but it
wouldn't have happened if I didn't start
by like making music I wanted to make
and things like that. And I got like my
first like really highpaying client by
because I was making music that I wanted
to make. So, um,
uh, and then that ended up just being
like a serendipitous moment. So, but I
mean that's like who knows that's
[ __ ] I don't know if that's just
magical thinking or or [ __ ] what. So,
it's hard to say [laughter] like I feel
like I can't really say anything with
100% certainty. But I can definitely say
that uh I have had a more fulfilled life
even before I quit my job by like trying
to pursue
uh doing it.
>> A lot of people have done it. So you you
could definitely do it.
>> Thank you. Uh I think that's the message
for everyone that is listening that is
like never give up and continue and you
never know what will be your message to
the world. Like you said, you you want
to help people, you want to teach them,
etc., and you want to share wisdom and
advice. Someone else would share it with
a st, someone else would share it with
experience,
um, etc., etc., but am I asking too
much? I don't want to I don't want to
hold you too much, but I have a lot of
questions and I probably have like three
questions right now in my head.
>> Oh, no. You're you're good. This is uh
good for me, too. and getting an idea of
where everybody's out
>> perfect
>> at. I mean,
>> so a few days ago, um I almost switched
to um Ableton
>> Mhm. because I'm on NFL video as well,
but and I almost switched and I
downloaded the the uh the free trial and
stuff and I literally hated it with
absolutely my heart and
[laughter]
>> and I'm not sure about it because I love
Kashmir and he uses Ableton.
>> So I'm like,
>> am I not gonna make it because I'm using
Ableton?
>> Oh no, that's [ __ ] stupid. you.
>> No, that's uh I mean, sorry, no offense.
You're not you're not stupid. I think
that just that line of thinking is um I
mean [ __ ] like Soulja Boy Studio.
Seven Lions FL Studio Porter [ __ ]
Robinson.
>> Yeah.
>> Um
>> Martin Garrick.
>> Martin Garrick Studio.
Hm.
>> No, but I'm like I'm I'm gonna ask all
the stupid ideas I'm like insecure about
>> to someone that is like has a lot of
experience such as yourself just to get
him out of my head. You know
>> Yeah. [ __ ] uh have you heard of uh
Herobust was that his name?
>> Uh Herobust. He had like a few years in
the hybrid trap era where he was
everywhere.
Um, he was making [ __ ] hybrid trap
dubstep [ __ ] like with crazy sound
design. He was in like uh I don't know,
Reaper or Reason. I can't I can't
remember.
>> Oh my god.
>> Yes. So like uh
>> Okay. This software thing or just get
out of my head. It doesn't matter.
Right.
>> Yeah. Yeah. That's what I would say. Um,
>> do you think do you think like I'm a
less um I'm a less of an artist if I
make my demos with Junu Sununo because I
I see you like using it as well. So I I
do the same thing.
>> Um I don't know. I guess uh
I don't I don't think so. There's a lot
of debate right now around that whole
thing. That's uh
I don't know. I think uh I think a lot
of people would say that yes, that
you're like less of an artist for using
Suno, but I obviously don't think that.
Um cuz
I don't [ __ ] know. I mean, like, uh
people said that people were less of an
artist for using autotune.
uh [ __ ] that Elvis was a demon for
shaking his hips and like
>> we got distortion in guitar from
somebody I don't know I don't remember
what it was some type of accident and
then like they thought it sounded cool
and kept using it and people thought
that was stupid people [laughter]
[ __ ] that that uh that Baptist church
thought that uh Skrillex was summoning
demons and [ __ ] with his music and
people were like dubstep is robots
having sex this shit's stupid. So, um I
I think you get to decide whether or not
whatever makes you an artist or not. And
I think as artists, we all [ __ ] steal
from our influences anyways. Like, um
>> a lot of my old songs just sound like
copies of Mayday Parade songs because I
was really into them. And um you like
develop your own sound over time by
copying and interpret interpreting it in
your own way. And I think Sunno can give
you a lot of like ideas just from
putting your demo in there with and it
can speed up your workflow because you
don't have to produce like 15 different
variations of what can come next. You
know, you can just get ideas quickly.
>> So I don't know. I don't really have an
well I guess I do have an opinion on it
but
>> yeah yeah but I I think we share the
same opinion to be honest I think I
think that same way as a tool to like
develop your creativity and I've seen
like Kashmir use it as well used it as
well he used to track like for his intro
in one of his pets
>> oh really
>> something yeah I mean I heard it I knew
it was AI there's no way it was like he
used the whole orchestra uh just for it
to sound like that like it it sounded
undermixed. You see, I I've watched like
one of your videos uh on how to make um
AI songs and that's one of one of the
things like I'm going to go back to in
the future
>> because I'm like planning to steal some
samples from the tuna because it's like
really good. But um yeah, that's uh
that's pretty much my my uh question.
Uh, I probably have one last one.
>> Okay.
>> I'm thinking the whole year I'm not
posting anything. I don't even have like
an artist name yet that I keep dropping.
So, I'm like I'm I'm not going to post
on on like Soundcloud or YouTube channel
or or whatever until like I have a whole
thing and either start DJing and post
[snorts] on social media or um hitting
up labels. I'm not very sure about that
on like that idea of hitting up labels.
Is it something you tried before to
contact labels?
>> Uh, yeah. I used to submit a lot of
stuff to label radar and it just uh it
never worked out for me. Uh, the only
thing I got on to labels was uh
uh
I did like some funk covers of uh
popular rock songs and uh that got onto
a label just cuz one of my friends um
[laughter] yeah, I don't think he's
watching. He can't be watching, right? I
am watching.
>> Oh. Oh, [laughter] okay.
>> I'm just really like into the
conversation. You have no idea, guys,
how how important this is for me. Like,
yeah.
>> Oh, [ __ ] Yeah. I'm I'm glad. Uh I'm
into the conversation, too. I just have
to do something with my hands.
[laughter]
>> Yeah. But I also want to thank you so
much for your videos. They were very
helpful and there still are. And
sometimes I slide like a comment and I
always like expect an answer and you
always answer and that's something like
that is very very helpful.
>> Oh [ __ ] I didn't know I was answering
because uh there's a lot of comments I
don't answer. I'll use it.
>> Honestly, honestly, usually I don't
really comment on on like tutorials and
stuff, but like when I do, usually
people don't comment because it's like
old video videos.
>> But like one of the comments that I u
commented on you and you gave me like a
whole advice about it, but then like
there was something I'm like uh you were
singing but like you were trolling
singing. You weren't singing for real.
>> And I said like, "Oh, but he can't
sing." And then you dropped like a link
of you for real. [laughter] And then I
was like, damn, he can sing for real.
And it was like old. [laughter]
>> I was like, "Oh, okay. Well, he pays
attention like to to the details."
>> Yeah, that probably just hurt my ego a
little bit. I was like, "Listen here,
[ __ ] I can see
>> I think it was sarcastic. I I think it
seems like sarcastic. It wasn't like
written as like seriously like oh please
stop the thing in your head.
>> Yeah.
[laughter]
But uh yeah, uh if I speak for a lot of
people, I'm pretty sure you're you're
helping a lot of people to be honest.
And it's videos that we going to go back
to a lot, especially with like you jump
from um FL Studio to now with the AI and
it's something like a lot of artists are
unsure about
>> and seeing you just
>> confidently knowing how to use it and
using it and you're like an expert in
Apple Studio and production
>> that takes like the stress of of the
unsuress. I see someone said that's
true. Hell yeah.
>> [laughter]
>> Thank you.
>> Oh, and I appreciate you disciplination.
Uh
nine, sorry, somebody tipped 199 had to
say thanks. Got to give it a like. Got
to give it a heart.
>> Um
>> uh what you're doing, uh thank you so
much [snorts]
and uh of course I'm going to continue
watching your videos and finding the
comments.
as uh
one of many artists that watches you and
um like when I w was watching you, you
were around like 35k and now you're like
at 72.5.
That's just like amazing cuz you just
continue. You're like a machine.
[laughter]
Like how does he drop so much and it's
it's nuts. [snorts] Wow. That's amazing.
Continue, man.
>> I appreciate that.
Um,
>> I appreciate you. Thank you so much.
>> I have to piss so damn bad. You too.
>> I'll let you go. Good [laughter] night.
>> You as well. See you.
>> And uh you you uh you donated 199. So I
feel like I need to answer your
question. I feel obligated. So if that's
what you were going for, you did it. If
you were just trying to be sweet, then
thank you and I'm sorry. Um to add two
voices onto the same track into Suno.
Um, I mean the only way I can really
think of is you can do a duet. You know,
that's the you can just prompt for a
duet. That's the classic way to have two
voices. Or you can create an
instrumental and then create one vocal
for it and then create another vocal for
it and then stem it out and then take it
either into a DAW or into Sunno Studio
and
you know, or you could just generate the
vocals inside of Sunno Studio. But to
get like two voices where you have like
a lot of control over it, I think you'd
need the Premiere plan to uh because
you'd probably have to use Sunno Studio
at some point if you wanted the most
control.
Uh but yeah, I don't know. What is the
minimum jewels you accept? I don't know,
man. I don't know anything about the
jewels stuff. I've never really looked
into it. Um, but you're a sweetie pie.
Uh, just like that. Yep. Just like that.
Um,
I'm just a doodoo artist, but I'll be
listening.
I don't know what that means. Uh, with
the just like that.
Yeah, I'm really like that. And your
best work is light pack. Boom.
Um, yeah. I I have to pee
so bad. So, I'm going to do that and I'm
going to leave.
Uh, sending you a gift or a jewel is
just as difficult as creating. Damn.
Well, I [ __ ] appreciate you trying
Fenton Flawless. Um, you're a damn
sweetie pie. And thank you to everybody
who watched, everybody who commented,
and everybody who uh called, and
everybody who just watched like a
stalker.
Um, but I must leave and go to pee pe
town and, you know, [ __ ] and eat and
take a shower all at the same time and
all of that stuff. Um,
and uh, whatever else I'm going to do at
the same time. You never know, buddy.
Uh, but also before I go,
um, I think I am going to do this again.
This is kind of fun. I didn't really
expect anybody to call. So, it's kind of
nice. [snorts] Uh, but before I go, I
got to tell you about the 10,000 Sunseo
Promps ebook. Uh, let me tell you why.
Why? Look, look. I had a rough month
this month because because of the
surgery [ __ ] Oh, I didn't record
this. Ah, I can download it from
YouTube. Anyways, so I had a bit of a
rough month. So, uh, it's getting close
towards the end of the month, so I'm
putting a sale on [ __ ] everything to
try to get some more bread. So, it's a
win-win situation. It's 50% off on
everything on the store. If you use this
[ __ ] code right here, code rib, or if
you use the link that's in the
description,
you can get all of it for 50% off.
Um, but yeah, basically the 10,000 sunop
prompts ebook, I called it the all genre
pseudo prompt bible because it has
literally every [ __ ] genre that I
could think of and it separated out into
three different PDFs because I [ __ ]
it went over the limit in the first one
on like the amount of characters I could
have in the Google Docs. It was like a
whole thing. Uh, so usually it's 97. Uh
50% off makes it some other number. And
I know [snorts] I know the 97 sounds
crazy for a [ __ ] PDF,
but uh it took me like 3 months and I
did literally test like these prompts to
make sure they didn't just give some
[ __ ] Um but mainly what what I
think it's good for is exposing you to
genres you didn't know existed. Like I
learned a lot of genres that I didn't
know existed just from doing this or
genres like maybe I like knew the sound
of but I didn't really know like [ __ ]
Americana. And then you've got your
genre, mood, instruments, and vocal
tags. So you can use those to copy and
paste and make your own prompts and
whatnot. But yeah, just uh just that's
there. It's on the damn store. It's
tagged on the damn live stream and it's
uh it's a [ __ ] 50% off and [ __ ] with
the cold rib.
If I try and send you a gift or jewels,
I can't. Um
I don't know. I don't know about the
jewels. Sorry, I never got into it.
And shout out to So Aai Farm. Yeah,
shout out. I'm definitely going to check
out So Aai Farm. Uh, that I didn't know
that was a thing. No good deed goes
unpunished. I think I have heard that
before.
Awesome book. I have it. I love it.
Worth the investment. Damn, that's
that's really nice of you. Teen Tinus.
Tinus. Is that how you say it?
Maybe I'll glaze in the sun pasture.
[laughter]
Oh, graze. Grace, not glaze. That makes
more sense.
Um,
but yeah, Shakaron Macaron.
Oh, Tina. Tina. That makes sense. That
That's a name. Tinus. I was Okay. All
right. Tina S, I guess. Anyways, y'all
have a good night. I'm going to piss
right here uh on my desk as soon as I
end the live stream. I'm going to piss
all over my laptop. And uh y'all have a
good night. Watch out for thunder.
Thank you. I I will enjoy the pee.
AI with TechZnap
Latest Suno Live Performance #sunoai #shorts #trending
Does your AI music sound way too
perfect? Like it's stuck inside a
vacuum-sealed studio? Let's fix that.
Here is the ultimate trick to force Suno
to give you a raw live performance.
First, wrap your section tags in
brackets like intro, live crowd
cheering. This tells the AI to build an
acoustic space before the TRACK EVEN
STARTS.
>> [screaming]
>> NEXT, WRAP YOUR SOUND EFFECTS in
asterisks. If you just write applause,
the AI vocalist will literally try to
sing the word applause. The asterisks
tell the engine to actually generate the
sound.
>> [music]
>> Just listen to the crowd roar and the
singer feed off that insane energy. Stop
keeping your music in a digital box.
Click below to watch the full video for
my ultimate stadium rock prompt.
Riley Brown
Latest AI Agents Just Changed Forever: GLM 5.2, Codex Skills, Claude & Cursor
What an insane week in the world of AI
agents. If you want to know the latest
updates on Claude Fable 5, the latest
Codex feature that lets you record your
screen and turn it into skills, the best
open-source model in the entire world,
and if you want to know about the SpaceX
cursor acquisition and more, you're in
the right place. You're watching Agent
Native. I cover the latest updates and
news from Frontier agent platforms and
models so that we can learn about and
use AI agents effectively. My name is
Riley Brown, and if you want to become
Agent Native, hit that like button, hit
that subscribe button, and let's dive
in. Today, we're going to get started
with the most important news, in my
opinion, in the world of AI agents. The
company Z.ai released an open-source
model that I believe is like five or six
times cheaper than GPT 5.5, and some are
saying it's actually comparable and
almost as good as Opus 4.8 and GPT 5.5.
So, GLM 5.2 is a model released by Z.ai,
and this company is from China, and this
model is open-sourced, and it's much
cheaper than Frontier models. And by the
way, I'm going to show you exactly how
you can get this set up directly inside
Cursor in just 1 second. But, I first
want to talk about the benchmark. And
so, here are some of the benchmarks, and
this is what it looks like across the
board. You'll see that GLM 5.2 is
comparable to Opus and GPT 5.5.
Currently, I think the best model,
besides Fable, is GPT 5.5 with Opus
trailing just a little bit, but this
model actually held its own when I
actually tested it. Because normally,
when a new open model comes out,
usually, there are benchmarks that are
released. They don't actually tell the
whole story, or even in even close to an
accurate story. But, because they put
these cool graphs on Twitter, there's a
ton of hype, people make a lot of videos
saying that this model's actually
really, really good. And usually, when I
go to test that model, I just end up
incredibly disappointed. I actually test
the model and it does not pass the vibe
check. And as I tweeted earlier today,
this was not one of those times. This
model after spending a ton of time
actually using this model, I do believe
that it passes the vibe check. I think
that it's getting close to the frontier
labs, specifically Opus 4.8 and GPT 5.5
and I think this will actually cause the
frontier labs, OpenAI and Anthropic to
release even smarter models. I think a
lot of people realize that the models
that they rely on every day can be taken
away. However, with these open models,
you can actually download the weights. I
think a lot of people are taking this
time to test these open source models.
And so the best place to try out this
new model, GLM 5.2, in my opinion, is
directly inside Cursor and I'll show you
exactly how to set that up in just a
second. I use the Convex plugin and it
one shot a Trello app with basically all
of the different features that Trello
has with a database and authentication
and it works nearly perfectly or it
actually works perfectly. I also had GLM
5.2 go off to research about me, then
create a landing page, and then run it
locally. I also connected GLM 5.2 to my
Notion, to my Slack and to a ton of
other integrations and I was having it
just do general agent tasks for me and
it was doing a great job, just as good
as if I was using 4.8. And so yes, I
think the model was really good and
you're going to see a lot of people on
the internet saying the model is really,
really good. But you shouldn't take our
word for it, you should actually go in
and try it. So I'm going to show you the
easiest way to try this model directly
inside Cursor. So directly inside
Cursor, what I want you to do is follow
these exact steps. It should only take
you 3 to 5 minutes to get this model
directly inside Cursor. In order to add
the model to Cursor, we're going to be
using another tool called OpenRouter.
Normally, if you want to use a bunch of
different AI models, you need a ton of
API keys in order to access them.
OpenRouter allows us to only use one
key, so we can get access to GPT 5.5,
Claude Opus, DeepSeek V4, and in this
case, the most important one, GLM 5.2,
and then thousands of other models. This
video is not sponsored by OpenRouter. I
just want to explain why I normally use
this. And so, OpenRouter allows us to
add any model to Cursor. I'll show you
exactly how to do it. In Cursor, you're
going to go down to your plan here, and
you're going to click settings. Then,
what you're going to do is you're going
to come up here and you're going to
select models. You're going to come down
to API keys, and what you're going to do
is you are going to turn this on right
here. So, normally this is off, and you
are going to put in your own API key.
And then you're going to say override
the OpenAI base URL. You're basically
converting this OpenAI key into an
OpenRouter API key. And in order to
switch this from OpenAI to OpenRouter,
you're going to paste this exact thing.
I'll put the link in the description.
You're just going to paste this exact
thing in here, and then what you're
going to do is you're going to come up
to view all models, and you're going to
come down here and you're going to click
add custom model. Now, you can add any
model from OpenRouter here. And so,
we're going to go to OpenRouter, and
we're going to click models, and we're
going to look for z.ai/glm-5.2.
And you're going to see this little copy
button right here. You're going to click
copy, and now what you're going to do is
you're going to paste this model right
here, and you're going to click add. And
since I've already added it, it just
said it's already available, but for
you, it should show up somewhere in
here, and it should look exactly like
this: z-ai/glm-5.2.
Congratulations, you now have access to
the best open-source model directly
inside Cursor. Now, let's go test it
out. So, if you go to a new agent
session inside Cursor, and Cursor looks
very similar to Codex, you can select
any model. Here, I'm selecting
Z-AI/GLM2.
I can say "Hi, what model are you?" And
there you go. I'm GLM 5.2 by Z-AI, and
you are now ready to test the best
model. I want you to comment below what
you did with it and how good it was at
it. I want to know what you think of
this model. I'm genuinely curious.
Please let me know. And one of the
reasons why I think you should get into
using these open-source models and
testing them out is because the founder
of Z.AI, who created GLM 5.2, said that
they're going to get a Fable-level
open-source model, like a model that's
as good as Fable, that's open-source
within this year. So, someone said,
"What's the current timeline for China
to reach the Fable class or get as good
as Fable 5?" And Elon Musk commented, he
said, "Probably Q1." And then the
founder said, "Won't take that long."
So, that means he thinks it'll be done
by the end of this year. And so, that
means that in like 5 months, we could
get a model that is open-source that is
better than Fable, and it will likely be
significantly cheaper. I don't know
about you guys, but I think the best
place to use AI agents with my team,
especially for marketing, is directly
inside Slack. And the easiest way to
create cloud-based agents that runs
directly in Slack is with Hyperagent,
where the agent can actually become part
of your team. All you need to do is go
to Hyperagent, create an agent with your
favorite skill. This agent can watch all
of your channels, run on a schedule, use
integrations, and send updates directly
into Slack when something needs your
attention. For example, the first one
I'm building is basically a YouTube
researcher. It scans my competitors
using my YouTube researcher skill, and
it keeps track of what videos are
actually performing well. And it does so
automatically without me asking. Then it
suggests videos for me to make based on
the keywords and topics that are working
in my niche. And whenever I upload a
draft, it can generate 20 different
thumbnail options for the video, and my
team can quickly figure out which
direction is the strongest. The coolest
part is is that I don't need to remember
to open another AI tool and ask it to do
this every time. Because the agent lives
in Slack, my team and I can talk to it
where we already are working. It can
send us new ideas, run these workflows
on a schedule, and keep improving as we
add more skills and integrations. And
this is just one agent. You can build an
entire team of agents for your own
workflows. HyperAgent is giving away
$1,000 in credits to the first 1,000
people to sign up. Click the link below
to sign up. Claim yours now. So now I
want to move to the biggest super app
update of the week, and it involves
Codex. It feels kind of like a slow week
from Codex. They didn't really announce
anything that big, but they announced
one feature that I believe is incredibly
underrated, and it involves recording
your screen. Let me just show you how it
works. Directly inside Codex now, you
can use a plugin called record and
replay. I'm going to show you the
process for adding a Typefully draft.
Please make a skill called manual tweet
draft. So now, you could just tell Codex
by using this record and replay skill
that you want to show them how to do
something. So here, it's going to say,
"I'll use record and replay workflow to
capture the Typefully steps." Now, watch
this.
Look at that. It automatically turned on
the recording, and it says, "Recording
is now on. Show me the Typefully draft
process." So now, I'm going to go like
this. I'm just going to type, let's say,
"Comment." And now I am going to go
create a new tab. We'll go to
typefully.com,
and I'm going to switch to Riley Brown.
Hello, this is a draft by Riley Brown. I
can add images and videos. Now, I can
upload an image. And now we can do PNG
and here we go. And that is the basic
process. Once we're done, I'm just going
to hit stop. It automatically goes back
to Codex and it automatically enters I'm
done recording. And look at this. I'll
stop the capture now then inspect the
recording event. And now it's creating
this skill called manual tweet draft. So
then we should be able to just type
{slash} manual tweet draft and it will
show up here. It doesn't quite yet. Here
it summarizes exactly what I did and
this was a very short task. You could do
it up to 30 minutes. That was a 1-minute
task. You're allowed to upload up to 30
minutes for a task so that Codex has a
really good understanding of how to do
it because they have a really good
computer use. Okay, so it is now done.
And if you see here, we can actually
type {slash} we can type manual tweet
draft. There we go. Hey, can you please
upload the latest video to Typefully as
a draft? It's in my downloads, the
latest video there. And here we go. It's
off to the races and I believe we can
just open up Comet. Let me go ahead and
close this out. There you go. We can see
Look at this. Computer use is working.
That's its little mouse.
It clicked new draft. Now it should
upload a video or at least type out a
draft for it. There we go.
Upload an image.
Now it's going to find the last video.
There it is. Wow, this is crazy.
Wow, let's go. Ah, I need to upgrade.
Oh, no. That's super weird. I think I
just rightfully rejected it because I
says I need to upgrade. Okay, so that
video was just too big. Uh you can't
upload anything above uh 512 megabytes,
but you get the point. I recorded my
screen and I taught Codex how to use
Comet to upload something to a different
software and then I immediately turn
into a skill. And in order to do that,
all you need to do to get that started
is just use the uh record and replay
feature and say, "I'm going to record
something. Watch and make it a skill."
And you can tell it what you want to
name the skill, but it's literally that
easy. And so, potentially the loudest
news of the week came on Tuesday, June
16th, when SpaceX acquired Cursor. And
remember, the only thing that I care
about is becoming Agent Native and
talking about things that are actually
practical and useful to understand. I
don't actually care about this
acquisition except fact that I believe
that Cursor is going to be closing the
gap on both Codex and Claude Code. And
the main reason I think Cursor's going
to get so much better is now they can
afford to subsidize these plans if
they're able to train a model that's as
close to as good as GPT 5.5 and Claude
Opus. SpaceX is actually the fifth
largest company in the world, and so
basically, this $60 billion acquisition
means that Cursor gets access to
basically unlimited compute, basically
unlimited money and capital through
SpaceX, and they also, underrated fact
is they get access to the Twitter
distribution. I guarantee you Elon Musk
is going to be retweeting all of the
Cursor content trying to grow Cursor as
much as possible. And in return, SpaceX
sees this as a huge advantage to get the
best AI agent coding platform in the
world, arguably. They get all of
Cursor's developers who are very, very
good at what they do, and they also get
access to the training expertise because
Cursor did train Composer 2.5 and
Composer 3's coming out soon. So, the
teams are merging and I expect Cursor to
get significantly better. And I talked
about this in my full-length video when
I covered this entire story. I said,
"Notice here in the actual announcement
by Cursor that they didn't say for
developers. They just said useful AI."
And to me, this is an indication that
Cursor will likely become a direct
competitor to Codex and Claude Desktop
because they already have a really good
in-app browser. They already have
Composer 2.5, which is a fast, good
model. You already saw earlier in this
video that you can use open-source
models directly inside Cursor. This, I
believe, is going to turn into the best
general one of the best general agent
platforms. And so, the overall trend
from this news right here is I really
hope we end up with a very tight
three-way competition between Codex,
Claude Desktop, and Cursor. The more
competition, the more benefits they're
going to have to give to users, and the
better the tools are going to be for
everyone because they're going to be
fighting for all of the market share in
the world of AI super apps. And I
couldn't be more excited for Cursor to
get better. Okay, so to close out this
episode, I do want to talk about some
updates with Claude. And I think all of
us have kind of this weird taste in our
mouths surrounding Claude, and I think
we're kind of all in this Mythos or
Fable depression. And so, this is just
one of the tweets that I screenshotted,
but I've seen hundreds of tweets like
this. Something around the lines of, "I
don't know if it's placebo, but using
Fable for those days, it felt like it
just never gave up on problems and kept
trying crazy ways to get whatever you
wanted done. Now back on Opus, and it's
just kind of lazy. It thinks things are
too daunting and keeps asking if you are
sure. There was this sense when you used
Fable that you could basically do
anything. And one of the best benchmarks
for AI models is how ambitious can you
actually be? And one thing with Fable, I
felt that I literally wasn't smart
enough to even come up with an idea for
a thing that Mythos or Fable wasn't
truly capable of. And so for the past 4
months when I was in Silicon Valley,
right, I was talking to everyone and
everyone was talking about how good GPT
5.5 was. Now, they got access to Fable
for like 4 days and now they can't even
go back to GPT 5.5 or Opus 4.8. They're
literally in this Fable Mythos
depression where they just are waiting
for this model to come back because they
know that once it comes back, they're
going to be able to get done whatever it
is they're trying to get done in like a
fraction of a time. That's how good
Fable was. And so right now, it is 3:26
Eastern time on June 19th and Fable's
still not back in any of the Claude
products. It is still illegal to use.
And so right now, Anthropic is working
with the government trying to figure out
how they can get this model back into
our hands and we just have no clue when
it's going to come back. But beyond
being in this Mythos depression, there
are two updates I do want to talk about.
One of them touches on a theme that I've
been talking about a lot, which is agent
native apps. But the first thing I want
to talk about is Claude's new update to
their design mode. New in Claude design,
it stays on brand with your design
system across projects, lets you edit
directly on the canvas, syncs with
Claude code, and connects to more of the
tools that you already use. So for those
of you who don't know, if you go to
Claude
.ai and this only works on the web, not
on desktop, they have this feature right
here called design. So the first thing
that they announced is it says it stays
on brand with your design system across
projects. I haven't used this long
enough to test that. But what I can test
is that it lets you edit directly on the
canvas. So, I notice here there's this
edit feature. I think I can click Can I
edit this directly? The open-source
rival is here. Wow. A cheap Chinese
model that passes the vibe check. A
record GLM
5.2
is a very good model. Okay, this is
really cool. You can just edit things
directly on the canvas. This is really
fun, actually. And of course, you can
also do markups. So, I can say like,
"Don't have any of these here. I don't
like these." That's really cool. And the
next thing Claude added is they made it
really easy to share these and send them
to other tools. So, I can send them to
Lovable, Base 44, Gamma, Miro, and
Replit. So, I could in theory send it to
Lovable, and I could connect it, and I
could basically, if I designed a landing
page or a website, I could theoretically
deploy it on Lovable, or I could
actually just deploy it straight to
Vercel. I should have that already set
up, and we can send it to Vercel. And
yeah, I already have this set up. So,
now it's going to be able to deploy this
to Vercel. So, it can actually be on the
internet. And finally, something brand
new to Claude Code is artifacts. You
know that the Claude web app and Claude
desktop app already have artifacts when
you use the normal Claude mode. But, now
Claude Code can create artifacts, and it
can send little interactive pages. So,
here it's saying, "Research where users
are dropping off since the previous
release." And we can see here in this
video, it's just going to go off and
create a little mini app, or an agent
native app that you can share with other
people. And here it created this little
artifact. It has its own link. And now
it says propose a solution. And so, it
shows the current and the proposal in
this little mini app. So, you can get
the agent or Claude code to create this
little artifact or I call them mini
apps. And you can view them and you can
be like, "Okay, that's a good idea. But
here's what they're proposing. Okay,
yes, we can do it." And if you want to
share it with a team, you can just
easily press copy link and then you can
just send it to whoever you want on any
platform. And the example that they
showed was a phone. So, links made for
sharing. Here's the message and you can
if you send it to someone on your team,
they can very easily open it and look it
over. And so, you can very easily share
these little mini apps or artifacts,
whatever you want to call them. All
right, so those are the biggest updates
for the week. With Claude, we have
design mode and mini apps. With Open AI,
we have the record and replay to create
skills. Screen record to skills, really
cool workflow. We have the best open
source model ever created, which is GLM
5.2. And then we have these the
acquisition by SpaceX of Cursor. And the
main point of this is that Cursor is
very likely to get better and it will
likely become a better deal for their
$20 per month plan and $200 per month
plan. And we love competition between
Cursor, Claude, and Codex. It's very fun
and the open source models. We have And
And that's kind of the fourth bucket is
all of the open source models together.
And we just have so much competition
from all angles, multiple countries.
This is amazing. I'm very excited for
next week. Next week, these are some
things that I'm expecting based on the
rumors that I've been seeing around
Twitter and other areas. I think we're
going to see a return of Fable from
Anthropic or at least I'm really hoping.
There's been some rumors circulating on
Twitter about a new model by Open AI.
We could see some more open source
models being released. We're hearing
some of the other companies,
specifically from China, talking about
how they're going to be releasing more
open source models. Gemini might be
releasing a model, and then finally,
this one I'm really excited about,
Gemini may be making an announcement
regarding their super app. And so, I've
been somewhat harsh on Google when it
comes to them not deciding what their
super app is. They have way too many
products. Instead, I want them to pick
one, and here we have Logan saying,
"Feels like we are entering the super
app era." And I've been saying we've
been in the super app era for 100 days,
Logan. Choose your challenger. I'm
really excited for Google to just pick
one, whether it's anti-gravity, whether
it's Google AI Studio, whether it's
Jewels, whether it's their Gemini
desktop app. We don't know what their
super app is, so it's really hard for
them to compete because it's impossible
for me as a content creator to tell them
which tool to use. I don't know which
Google tool to use. Their models are
pretty bad. I really hope they catch up
because Google's one of the other
companies that can in theory be a
competitor. They just don't feel like it
right now. So, I really hope Google
comes back. Anyway, thank you guys so
much for watching this video. This has
been a really exciting week. Next week,
I will finally be in my studio filming
from New York City. Couldn't be more
excited. Anyway, I'll see you guys here
for the next one.
Peter Yang
Latest Full Tutorial: Make Professional Launch Videos for Free with Hyperframes | Bin Liu & Jake Moran
I've spent $30,000 on a launch video.
And I was told that that was cheap. This
entire 1-minute launch video for Spotify
is created by asking Pop Code with
Stable 5 and giving it spotify.com and
say make a launch video for [music]
spotify.com.
>> I've learned a bunch of little tips and
tricks to maximize my speed to getting a
good video. The main thing that I'm
adding now is assets. So, I'm either
adding screenshots [music] of UI or
examples from other things I've seen
online that I like.
>> I think a lot of the engineers here
actually can make their own launch
videos now.
>> [music]
>> They don't have to learn a tool. They
don't have to learn After Effects or
even CapCut. Everyone now has a coding
agent, so everyone can literally ask
your coding agent to make a HyperFrames
video.
>> All right, hey everyone. My guest today
is Ben, VP of Product Engineering at
HeyGen, as well as Jake, PMM on the
HyperFrames team. Look, guys,
HyperFrames is a freaking amazing tool
and it's completely 100% free for making
incredible AI videos just straight from
HTML. And Ben and Jake are going to show
us exactly what you can do and how it
works and how to prompt it. So, welcome,
guys.
>> Thank you. Thank you, Peter, for having
us.
>> Yeah, thank you so much. All right,
guys, well, why don't we just get right
into it and you can just show us how
impressive HyperFrames is. You know, I
can't believe it's free.
>> So. Sounds good. Sounds great.
So, this entire video end-to-end is
actually code. There are definitely some
assets, you know, for instance, me
talking, which is a piece of media that
we add to the construction. But, if you
actually look into our studio, you will
notice that it's really putting together
videos, audio clips, code, animations,
motion graphics into an HTML, CSS, and
JavaScript code base. And HyperFrames is
designed and constructed so that,
because of these data attributes that we
add to these HTML elements, our renderer
is able to turn such a code base into a
rendered MP4 video that you can share
anywhere. This is the power of
HyperFrames and very excited for people
to be able to do that. Everyone now has
a coding agent, so everyone can
literally ask your coding agent to make
a HyperFrames video just just like that.
>> But this is like super impressive, but
um why don't we start from step one?
Uh can you can you show us how do you
set up HyperFrames in like a Codex or a
Claude code?
>> Absolutely, absolutely. First and
foremost, I definitely encourage people
to go to hyperframes.ai.com/quickstart.
Here is the most recommended way to
teach your coding agent how to use
HyperFrames. And you just copy this and
you go to your
you know, for instance, you just go to
go to your terminal and then you run
this command. It'll pull in HyperFrames
skill and
you can it'll obviously take the steps
to do that.
Or you can also find HyperFrames in the
Codex plugin store. Go down in the
creativity section, there is HyperFrames
by Haijan. Just have to install it, try
it in chat. Lastly, if you don't have
those tools but you still want to
experience the capability of
HyperFrames,
you can go to Claude and in the
customize connect connectors or connect
your apps,
search for HyperFrames. HyperFrames is
right here. You can install it and you
can literally go to any chat in Claude
and say, "Make me a video." Something,
right? For instance, here I'm asking it
to make me a video about Taylor Swift. I
think it's
>> Got it.
>> not loading.
But yeah, that's uh that's the the easy
setup steps.
>> All right. And and and you showed uh
some pretty complicated code to generate
that amazing video that you showed for
Claude MCP.
Uh but you know, like I I don't know how
to write any code, so like what's the
easy version of trying to make something
like that?
>> Absolutely. I think this is the easiest
way for folks to start getting a sense
of how to work with hyperframes. We have
a skill which is fully open sourced here
in our hyperframes open source project.
You know, we have been working on many
skills uh to help people, you know, make
really good launch videos, uh motion
graphics, etc. etc. But this skill is a
very comprehensive skill that takes your
agent uh step-by-step to create a full
video. I think first we just see maybe
an outcome. We're also amazed by the
kind of content and uh video that Fable
5 is able to make using this skill. So,
this video I'll first mute it to talk
over it.
This entire 1-minute long launch video
for Spotify is created by asking Cloud
Code with Fable 5 and giving it
spotify.com and say make a launch video
for spotify.com.
And as you can see, Fable followed our
skill's instructions to take assets from
the spotify.com,
it wrote a full storyboard on how the
flow of this launch video should be, and
um
even the
audio.
>> Yeah, that was the same but okay, so it
just used that skill, the web website to
video skill, right?
>> That's right. That's right. So, quickly
kind of give everyone a high-level
overview. And and the reason why I want
to show this is that it's not necessary
to say, "Oh, everyone use this one
skill." But I think just by reading
through the skill, it gives you a sense
of how to use hyperframes together with
your agent. So, here this skill
essentially teaches your agent, all
right, in order to turn a website into a
video, here are the 1 2 3 4 5 6 7 steps
that you need to take, right? And it it
it details on every step. So, first
step, ask your agent to actually capture
the content from your website. So, we go
to the sub skill here. It actually
teaches the agent how to pull the
screenshots, the assets, and putting
them into
or a set of folders that, you know, your
agent then can use these images and SVGs
and assets and videos for its video. And
then you can see that step three is
storyboarding. You know, our skill
teaches agent to be more diligent.
Before building anything, build a
storyboard so that, you know, then it
knows to build the code scene by scene.
So, if we go back here
to the Spotify video, you can see that
the Spotify video is broken down into
scene one, scene two, scene three. And
this is how your agent uses the
Hyperframes skills, follows the
Hyperframes standards, and writes the
entire code base for this end video. So,
my suggestion is
literally, you know,
tell your agent, "Use my website, make
me a launch video." That's the simplest
way to use it. But,
if you actually want to get better at,
which I'm sure Jacob will talk a lot
more about, you know, other other tips
and tricks that we have, the study the
website Hyperframes skill, I would say,
is the best way for you to learn.
>> I mean, I can just straight-up copy the
skill, right? Like, I can just copy and
paste it.
Point code is like GitHub, be like,
"Hey, just go get the skill for me."
And [laughter] uh and then just like,
you know, so I I just have to type like
{slash} website to the video and paste
my website link. And then that's it,
right? Then they'll do it.
Yeah, that's incredible. How do you get
the voice? Like, is it through like
Eleven Labs or something or like some
some
>> That's a good question. Our goal here is
we obviously want to make it so that
hyperframes is accessible and almost
like completely free for people to get
started, right? So, we actually use a
local model that we have a skill for it
and your agent decides that it needs to
use audio, then it will download the
model and then actually use the local
model to do TTS. We obviously also have
ways for your agent to connect to
HeyGen, connect to 11 Labs, all these
different providers for your agent to
use text-to-speech or image generation,
etc. etc.
>> Okay.
Yeah, you know what? I I I I normally
don't like to do videos talking about
products like because it seems like
promoting a product, but like this stuff
is free, number one, and number two is
like so good. So, like
there's no reason why people should not
try this. It's like super approachable.
And Jake, you you've been quiet so far,
but like thing tells me that you're a
real expert in actually getting really
good videos out of this. So, maybe you
can share some tips or tricks that you
use.
>> Yeah, so I have um I mean, I think it's
important we lay out we've really only
been a team for 2 months. Um
>> Yeah.
>> So, so, you know, we're [snorts] all
getting acquainted with the tool as well
and getting better every day. I have had
the privilege of creating most of our
launch videos so far. So, through that
I've learned a bunch of little tips and
tricks to to maximize my speed to
getting a good video and then also, I
think, the output quality. I think the
key differentiator I'm going to
introduce here is that the types of
announcements we're doing, we don't have
like a website or something to to start
from. Um so, therefore, we have to do a
or I have to do a bit more of the
groundwork
um myself for getting like projects set
up initially, right? Because what we saw
with the website to hyperframe scale,
that first step is it's taking in all
this information from the site itself
and laying the groundwork. So, when
you're doing something that new, that
maybe you only have Figma screenshots
for or for us like a lot of our videos
are based around a a cloud code session
or similar, you're going to have to
build those yourself for now. Or, if
I've already made them, it's in our
launch video specific repo, which which
has the source code for all the videos
I've created. So, I'll talk more about
that later, too, cuz that's a a very
fast path to getting quality visuals
that you can then amend for your videos.
But,
essentially, I do I do these setup
steps. So, the first one is I create a
new project folder. And all I'm going to
throw in there is context, right? So,
some of the things we're we're
launching, all we have is like a read me
document about new feature that's coming
into our Hyperframe Studio or something
like that. So, I'll pull that file and
I'll add it into my project folder. The
main thing that I'm adding now is
assets. So, I'm either adding
screenshots of UI or examples from other
things I've seen online that I like.
Just basically laying the groundwork of
like,
I see a couple frames of this video
already in my head. Here they are.
And then, the key thing that you also
want to add is one aesthetic source. I
think most people might have heard of
design.md by now. We just released last
week something called frame.md, which
you can create on
hyperframes.dev/design,
but you just drop your design.md, and
then our agent will reformat it to be
better for video.
Okay. But, this is a really key thing
for matching the aesthetic of your
brand.
>> And design.md is just like a like a
bunch of like fonts and colors and like
style styling, right? Like kind of like
a brand guideline.
Yeah.
>> It's Yeah, it's basically just a brand
guideline, and because it's all just
like hex codes, it's more of a visual
direction, but because it's not written
into HTML, it allows the agent to take a
bit more liberty. and we kind of push
that a step further with frame.md giving
it the context of like instead of
building a a webpage which is what the
design.md is made for, you want to
maximize the frame and make things
larger and use motion and yeah.
Then my first step is the or the first
prompt that I give is I point my agent
towards the new project folder that I've
created. I point them towards either the
design.md or the frame.md that I've made
and then the last thing is I ask for it
to go through everything and then create
a as
a table of key events. So it just breaks
down scene by scene what this video is
going to be talking about, maybe a brief
explanation of what's on screen and
normally what I'm refining here is the
text copy, right? I really care about
what we're going to say and how it's
going to build into this video. So I
might take a couple shots back and forth
just being like, you know what? Actually
I think it should be this line or help
me brainstorm here, whatever. But this
is more just like
the the meat of the story
um
as opposed to any kind of visual
direction.
Then what I mentioned earlier is my next
step once I'm happy with like this kind
of overview of the video. For me my
files are all local so I point towards
thing the projects that I've made in the
past, but for other people they can go
to our
launch video repo repo and they can ask
their agent to pull specific elements
from the the videos that I've created.
So I want to give a quick example that
I'm going to share. We launch pretty
frequently and I try to not make things
net new if I can. So I want to give an
example in our last three videos I have
reused
the same Claude prompt box just with
different frame.mds.
This is video number two. And then this
is video number three, right? So it
looks vastly different. But ultimately I
pointed my agent towards the same
first prompt box that I had created and
then described the the relevant motion
for each video.
>> But the prompt box is just a is just a
image or or like it's some code?
>> It's like a code.
>> It's code.
>> It's code, right? Okay.
>> Dude, so are you are you going to open
source this stuff or is this
>> It is. It is.
>> Take our scale.
>> [laughter]
>> It's all there.
>> You know, I I do want to call out that
we are and we have open sourced quite a
lot of these components.
Not that we don't want to. It's just
that, you know, I I don't think people
know or we have not talked about it
enough. But in our hyperframes open
source repo, there are actually at least
a good like 50 components that we use
regularly in our launch videos.
>> All right, so like all the cloud
components and every everything else is
there?
>> Yes. Yes. And we actually open source
every single one of our launch video
because it's really just a code base,
right? We open source the entire code
base that would render to the video. You
know, it's really hard for you to read
actual code base, right? It's a agent
written like hundred thousands of lines
code, but I think it it'll be a great
resource for your agent to point to. You
can literally say, "Hey, pull that piece
from that code base because I want that
effect." Your agent will do that.
>> That's amazing. Yeah, I'm I'm I'm going
to call it right after this. Yeah, that
sounds amazing.
>> Yeah, an an example prompt that I would
use is like, "I I really love the text
animation from this is the name of the
video. Can you grab that one and pull it
for my intro of this video, right?"
Those types of moves are what your agent
is going to excel at. And then it's also
going to allow you to more easily, if
you're doing things in parts like this,
it makes it easier to apply to an
aesthetic. And that's kind of my point
here, right? So if you if you see the
prompt box and it's the right
interaction, but your your colors are
different, you want like a slightly
different pacing, whatever.
That is the beauty of it being code is
you get to just
take the like the structure and you
already start with this baseline. So,
when you introduce these design changes
or whatever they may be, it's a lot
faster and it's more likely to work that
first try. The next big unlock that I
think we're going to be adding in pretty
soon to to everyone's videos, but
I create a storyboard.html
from that markdown file that I had
previously created. And what this is is
essentially I'm asking the agent to
create one frame per scene.
And it's showing me the most visually
dense section of each scene. And then
I'm asking it to use the the references
that I've gotten from the the launch
videos, and then finally the kind of
design system.
>> You just want to review these things
before it gets too far, right?
>> Yeah.
>> Exactly. Yeah, so this one is so much
faster. Like it it inevitably is going
to take a little while for your for your
agent to come up with the full
composition, especially if you're making
a 45-second video or or longer. And so
by just doing the static frame, you can
align on aesthetic that much faster,
which I think for a lot of people is is
a primary concern. So, this is this is
definitely a big unlock for me. Most of
these videos I'm making within a day of
the the day we're launching it. So, time
is so important to me
um in in that case. So,
you get something back um that'll look
like this where it it kind of says like
this is the hook scene, this is scene
one, scene two, and then it'll have like
one frame. This is obviously
a very lightweight version, but
essentially, yeah. What I'll do is I'll
go back and forth on this. And then once
I'm pretty happy with these static
frames, I literally will just ask, "Hey,
can you turn this into a full
HyperFrames video and pull it up in the
HyperFrames studio or use HyperFrames
preview
um when done.
>> So, just like what Jake's mentioning,
our studio will breaks up based on the
your code composition, obviously. The
studio breaks up your video into
multiple scenes. And within the scene, I
assume Jake you were going to talk about
the inspector.
>> Yes.
>> So, essentially, each scene, you know,
is its own motion, right? Sometimes, you
know, sometimes the scenes are
overlapping with each other. You know,
for instance, if I I was like, "Huh, I
don't I don't know. I don't know about
about this, you know,
text. I don't know about its position,
either. Maybe I want it somewhere else.
I want to change the text." Uh you can
all do that in the studio. And the
beauty of HyperFrames is that
as humans who are editing this, one, you
don't actually need to understand code.
You don't need to go to the actual
index. You know, the HTML code and find
the place and change, you know, these
things. You don't do that. We build the
studio so that humans can uh can modify
it using this UI.
And but the beauty of that is that when
you make those changes, they become
code.
And so, your agent actually knows what
you changed. Because the agent can
basically do a code diff or something,
right? And what's even cooler is that
because of the fact that LLMs are so
good at HTML, CSS, and JavaScript, it
knows exactly visually what this change
will entail.
And that allows the agent to
continuously working with you, working
with the human on making this video
perfect.
>> And I can also just tell the agent to
change like what what do you want to
play to something else, right? Yeah.
>> Yeah, absolutely. You can always do
that. Sometimes there are just like
these tiny changes that you don't even
know how to describe, right? And and
that's where the last mile editing comes
in, and that's where the the studio
really helps. And you know, when you
come from where, you know, Jake was
showing his like a storyboard, his
storyboard is essentially turns into
each and every one of these scenes, and
then he can then go into each scene and
talk to his agent on how to you know,
how to make each scene work to the way
that he wants them to.
>> Got it. Okay.
And then after I finish I'll just I just
hit hit export to export as a video?
Yeah.
>> That's right. And then it'll turn it
into MP4. We also support a couple of
different configurations that you can
take, MP4, MOV, and WebM. Do ask if they
can export a transparent background
layer. For a lot of the more, let's call
it more professional video makers, they
want, you know, Hyperframes to be making
the motion graphics, and then you can
download the WebM and then get the WebM
to put it into your
I don't know, Premiere Cut. But, you
know, either way, uh we support many of
these configurations and locally.
>> Dude, this is incredible. And like this
is just like all HTML and CSS, CSS,
right? Or or like
>> All HTML, CSS, and JavaScript.
>> So some So theoretically I can also
export it as a website or or something,
right?
>> Absolutely.
>> [laughter]
>> Okay.
>> That's right. Peter, you're touching on
some things that we're also excited
about because of the fact that it's
HTML,
uh we can make interactive videos.
>> Yeah, exactly.
>> Our player can be interactive. Yeah.
>> And I feel like that the slide that
there you were showing, Jake, is also
HTML, right?
>> Yeah.
>> Yeah.
>> Yes, it was also made with Hyperframe
skills, yeah.
>> Dude, you know, like I got CloudDesign
to make a slide deck, and then I got to
make a video, and the video was like way
more impressive than the slide deck. So
I I I feel like you guys can also just
expand to like the slides market, too.
Like just
>> [laughter]
>> You know.
>> We will try We will try We were
literally talking about it this morning.
>> Yeah. Why why don't we talk about cuz
you know, I have a bunch of PMs and
engineers watching this. So why don't we
talk a little bit about how this stuff
actually works? Like maybe you can walk
through like, you know, you're working
on HeyGen, which is about like avatars
and stuff, right? But but then all of a
sudden you have hyperframes. So like
where did that come from?
>> Yeah.
>> And like
>> Yeah. Great question.
This might take a little bit longer, so
uh bear with me. Um
I I I do think we need to take a take a
quick step back.
You know, at HeyGen, one of the things
that I think we really focus on we don't
compete with, you know, cinematic
videos. So like we don't compete with
like C dance, Bale 3, like, you know,
Hollywood. Like that's not our focus.
You know, HeyGen has always been known
to have one of the best, if not the
best, avatar models, right? And the kind
of business problem that we help our
users solve is communication. We always
believe that video as a format is one of
the most effective communication format.
Because would you rather read a
five-page doc or watch a
one-to-two-minute video to understand,
you know, everything that you need to
understand? I have a lot of examples of
how our users and internally how we use
video as a communication format.
So, avatar was our first step because
many people are, you know, shy in front
of camera, they don't feel confident,
you need to do retakes. I'm sure Peter,
sometimes you do retakes, you know? And
our users even more. They're not even
like, you know, professional, you know,
communicators or video makers, right? So
they leverage our our avatar models so
that they can finally show up in front
of camera and talk to their audience.
Because the people-to-people connection
is really important.
But just the people is also not enough,
right? You you need to have the B-rolls,
the motion graphics, the the explanation
of your product, the all of these like
video editing that then even more people
don't know how to do.
Like I think majority of us don't know
how to do video editing.
So, ever since about like I think the
beginning of last year, we have been
really focusing on, "Okay, now we've
nailed A-roll. We've helped people make
their avatar videos and so that they can
show up. How can we help them make that
final video? Cuz people just take our
video and then maybe go to like CapCut,
Premiere Cut to finish that video,
right? They even hire a video editor to
finish the video, right? So, how can we
take them from end to end? So, and we
obviously believe that AI agent is the
way. So, we've been trying to build a
video agent to do that.
However, we learned the hard way that
agents are even though very, very
capable,
when they are working with JSONs and
like, you know, XMLs, which is obviously
the backing data model that all of our
video editors sit on top of,
it has no visual intelligence.
Like,
when a a an agent writes a JSON blob, it
can be accurate. It can be verifiable
and correct structurally. But, agent has
no idea whether this JSON is going to be
good-looking or not.
>> Yeah, exactly.
>> It doesn't matter. It doesn't know.
>> Yeah.
>> And And that is actually the biggest
problem that we ran into. And
furthermore, is like, you know, human
modify that JSON through the UI and then
the agent is like, uh what changed?
Like, you know, what happened, right?
And so, that's actually when we turned
to code. Because we believe that code,
especially HTML, is
LLM's native language.
LLMs can express not only accurately the
information, but also visual aesthetics
through HTML, CSS, and JavaScript.
And it's not necessarily fully true
before like, you know, Gemini 2, like,
you know, GPT-4 time, but it's
definitely true after like Gemini 3,
uh you know, GPT-5 and, you know, Opus
models. Like, these models are
incredibly good at visually expressing
something using code.
>> Yeah.
Yeah.
>> And that really unlocked how our users
can just talk to our agent and edit a
video and the video will come out
visually interesting.
And that's how we uh so we started by
like actually just having agent write a
very small snippets of code and slap
that on top of like our our you know
video editor to all the way be like why
can't
it just all be code? And then our
footages will sit on top of it, you
know, any images, you know, assets, SVGs
can sit on top of it and then the code
just becomes that foundation layer for
agentic video making.
>> That's incredible. Yeah, I always
believe that code is the foundation of
all knowledge work and it clearly like a
a bunch of creative work, too.
>> Absolutely.
>> But how do you how do you like is there
some sort of verification loop that is
actually like you know making beautiful
scenes and stuff or
>> So, there are a lot of things that we've
noticed that agents are already very
good at, right? Like agents are already
very good at writing a landing page,
right? But you know, you hear a lot of
people using hyperframes and be like,
oh, I'm making a PPT video.
Uh which is fine, you know, PPT videos
are useful in some use cases, internal
use cases, it's totally fine. But when
it comes to launch video
it's not going to cut it, right? People
are not going to watch your PPT uh for
more than 5 seconds. So, what we also
found is that LLMs today,
especially with HTML, CSS, we call it
spatial aesthetics. Um spatial
aesthetics means like you you look at a
you know, a a landing page and your eyes
move from top to bottom, left to right
and you scroll down, right? All the
information are laid out and spatially
it looks great.
But videos don't work that way.
Videos we call it temporal aesthetics.
So, your eyes are always looking at the
camera or you're looking at the the
video
and the information is fed to you.
Like your eyes don't move that much.
>> Yeah, cuz of the time element. Yeah.
>> Exactly. There's a time element to it.
And and that we found is not
you know, is actually not something that
LLMs are very good at. Because it's not
being trained on top of that. So, we
internally build evals, benchmarks, and
also self-check loops so that our own
agent gets better and better at that. We
open source a lot of that ideas into our
skills so that your agent gets better at
that as well. But we're actually working
with Frontier Labs as well on how they
can train LLMs to be better at at this.
>> Got it. And and is the primary use case
right now like product launch videos and
kind of like Cisco real
like tech product stuff?
>> You'd be surprised. There are so many
different use cases. Product launch
video for us is the holy grail.
Because, you know, as a founder myself
from from previous to to HeyGen, I've
spent $30,000 on a launch video.
And I was told that that was cheap,
right?
>> Yeah.
>> And launch video is like so so so
important and we see that as like the
the top quality video type that we need
to get to. But there are many many
videos that today people use us for like
real estate videos,
you know, educational videos obviously,
internal training videos, or just motion
graphics that, you know, you make a
motion graphic for specifically
something. And internally I'll share one
last example, PR to videos or commit to
videos. Internally we literally ask
Cloud Code to look at my commits for the
last
seven days
and tell my team what I did for last
seven days. And it was really fun. It
was really useful. It gets everyone, you
know, a sense of like what everyone is
working on. And it's a fun like Friday
afternoon event where we just watch like
10 videos together.
>> Yeah, I mean like cuz I I I do a lot of
like product reviews and stuff and like,
you know, people share like documents
and slides and this stuff is just boring
to go through. And like some like people
started doing more prototyping and
stuff. But yeah, just having a really
nice launch video or like a video you
can share in Slack. Like people can
understand what the hell you're trying
to do in like 2 minutes. It's like super
use- useful.
>> Yeah. One of the things that we really
want to also tap into and we work with,
for instance, Hermes agent, we have a
deep integration with that with that
team. You know, one thing that we found
and I'm sure, Peter, you run many of
your own agents, right? Agents are
extremely verbose. They come back with
walls and walls and walls of text.
>> Yeah.
>> Um and I have gone to a point where I
just don't read them. All right, I just
[laughter] like All right, sure. Yeah,
maybe you did my what I asked you to do.
But, you know, we turn that into videos,
too.
We ask agents to be like, all right,
when you're done,
make a hyperframe video, tell me what
you did in 30 seconds.
>> Wow.
Wait, so so like cuz I'm actually using
Hermes agent right now. So, it's
natively integrated into Hermes or do
you have to install anything?
>> Yeah. It's a it has a hyperframe skill.
Uh you might need a run one command of
like adding a hyper, but it's already in
there.
>> Okay, you know what? You know what I
want to do? I I want to like give it a
bunch of pictures of my kids
and then make some sort of a reel based
on that. You can probably do that,
right?
>> Absolutely do that, yeah.
>> And dude, let me out let me try to push
you a little bit further. If I have a if
I have a separate video of my kid like
on the playground or something,
like I said before,
can I play that video within the
hyperframe video?
>> Yes, absolutely.
>> It can, right? Is it just called?
>> Yes.
>> Yeah, just called. Okay. All right, all
right, man. All right. I'm I'm going to
be playing with this a lot.
>> Yeah. What What we found, too, is that
especially for the frontier models, they
are actually also very good at visual
understanding. So,
>> Okay.
>> Fable 5 might be able to clip out that
specific like timestamps of your kids'
video to highlight in a hyperframe
video. Cuz, you know, hyperframe can
also just make it so that the that this
MP4 is played from like the third second
to the
>> Oh, I see. I see.
Okay, let's talk about Okay, so what
happens if I can afford fable 5? Like
what's the next best model for doing the
doing the stuff?
>> Great question.
>> Gemini or
>> Yeah.
>> Gemini.
>> [laughter]
>> Gemini? Really?
>> So, we have been doing a lot of testing,
a lot of evals. You know, if you want to
ask for like the top of the line
quality, absolutely like GPT 5.5, you
know, fable 5, these are the top tier.
But, Gemini definitely brings a, you
know, a quality to cost balance. Our
internal agent is built all on top of
Gemini.
>> Okay, great. Okay.
Yeah, I'm very excited. Very excited.
Okay, cool. So, let's just kind of recap
the whole process, right? So, I guess
step one is to go to the GitHub for
hyperframes and just like clone it or
like
install it.
Uh and then maybe install the website to
video scale. I think it one shot, right?
So, that's like a one shot scale.
>> Yeah, one of the things I I wanted to
quickly show is that we also have a
bunch of templates that you can
>> work off.
>> Yeah, if there is like one that you feel
like it's like close enough to you, but
you know, you want to change the colors,
you know, you can click on fine tune.
You can change the palette. It'll like,
you know, preview immediately.
You can like define your own colors
directly if you have them. Uh you can
also change the type typography. If you
don't like the original one, you can go
for a more, you know, funky or, you
know, a more I don't know. You can You
can change all kinds of fonts. And then
you just just download the design pack.
It'll get you a frame.md that works
really well with hyperframes.
>> Oh, that's perfect. Yeah, this this
looks like a slide. You should You
should definitely support slide slides.
>> Absolutely. [laughter]
>> Yeah, you should definitely support
slides.
>> We will We will work on it.
>> [laughter]
>> Okay, great. And and and Jake, like, um
you know, you were you were you were not
born to be a amazing
HTML video editor, right? So, so how do
you learn this stuff? Like how did you
become a good at this stuff over the
past 2 months?
>> You know, I started with small projects,
right? Like only a 5-second video where
I wanted to have some kind of uh motion,
and I learned how to describe it. And
then from there I just kept refining.
And then when I got like text effects
and other things that I liked, I would
turn those into a skill that I would
point my agent to for any of my my
videos after that, right? I reuse text
animations, I reuse prompts I create
just amending them to the specific video
at hand.
>> Okay. Well, I I guess it can use this
app. People can just clone the re-point
card, copy what we've done. So,
>> Exactly.
>> Yeah. Yeah.
Yeah.
Cool.
>> Yeah, I I I do think that what this was
really freeing for builders like
ourselves is that many even though Jake
did make almost all of our launch videos
in the last like 2-3 months, and you
guys wouldn't believe it, but we had
like at least 20 to 25 launches in like
2 months. Um and each launch comes with
I in my opinion a very good launch
video. Uh maybe not at the top of line,
but good enough. But I think a lot of
the engineers here actually can make
their own launch videos now because they
understand the process, they understand
the product, they just work with the
their agent, the agent makes everything
after a lot of iterations, right? But
they don't have to learn a tool. They
don't have to learn After Effects or
even CapCut, right? Which I think is a
is a huge unlocking for builders and
entrepreneurs who are, you know, who are
trying to build videos for their
businesses, but, you know, finding it
extremely hard to learn.
>> Yeah, learning a new like who wants to
like go to web website and learn new
tools? It's a pain in the ass. Like I
just want to get my agent to do it.
>> [laughter]
>> Yeah. So, so uh
okay, cool. So, then what are you guys
planning next? Like is going to be
another 25 launches
in the next month or so?
>> Yeah, there are quite a lot, you know,
Jake showed off the storyboarding. We
believe that it's a important step in
the video making, so we likely will open
source a lot of that. We're also
building what we call media use. We're
actually going to build a ton of skills
inside of the hyperframes so that your
hyperframes learn how to use background
matting, how to add sound effects,
music, all of those things. A lot of
that actually at you know, HeyGen we we
will offer a lot of that for free. While
some of them you will likely cost you,
right? For for more expensive models. So
yeah, we want hyperframes to be able to
do honestly
anything and everything that a video
editing tool needs to do.
>> Okay, I think that's amazing. I think
Okay, look, I think number one I I see a
lot of like AI builders now posting
hyperframes videos to launch their like
new GitHub repo or something. And that
that just feels like really empowering
because otherwise you would have to pay
like $300 to do it. Um and the other
thing is like you know, I've been on
YouTube for for a while and I I I still
haven't learned how to edit a video my
myself. It's just like I I don't want to
learn like Premiere Effects or whatever.
Like I don't want to learn. So yeah, so
I've been paying my video editors to do
all my stuff. And I'll probably still do
that, but like you can do little little
things with hyperframes. It just feels
like really empowering. Yeah. So so I I
guess I I want to thank both of you for
putting this stuff out there and making
it free for all of us to use. Uh where
can people find you guys online?
>> We're on Twitter. Find us through the
HeyGen X account. We post almost every
day about hyperframes. So find us at
HeyGen.
>> Got it. And the great thing about
hyperframes videos is like it just helps
you go viral on Twitter so you know, if
you don't go viral
>> It's true. And we will always retweet
your hyperframes videos if you
uh tag us.
>> Okay, cool. I'll definitely tag you
guys. All right guys, well thanks so
much for your time, man.
>> Thank you so much, Peter.
>> Thank you. Cheers.
The AI Daily Brief
Latest The 5-Minute AI Weekly Recap: Realignment Week
Today on the 5 minute AI weekly recap,
why this week was realignment week. The
AI Daily Brief is a daily podcast and
video about the most important news and
discussions in AI.
All right friends, back with another
[music] 5 minute weekly recap for very
very busy people. Hopefully this helps
you regular listeners who were
particularly busy this week catch up.
And if you have friends, colleagues,
family who need a view into what is
happening but don't have time for a
daily show, send them this one. Now very
rarely do we have weeks that have as
consistent and clear a theme as we did
this week, which was the realignment of
the entire AI industry. Two big things
happened last Friday, right after the
time that I was recording the weekly
recap. The first was the SpaceX IPO,
which we had seen an initial bump as it
went public on Friday afternoon, but
then the second and arguably much bigger
deal was Anthropic suspending access to
Fable 5 and Mythos 5 in response to a
new US export control directive. Both of
these contributed to or were part of the
realignment this week, and for sure the
dominant theme was Fable fallout. Now to
fast forward to the conclusion,
throughout most of the week we haven't
necessarily had all of the best signs
that Fable 5 was coming back anytime
soon. I think a lot of people expected
that with the effective banning
happening at the end of business on
Friday, the White House had an interest
in getting it back online by Monday, but
that certainly wasn't the case. Now as I
record this on Friday, June 19th, we are
getting some positive signals, but at
this point there is no resolution.
Instead, what this week was mostly about
was another lesson of why people and
companies need to think about their
relationship with AI models differently.
Now this had already started because of
growing token costs at the frontier. One
of the biggest themes for the last few
weeks has been people exploring
alternative models and alternative model
architectures such as routers. The fact
that now models are seen as powerful
enough that they can be shut down at
random by the government as a whole new
category of risk of overbuilding your
strategy around one single model. And a
lot flowed into that vacuum this week.
One category of that was Chinese models.
Indeed, one of the big critiques from
people who are worried about this move
from the White House is that it seems to
be a complete boon for open source or
open weight Chinese models that people
were already looking to because of cost
benefits, but now are potentially
looking to because they can run them
locally or have more control.
Z.ai meanwhile timed their release of
GLM 5.2 perfectly. It did well on all
the benchmarks, but more than that, it
seems to for many be passing the vibe
test. Latent Space summed up the average
experience with these new buzzy Chinese
models writing, "In the AI news
business, there's a bit of trepidation
about talking about open models. They
come out guns blazing looking pretty on
notable benchmarks and then a month
later they fade into disuse like they
never existed. GLM 5.2, however, they
say seems to pass the vibe check of
being a frontier model that just happens
to be open." They pointed to a tweet
from Jeremy Howard, who is as they put
it not one given to hype, who said, "GLM
5.2 is a marvel. It is at least as good
as Opus 48 and GPT 55. It's super fast,
inexpensive, and not too verbose. It
responds with nuance and judgment. It
handles long context very well. I've
never experienced an open weights model
like this before."
Matt Pocock wrote, "Folks who are
running GLM 5.2, how are you doing it?
What harness and provider are you using?
Getting FOMO about an open weights model
for the first time."
AI educator Riley Brown wrote, "Spent a
lot of time using GLM 5.2. I've always
been skeptical of the open models as
they've never lived up to the benchmarks
and announcements. This is the first
model that passes the vibe check. This
feels like a deep seek R1 moment that
will push the frontier labs into
releasing even better models. Time to
buy a beast computer to run these models
on."
But as I said, it wasn't just Chinese
models that were filling in the fabled
gap, but also new model architectures.
OpenRouter, for example, released their
new Fusion API, which they say can
achieve fabled level intelligence at
half the price. Basically, the way that
Fusion works is when a prompt is sent
into Fusion, it's fanned out to a panel
of models in parallel with a judge model
that reads every response, and then
selects the right model for the job.
This is an example of the type of
approach that people were already
exploring because of token efficiency
and cost needs, but now in the days of
government AI shutdowns seems even more
valuable.
Something up the feeling of the shift
overall is Mike McNally from USV who
writes, "For the first time in around 3
years it feels like the AI table has
been flipped over. Yes, the labs and
hyperscalers will have the highest
chance of resetting it before everyone
else, but there is now a window for a
new ecosystem to emerge. A rebel
alliance, basically anything that gives
people and enterprises powerful
intelligence while maintaining tight
incentive alignment." Now, this is
interestingly where SpaceX story
intersects as well. SpaceX's big pop on
Friday extended into this week and
holding aside the merits of the
company's valuation, it gives them
leverage and Elon is taking advantage of
that. Specifically, SpaceX actually
followed through with the acquisition of
Cursor, which could have some pretty big
implication for models. Cursor indicated
that it's got a full model, not just a
post train of a Chinese version coming,
so I'll be looking for signals about how
they plan on competing. Now tied up with
Elon and SpaceX they could go two very
different routes. They could continue
trying to live at this Pareto frontier
between efficiency and performance, or
Elon's eyes might get big again and
maybe they try to actually compete for
state of the art even if it's expensive.
Meanwhile, the one other area of Fable
fallout that was on display this week
was in geopolitics as European leaders
at the G7 were caught between begging
for access to Mythos/Fable while also
trying to plan a new AI sovereign path.
What to watch for next week then? Well,
of course there has never been a more
obvious what to watch. Everyone just
wants to know if we will get Fable back.
And in terms of what to work on or build
this weekend, the conversation about
loops and the different way of
interacting with AI that represent is
getting louder once again on Twitter.
Future Forward's Matthew Berman just
launched something that he calls Loop
Library, which I'll link to in the show
notes, and gives you a bunch of
different copyable loops including for
functions outside of engineering that
you can go try and play with.
So, that's it for this week in AI for
very busy people or the 5-minute AI
week. Hope you have a great weekend and
see you back here for an operator's cut
tomorrow.
>> Mhm.
The AI Grid
Latest AI Was Supposed to Replace Workers. It’s Not Working
So, something is happening in AI.
Companies are actually returning to
humans and scrapping replacing workers
with AI. And more information is telling
us that this is likely to be the trend
for the rest of 2026.
The companies that swung the hardest at
full automation are now actually walking
back the layoffs, switching the bots
off, and they're calling humans back to
the desk they told they would never need
again. Now, this is actually happening
at a variety of companies. Starbucks,
Klarna, McDonald's, IBM, Air Canada, and
dozens more. Replacing humans with AI
simply isn't working, and the truth is
now too loud to ignore. So, essentially,
this started with a Starbucks because
the story is the cleanest. I mean, in
May 2026, a few days ago, Starbucks
killed its big AI inventory system. The
system was called Nomad Go, and this was
supposed to use cameras and computer
vision to count every item in a store
automatically, so that no humans would
ever have to do inventory again. 11,000
stores ran it, and after a full pilot,
Starbucks pulled the plug. And the
reason was very simple. The AI got the
counts wrong, and humans had to recount
everything by hand anyways. So, the
company is going back to manual counts
done by baristas, and the promise was
zero human effort, but the reality was
actually double the human effort because
workers were now doing their job and the
AI's job. Now, you have to think about
this logically, okay? The guy, Brian
Niccol, who took over the company as a
CEO in 2024, he actually pitched
investors on a turnaround called Back to
Starbucks, and AI was at the center of
that turnaround. The story was that
smart cameras and predictive software
would handle inventory, scheduling, and
forecasting, so the company could run
with fewer and fewer hands, and
investors loved it. Wall Street analysts
wrote it up as the future of retail. The
very first big AI deployment under that
plan is in the bin. The CEO has not
announced a replacement strategy.
Company has gone quiet on AI
specifically, and is talking about
giving baristas more time with the
customers. Now, what's crazy about this,
okay? And this is where we have this
problem in this industry that I've seen
a time and time again, is that the Nomad
Go demos worked in a controlled
environment and with perfectly lit
shelves and clean product. The AI hit
99% accuracy, and that's what Starbucks
bought. But real stores are messy.
Coffee bags get stacked sideways, syrup
bottles get half hidden, lighting
changes, and once systems meet the real
world, the accuracy collapses. And
workers reported that the AI constantly
miscounted and they had to recount every
shelf to fix it. The replacement plan
died because the demo and the deployment
were two different products. And you see
this happening in AI all the time. How
many times have they released a
different model from the one that they
demoed in those videos, and it simply
cannot do the same thing? I mean, this
is the unfortunate reality when it comes
to working with AI. Often times, what
you're finding out is that
unfortunately, AI actually doesn't save
time in many industries, it adds time.
And at Starbucks, a barista's job was
supposed to shrink because the AI was
counting for them, but instead, the
barista had to count anyway and also fix
the AI's mistakes and explain to the
manager why the numbers did not match.
And this is the time tax of fake
automation. The company buys the
software, pays for the software, the
worker still does the work, and then the
worker does the extra work on top to
clean up after the software. That's not
replacement when you think about it,
that's just replacement theater. Now,
when you think about this, okay, people
are finally starting to wake up to this,
okay? After this Starbucks news broke a
couple of days ago, analysts started to
write that AI as a labor replacement
strategy is now being repriced inside
earnings models. For the last 2 years,
any company that announced AI-driven
layoffs got a huge boost in their stock
price. The market just assumed that
those layoffs would stick and that the
savings would flow straight to the
bottom line, but the problem is is that
now the market is seeing layoffs
reverse, AI tools get switched off, and
rehiring is quietly beginning. And that
financial story is shifting from AI
saves money to AI costs a lot of money,
and then we're going to have to hire
everyone back anyways. Now, the most
important number in this whole story is
coming from MIT. So, in August 2025, MIT
researchers, you probably heard about
this before, they ran a study called the
Gen AI Divide, and they found something
pretty staggering, and that's that 95%
of generative AI pilot programs at large
companies were failing to deliver any
measurable revenue or cost impact. Not
bad results, just no results at all. And
almost every replacement project, every
chatbot, every automated workflow sat
there burning money without moving a
single business number. And only 5% of
pilots actually worked. The other 95%
were quietly burning the company money.
Now, this is interesting because of
course studies are running concurrently,
and we are going to see more studies
come out in 2026. But one of the things
I think we should pay attention to is
one of the most famous ones, which is of
course Klarna. And that was one of the
the most famous AI stories, okay? The
buy now, pay later company. In 2024, the
CEO Sebastian went on every podcast,
every magazine cover, and he was just
saying, "Look, Klarna has essentially
built a customer service agent that did
the work of 700 humans." And they
actually froze hiring across the entire
company and said that AI could do every
job at Klarna. Their headcount dropped
from over 5,000 to around 3,500, and he
was the poster child for the replace
everyone with the AI thesis. Every other
CEO on Earth was being asked when they
were going to do their Klarna moment.
But the thing is is that in 2025, Klarna
quietly reverses. Customer satisfaction
crashed, the AI agent couldn't handle
easy questions, but anything
complicated, anything emotional,
anything where a customer actually
needed help, it failed, and people hated
it. They called for a human and got a
bot, and they got the same wrong answer
15 times, and then complaints started to
pile up, and Klarna started hiring
humans back, calling them gig customer
service workers, and then started to
route the hard questions to them. And
then they actually had to admit on stage
that they'd pushed too far on
cost-cutting, and that the quality had
suffered as a result. The poster child
for AI replacement just became the
poster child for AI rollback. Now, and
so the worst thing about this entire
scenario is that like AI replacing the
easy part actually creates a bottleneck
on the hard part because now the humans
who are actually working there, they're
only encountering the cases where the
humans are super frustrated. So, they're
going to get burned out and then the
customer service scores are getting
worse, not better, even after hiring the
humans back because those humans are now
only drowning in calls. I mean, this
chart clearly explains it clearly where
AI can do 60 to 70% of jobs, but it just
isn't there for that, you know, 30%.
Now, this is not the only story. We had
McDonald's removing their AI-powered
ordering technology from their
drive-thru restaurants in the United
States. And whilst this one is, you
know, in early 2024, this is still
happening across many different chains.
So, McDonald's tried this same playbook
and in a partnership with IBM, they ran
they ran AI voice ordering, and they
actually started started earlier in
2021. Now, the pitch was that AI could
take your order faster than human, never
get tired, and of course be there all
the time. But 3 years and millions of
dollars later, McDonald's just decided,
"You know what? We're killing that
product." And, you know, I'm pretty sure
you've maybe seen videos of viral
customers screaming at the AI as it
added nine iced teas to one order as it
refuses to understand a Big Mac, and as
it tries to charge people for orders
they never made. And, of course,
drive-thrus are now back to humans, but
that replacement experiment ran for 3
years, ended with the original workers
walking back into the headsets. And,
like I said, this wasn't just
McDonald's. This has happened across
many different industries, but the
problem is that those edge cases still
aren't covered by AI. AI isn't there
yet. And you have to remember, okay? A
lot of times people are going to say,
"Well, you know, AI is going to change
and stuff like that." But, remember,
guys, that this is essentially built
into how these AI models are. So, it's
going to be really difficult to remove
these things in the future.
Hallucinations are part of the model.
And when you talk about hallucinations,
Air Canada tried to replace its customer
service with an AI chatbot and they got
sued. So now, not only are the
hallucinations bad, they're opening
people up to litigation. In 2024, the
chatbot told a grieving passenger he
could get a bereavement discount after
the fact and the airline tried to argue
in court that the chatbot was its own
legal entity and the airline was not
responsible. The judge said, "No, Air
Canada was forced to pay." The story
became the legal precedent that if your
AI replacement tells a lie, your company
is on the hook for that lie.
>> [music]
>> That is a big precedent, okay? Think
about it. Companies are now going to
have to think about the fact that since
these LLMs hallucinate even a small
percentage of the time, do they want to
have to continually pay out in those
small cases where they're going to be on
the hook for whatever that chatbot
hallucinates? That is pretty crazy,
okay? Think about it. Companies are
going to be thinking twice whether or
not they want to be using these chatbots
because is that cost saving going to
outweigh the decision of potentially
getting sued or having to pay up because
your AI agreed to some ridiculous claim.
Now, one of the most damaging admissions
from 2026 has come from Uber. In
December 2025, Uber rolled out
Anthropic's Claude code to 5,000
engineers. They built an internal
leaderboard to gamify usage. Adoption
exploded and by April 2026, Uber's Chief
Technology Officer told The Information
that the company had burned through its
entire AI coding budget in 4 months.
Individual engineers were running up
between $500 and $2,000 a month each on
AI tokens. 70% of Uber's code now
originates with AI and yet in May 2026,
Uber's own Chief Operating Officer went
out there and on the podcast, which I'm
about to show you guys, admitted that he
could not draw a line between the AI
usage and any actual improvement in
features shipped to customers. And his
exact words, which you're about to see,
is that it just isn't there yet.
>> Uh our last quarter were AI driven
um
or you know, our token usage went from X
to Y, or percentage of employees who,
you know, all all these sort of numbers.
Um, and it's amazing, and I think it's
like this massive transformation of
society, but then you sometimes go and
you talk to your senior engineering
leaders, and you're saying, "Okay, how
many projects that were on the cutting
room floor got moved above the line
because of the, you know, productivity
gains? Because 25% of our code commits
were via Claude Code last last quarter."
That link is not there yet, right? Like
you you're not I mean, I think maybe
implicitly there there's more that is
getting shipped, but it's it's it's very
hard to draw a line between one of those
stats and, "Okay, now we're actually
producing like 24.5%
more useful consumer features, right?"
And and that line is hard to draw. And I
think over the over the coming quarters
and years, like
maybe that will become clearer, but I
think today it's hard even if some of
the underlying metrics are like trending
in a really astronomical direction.
>> And now, you want to know something
crazy? In May 2026, the company
Microsoft that invested $13 billion into
OpenAI and another $5 billion into
Anthropic, they actually banned the
Claude Code for its own engineers. And
the crazy thing about all of this, they
were told to cancel all of Claude Code
licenses after the engineers were
reportedly using it too much. And so,
the real reason this actually happened
was because it's just really expensive.
Now, I'm I'm going to be making another
video about this, but essentially
most people don't realize as well is
that even the AI that is effective,
things like Claude Code, it is
remarkably expensive. So, when you have
almost a trillion dollar I'm not even
sure if Microsoft is a trillion dollar
company. I'm pretty sure they are at
this point, but when you have a company
of that size that says, "Wait a minute,
Claude Code is too expensive," that is
pretty crazy when you think about it. If
they can't afford it, who can? The
company that sells AI to the world told
its own people to stop using AI because
they could not afford it. And I found
another cost here that just goes to show
that many of these agentic systems, even
though they might be effective, they're
still more than humans. Here, an Nvidia
VP essentially says that their, you
know, token usage actually cost more
than their team. And if that's the case,
why would you actually start to use
these models if they're more expensive?
The whole point is to save money here.
>> I spoke with a VP at Nvidia who first
flagged this to me. He said, "Oh, yeah,
for months our costs for my team have
been more for AI than humans." So, that
was the first flag. And then we started
to hear this coming out in droves.
Uber's CTO said he already blew out his
whole budget for 2026 just on AI-related
costs. And obviously, that means he's
spending more on that than he's spending
on human workers. And now I'm starting
to hear especially from startup
founders, they're bragging about their
AI bills being high because the kind of
>> Now, do you want to know the craziest
statistic of all of this? Gartner
predicts that over 40% of agentic AI
projects will be canceled by the end of
2027. So, this is the crazy scale of it.
This is the crazy scale of this. 40% of
agentic AI projects canceled by the end
of 2027. And one of those key reasons is
escalating costs, as we've spoken about,
unclear business value, or inadequate
risk controls, according to Gartner.
Now, when it comes to inadequate risk
controls, I actually just found this
tweet. So, you can see it says, "CEOs
are quietly realizing their AI
replacement plan has a problem. Two
problems, actually. One, the token cost
for running AI agents is now exceeding
what they were paying the employees they
fired. And two, when those tokens run
out, the AI stops. Just stops. No
continuity, no workaround, just a
spinning wheel where your workforce used
to be. You fired humans, you fired
humans to save money, and bought a
subscription that builds you into a
corner. The employees you let go knew
what to do when things broke, and the AI
just invoices you for the outage. And
then there's the permission problem
nobody wants to talk about. To do its
job, the AI agent needs access, full
access, your systems, your patents, your
contracts, and your future plans.
Everything you spent years building,
handed over to a process that has no
loyalty, no discretion, and no skin in
the game. You didn't hire a replacement,
you gave a stranger with no soul the
keys to everything you own. And all of
this is true. The tokens are super
expensive now, and when the tokens run
out, you don't really have someone to
manage them if you're just trying to
replace them. And even if you do, you're
going to actually have to pay for
someone who understands AI, which is not
only expensive, but you also got the
token costs on top of that. And then of
course, to do the job, the AI agent
needs access, like full access. And
there are so many cool use cases, but
because you can't give an AI full access
to your systems, those use cases, I do
wonder if they will ever truly be
fulfilled. Now, I think companies need
to take a look at what IBM has done
because they're the only company that
has seemingly been doing this well. And
they never tried to replace humans with
AI in the first place. So, IBM, they
built two internal AI tools called Ask
HR and Ask IT. Ask HR handles 94% of
routine HR inquiries, and Ask IT cut IT
service interactions by 70%. And here's
the main thing people are missing. They
didn't lay anyone off. They redeployed
the savings into hiring more engineers
and sales people. Head count went up,
and the CEO said that AI augments
humans, it does not replace them. And
IBM is essentially the rarest company
right now because a company that used AI
to win and didn't pretend that humans
were the problem. And I think that's
what the companies need to start
realizing. Whilst it sounds good to just
replace humans with AI and just maximum
profits all the way to the moon, that
doesn't work in reality. AI simply isn't
there yet, and using humans in an
augmented fashion is going to be 10
times better than just replacing them.
Here you can see it says, "Bradford said
that while AI is better at tasks, humans
are still better equipped to be
strategic partners to the business and
help unlock people's true potential."
And that is the real lesson from every
failure in this video in one sentence.
AI can replace a task, but it cannot
replace a job. A job is a bundle of
dozens of tasks, and only a few of them
are automatable. The barista is not just
counting inventory, she's reading
customers, calming complaints, training
new hires, fixing the espresso machine,
and noticing when something is wrong.
The customer service rep is not just
answering questions, she's reading tone,
building trust, and handling the case
the scripts never anticipated. Companies
that confused the tasks with the jobs
are now the ones writing the rehire
emails, and companies that understood
the actual difference are the ones
actually winning. So, now, when you
think about if you're trying to use AI
for yourself, what you need to be able
to do is know AI a lot, like you need to
verify everything. You can't just trust
the flashy demos when they come on stage
and say, "Hey, this new AI tool can do
XYZ." Don't trust that at all. You need
to be able to test it and verify it,
okay? You need to run the pilot in your
worst examples, not your best ones. You
need to measure the time it takes for
you to fix those mistakes, and then you
need to add the time of the cost of the
AI. And if those numbers still work,
only then can you deploy it, okay? And
if it doesn't, then just walk away.
You're simply wasting time. And most of
the companies in this story, they did
not do that. They just bought into the
demo and the hype, and then they got the
disaster. And so, now, we're in this
essentially cleanup phase of the AI
replacement era. Boards are quietly
re-asking CFOs how much AI inventory
they have on the books that are not
earning any earning anything. CEOs are
firing the AI consultants who promised
them the replacement Utopia, and HR
teams are rehiring the workers they were
told they would never need again. And
Gartner has predicted that more than 40%
of this stuff is going to be canceled by
2027. So, the replacement story for now
seems to be over. And now, here's an
interesting thing that nobody had
considered. Now, I was browsing Twitter
and I came across this, which is
essentially breaking news because it was
only a few hours ago, and it talks about
the fact that Senator Elizabeth Warren
just urged to tax the AI to give free
services to people. So, essentially,
what she's saying in this video, which
I'll show you now, is that the wealth
creation from AI is going to be so crazy
that we need to actually impose some
kind of AI tax so that those displaced
by it actually can still benefit. I
mean, it's pretty crazy when you think
about it. Now, when you're going to be
deploying it in a company, is there
going to be an AI tax when you're using
those goods and services? It's going to
be really interesting for the future.
>> Only scary. Tech execs are warning that
AI could lead to a level of wealth
concentration that will break society
and create a permanent underclass. Those
are their exact words. I refuse to
accept that. There is no doubt that we
need to regulate AI and consider bigger
and bolder options to rein in the
technology. But understand this, if
we're going to build an AI future that
works for everyone, then we need to tax
AI and invest in people. Taxing AI
raises the money we need to deliver
universal health care. So, if millions
of workers get fired because of AI,
those workers don't go bankrupt just
from a visit to the doctor.
And if AI transforms the future of work,
then taxing AI means we'll have the
resources to invest in things like free
college and apprenticeships programs and
a jobs guarantee so that all Americans
can have good paying work. That's what
taxing AI promises. And here's what it
could look like. Right now, companies
pay taxes on their workers and get tax
breaks for investing in AI. Woah, it's
time to make corporations pay their fair
share and make sure they're no longer
incentivized to fire workers and replace
them with AI.